Compara los precios de The Guise en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rasul Mono. Publicado por GameNet. Lanzado el 20/10/2020. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A one-developer dark fairy tale that nails atmosphere and stumbles on combat, worth the trip for anyone who values mood and monster design over polished hitboxes.

I keep a soft spot for games built by a single person with a clear vision, and The Guise is exactly that kind of project. Rasul Mono spent years on this thing, and you can feel the handcraft in every corner of its dying villages, labyrinthine dungeons, and demon-filled valleys. The central hook is quietly clever: you play as Ogden, an orphan who slips on a cursed mask and is permanently transformed into a creature. There is no toggling back. Your feral body is your only tool for the entire game, and the small existential weight of that sits underneath every skirmish. The ability progression is the loop that actually holds. You start with a basic strike and a jump-attack, and from there each boss you defeat hands over a new monstrous skill to absorb. Defeat the right boss early and you unlock acid spit; beat another and Ogden learns to climb walls and run across ceilings. A companion bat that chips in during fights also surfaces somewhere in that chain. Eyes dropped by fallen enemies feed into the Eye Collector upgrade system, which nudges you to explore thoroughly rather than rush. Optional side quests, collectible amulets with stackable effects, and two different endings with their own distinct boss encounters give the world real replay texture for completionists. Here is where honesty matters though. The combat, which is the spine of most of your time here, has a softness to it that reviewers and players alike have flagged since launch. Hitboxes feel slightly misaligned on Ogden's attacks, and the impact of each hit lacks the snap that makes melee feel satisfying. Bosses look wonderfully diverse but tend to cycle through fairly similar patterns once you read them. Enemy variety across the world is decent, yet most of them share behavioral DNA. The result is that exploration occasionally tips from atmospheric crawl into repetitive slog. A Steam player also noted early launch crashes and a bugged invincible boss that wiped progress, though updates addressed those issues. What saves the experience is the presentation. The visual style is genuinely singular: nearly monochrome backdrops with creatures and characters carrying the color, which gives everything a slightly theatrical, stop-motion quality that reviewers have compared to Coraline and Studio Ghibli filtered through Hollow Knight. The writing is stronger than the genre average, with the orphanage setup and the mythology of the All-Father and his twelve warring children giving Ogden's transformation genuine emotional stakes. The soundtrack leans ambient piano in exploration and lifts into something more urgent during boss encounters. It is not a soundtrack that rewires your memory, but it serves the mood faithfully. At around seven to ten hours for a thorough run, The Guise knows roughly how long it should be. It does not overstay. For the patient kind of metroidvania player who prioritizes world feeling over mechanical precision, there is something genuinely worth spending time with here. Go in knowing the combat is the weak link, and the rest of the handmade grimness lands. Kai, Scout Team

The Guise

The Guise

20 oct 2020Rasul MonoGameNet
GamerScout opina

A one-developer dark fairy tale that nails atmosphere and stumbles on combat, worth the trip for anyone who values mood and monster design over polished hitboxes.

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Acerca de The Guise

I keep a soft spot for games built by a single person with a clear vision, and The Guise is exactly that kind of project. Rasul Mono spent years on this thing, and you can feel the handcraft in every corner of its dying villages, labyrinthine dungeons, and demon-filled valleys. The central hook is quietly clever: you play as Ogden, an orphan who slips on a cursed mask and is permanently transformed into a creature. There is no toggling back. Your feral body is your only tool for the entire game, and the small existential weight of that sits underneath every skirmish. The ability progression is the loop that actually holds. You start with a basic strike and a jump-attack, and from there each boss you defeat hands over a new monstrous skill to absorb. Defeat the right boss early and you unlock acid spit; beat another and Ogden learns to climb walls and run across ceilings. A companion bat that chips in during fights also surfaces somewhere in that chain. Eyes dropped by fallen enemies feed into the Eye Collector upgrade system, which nudges you to explore thoroughly rather than rush. Optional side quests, collectible amulets with stackable effects, and two different endings with their own distinct boss encounters give the world real replay texture for completionists. Here is where honesty matters though. The combat, which is the spine of most of your time here, has a softness to it that reviewers and players alike have flagged since launch. Hitboxes feel slightly misaligned on Ogden's attacks, and the impact of each hit lacks the snap that makes melee feel satisfying. Bosses look wonderfully diverse but tend to cycle through fairly similar patterns once you read them. Enemy variety across the world is decent, yet most of them share behavioral DNA. The result is that exploration occasionally tips from atmospheric crawl into repetitive slog. A Steam player also noted early launch crashes and a bugged invincible boss that wiped progress, though updates addressed those issues. What saves the experience is the presentation. The visual style is genuinely singular: nearly monochrome backdrops with creatures and characters carrying the color, which gives everything a slightly theatrical, stop-motion quality that reviewers have compared to Coraline and Studio Ghibli filtered through Hollow Knight. The writing is stronger than the genre average, with the orphanage setup and the mythology of the All-Father and his twelve warring children giving Ogden's transformation genuine emotional stakes. The soundtrack leans ambient piano in exploration and lifts into something more urgent during boss encounters. It is not a soundtrack that rewires your memory, but it serves the mood faithfully. At around seven to ten hours for a thorough run, The Guise knows roughly how long it should be. It does not overstay. For the patient kind of metroidvania player who prioritizes world feeling over mechanical precision, there is something genuinely worth spending time with here. Go in knowing the combat is the weak link, and the rest of the handmade grimness lands.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:indieDark Fairy TaleMonster ProtagonistBoss Ability AbsorptionAmulet UpgradesMultiple EndingsInterconnected WorldEye CurrencySolo DevCoraline-Aesthetic

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
1 GB available space
Graphics
1024 MB
Processor
2 GHz

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Información del juego

Desarrolladora
Rasul Mono
Distribuidora
GameNet
Fecha de lanzamiento
20 oct 2020

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¿En qué plataformas está disponible The Guise?

The Guise está disponible en PC, Xbox.

¿Cuándo se lanzó The Guise?

The Guise se lanzó el 20 de octubre de 2020.

¿Quién desarrolló The Guise?

The Guise fue desarrollado por Rasul Mono y publicado por GameNet.