Compara los precios de The Guild 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 4HEAD Studios. Publicado por THQ Nordic. Lanzado el 24/6/2010. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 61/100.

The only medieval sim where you can bribe a jury, marry off your children, and torch a rival's foundry across three generations, if the bugs let you.

I have a soft spot for games that treat the medieval economy as a genuine system to exploit, not a backdrop for sword fights, so The Guild 2 landed squarely in my territory. You pick one of four classes, Patron (farms, taverns), Craftsman (foundries, mills), Scholar (churches, alchemy), or Rogue (thieves guilds, robbery), start with a single character and a handful of coins, and your entire job is to outlast every rival dynasty across multiple generations. The market fluctuates, enemy dynasties sabotage your supply chains, and the political ladder runs from common citizen all the way to sovereign. On paper this is the kind of depth I build colour-coded spreadsheets for. The class split does matter in practice. Patrons and Craftsmen are the safest entry points: buy a grain farm, link it to a windmill and a bakery, sell the surplus, hire workers, upgrade your building, and watch the coin accumulate. The Rogue path is the wildcard, trading production micromanagement for pickpocketing, burglaries, and hired muscle, a completely different tempo. Once your first character has enough wealth and political standing, you start climbing the town council, bribing jurors during court cases, arranging assassinations against rival dynasty heads, and eventually running for the high offices that let you squeeze the whole town economically. The generational handoff is the hook: when your founder dies, you continue as their trained heir, and watching a dynasty you built from a mud-floored tavern reach political dominance three in-game generations later scratches an itch that very few games manage. Now for the honest part. The Guild 2 shipped in rough condition and the bug reputation is earned. Characters can get stuck in pathfinding loops, AI rivals make questionable economic decisions, and the base game AI was noted by reviewers as nearly crippling the competitive layer. The Steam version has received official patches, and the community has produced mod packs, most notably Fajeths MegaModPack, that address many of the rougher edges, though opinion is split on whether any single mod configuration is definitively stable. Multiplayer servers are long closed, so co-op requires third-party networking tools. Performance can also degrade in long sessions as the simulated population grows and the AI load piles up. None of this is trivial. Here is what I tell newcomers: the game rewards methodical players who treat the early hours as a tutorial in themselves. The in-game tutorial covers the fundamentals across several short scenarios and is worth finishing before jumping into Dynasty mode. The controls and business management UI are actually cleaner than you might expect from a game this old, two clicks gets you into any building's production screen from anywhere on the map. The depth of decision-making, which business chain to prioritise, when to shift from economic warfare to political maneuvering, whether to send a rogue after a rival's daughter or take them to court on fabricated charges, is genuinely interesting and holds up. The problem is that the AI and occasional bug will sometimes make a run feel arbitrary rather than earned. For strategy and sim players who can tolerate rough edges and are willing to spend an hour with a mod guide before starting, The Guild 2 offers something you will not find in many modern releases: a sandbox where economic dominance, political scheming, and multi-generational dynasty building are all live systems running simultaneously. If that sentence bores you, skip it entirely. If it sounds like a weekend project, it probably is. Diego, Scout Team

The Guild 2

The Guild 2

24 jun 20104HEAD StudiosTHQ Nordic
GamerScout opina

The only medieval sim where you can bribe a jury, marry off your children, and torch a rival's foundry across three generations, if the bugs let you.

PC
ProtonDB Gold
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Mínimo histórico: €0.69

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I have a soft spot for games that treat the medieval economy as a genuine system to exploit, not a backdrop for sword fights, so The Guild 2 landed squarely in my territory. You pick one of four classes, Patron (farms, taverns), Craftsman (foundries, mills), Scholar (churches, alchemy), or Rogue (thieves guilds, robbery), start with a single character and a handful of coins, and your entire job is to outlast every rival dynasty across multiple generations. The market fluctuates, enemy dynasties sabotage your supply chains, and the political ladder runs from common citizen all the way to sovereign. On paper this is the kind of depth I build colour-coded spreadsheets for. The class split does matter in practice. Patrons and Craftsmen are the safest entry points: buy a grain farm, link it to a windmill and a bakery, sell the surplus, hire workers, upgrade your building, and watch the coin accumulate. The Rogue path is the wildcard, trading production micromanagement for pickpocketing, burglaries, and hired muscle, a completely different tempo. Once your first character has enough wealth and political standing, you start climbing the town council, bribing jurors during court cases, arranging assassinations against rival dynasty heads, and eventually running for the high offices that let you squeeze the whole town economically. The generational handoff is the hook: when your founder dies, you continue as their trained heir, and watching a dynasty you built from a mud-floored tavern reach political dominance three in-game generations later scratches an itch that very few games manage. Now for the honest part. The Guild 2 shipped in rough condition and the bug reputation is earned. Characters can get stuck in pathfinding loops, AI rivals make questionable economic decisions, and the base game AI was noted by reviewers as nearly crippling the competitive layer. The Steam version has received official patches, and the community has produced mod packs, most notably Fajeths MegaModPack, that address many of the rougher edges, though opinion is split on whether any single mod configuration is definitively stable. Multiplayer servers are long closed, so co-op requires third-party networking tools. Performance can also degrade in long sessions as the simulated population grows and the AI load piles up. None of this is trivial. Here is what I tell newcomers: the game rewards methodical players who treat the early hours as a tutorial in themselves. The in-game tutorial covers the fundamentals across several short scenarios and is worth finishing before jumping into Dynasty mode. The controls and business management UI are actually cleaner than you might expect from a game this old, two clicks gets you into any building's production screen from anywhere on the map. The depth of decision-making, which business chain to prioritise, when to shift from economic warfare to political maneuvering, whether to send a rogue after a rival's daughter or take them to court on fabricated charges, is genuinely interesting and holds up. The problem is that the AI and occasional bug will sometimes make a run feel arbitrary rather than earned. For strategy and sim players who can tolerate rough edges and are willing to spend an hour with a mod guide before starting, The Guild 2 offers something you will not find in many modern releases: a sandbox where economic dominance, political scheming, and multi-generational dynasty building are all live systems running simultaneously. If that sentence bores you, skip it entirely. If it sounds like a weekend project, it probably is.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamDynasty ManagementPolitical IntrigueGenerational GameplayMedieval EconomyBusiness SimCharacter ClassesCommunity PatchesSandbox StrategyPatron ClassCraftsman ClassRogue ClassScholar ClassCourt IntrigueMulti-generationalSupply Chain ManagementMod-RequiredRival DynastiesPolitical Ladder

Requisitos del sistema

Mínimos

Processor
2 GHz CPU
Memory
512 MB RAM
Graphics
DirectX9 capable graphics adapter with Pixelshader Model 1.1 DirectX®: DirectX9 Sound: DirectX9 capable

Recomendados

Processor
2.8 GHz CPU or better
Memory
1 GB RAM
Graphics
DirectX9 capable graphics adapter with Pixelshader Model 2 DirectX®: DirectX9 Sound: DirectX9 capable

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Reseñas y valoraciones

Metacritic
61
Steam
71%(838)

Información del juego

Desarrolladora
4HEAD Studios
Distribuidora
THQ Nordic
Fecha de lanzamiento
24 jun 2010

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¿En qué plataformas está disponible The Guild 2?

The Guild 2 está disponible en PC.

¿Cuándo se lanzó The Guild 2?

The Guild 2 se lanzó el 24 de junio de 2010.

¿Quién desarrolló The Guild 2?

The Guild 2 fue desarrollado por 4HEAD Studios y publicado por THQ Nordic.

¿Merece la pena comprar The Guild 2?

The Guild 2 tiene una puntuación Metacritic de 61/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.