Compara los precios de The Graveyard en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tale of Tales. Publicado por Tale of Tales. Lanzado el 9/3/2009. Disponible en PC. Géneros: Indie, Simulation.

A wordless, five-minute art piece where an old woman walks through a graveyard and sits on a bench. Calling it a game is generous.

The Graveyard is, by any conventional measure, barely a game. Tale of Tales released it as an experiment in interactive atmosphere: you control an elderly woman walking slowly through a cemetery, guide her to a bench, and listen to a single song play out. That is the full loop. There are no objectives, no systems, no branching paths, and no failure state in the free version. The paid version adds the possibility that she dies on the way back, which is the closest thing to a mechanical consequence on offer. From a design-depth standpoint, there is genuinely nothing to analyze here. No build decisions, no resource curves, no late-game scaling. What Tale of Tales built is closer to an explorable painting than a simulation, and the studio was transparent about that from day one. The controls are limited to a slow forward walk and a camera you cannot fully control. The graveyard itself is rendered with quiet attention to detail, wet cobblestones, leafless trees, ambient sound design that does real work setting mood. If you have five minutes and an interest in what the edges of the medium look like, the experience lands. The Mixed Steam rating (61% positive across 621 reviews) tells you exactly what the fault line is. Reviewers who expected any game-like engagement left frustrated. Reviewers who treated it as interactive art left quiet and oddly affected. Neither group is wrong. The honest framing is that The Graveyard is a proof-of-concept for wordless emotional storytelling through player-controlled movement, and it succeeds at that narrow goal. It does not succeed as a game you return to, build toward, or learn. One playthrough exhausts the content completely. For the audience that reads Scout reviews looking for depth, replayability, or systems to master, this is the wrong purchase on any day. There is no mod ecosystem to extend it, no difficulty settings to adjust, no multiplayer component, and the tutorial is nonexistent because the entire product is shorter than most tutorials. Where it might earn a place is as a ten-minute palette cleanser between longer sessions, or as a reference point if you are interested in experimental game design as a field. Tale of Tales was asking a genuine question about whether movement and music alone could carry emotional weight. The answer is: briefly, yes. Diego, Scout Team

The Graveyard

The Graveyard

9 mar 2009Tale of Tales
GamerScout opina

A wordless, five-minute art piece where an old woman walks through a graveyard and sits on a bench. Calling it a game is generous.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.25

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.255 Jun 2026
Keyshops
€1.15€1.22€1.28€1.355 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de The Graveyard

The Graveyard is, by any conventional measure, barely a game. Tale of Tales released it as an experiment in interactive atmosphere: you control an elderly woman walking slowly through a cemetery, guide her to a bench, and listen to a single song play out. That is the full loop. There are no objectives, no systems, no branching paths, and no failure state in the free version. The paid version adds the possibility that she dies on the way back, which is the closest thing to a mechanical consequence on offer. From a design-depth standpoint, there is genuinely nothing to analyze here. No build decisions, no resource curves, no late-game scaling. What Tale of Tales built is closer to an explorable painting than a simulation, and the studio was transparent about that from day one. The controls are limited to a slow forward walk and a camera you cannot fully control. The graveyard itself is rendered with quiet attention to detail, wet cobblestones, leafless trees, ambient sound design that does real work setting mood. If you have five minutes and an interest in what the edges of the medium look like, the experience lands. The Mixed Steam rating (61% positive across 621 reviews) tells you exactly what the fault line is. Reviewers who expected any game-like engagement left frustrated. Reviewers who treated it as interactive art left quiet and oddly affected. Neither group is wrong. The honest framing is that The Graveyard is a proof-of-concept for wordless emotional storytelling through player-controlled movement, and it succeeds at that narrow goal. It does not succeed as a game you return to, build toward, or learn. One playthrough exhausts the content completely. For the audience that reads Scout reviews looking for depth, replayability, or systems to master, this is the wrong purchase on any day. There is no mod ecosystem to extend it, no difficulty settings to adjust, no multiplayer component, and the tutorial is nonexistent because the entire product is shorter than most tutorials. Where it might earn a place is as a ten-minute palette cleanser between longer sessions, or as a reference point if you are interested in experimental game design as a field. Tale of Tales was asking a genuine question about whether movement and music alone could carry emotional weight. The answer is: briefly, yes.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamInteractive ArtAtmosphericShort ExperienceExperimentalWalking SimMinimalist

Requisitos del sistema

Mínimos

Processor
1.5 Ghz
Memory
256 MB Hard disk space: 50 MB Video Card: NVIDIA® GeForce™ or ATI™ Radeon® Video Card (no integrated graphics) Sound: Any sound DirectX® Version: 9.0c

Sigue explorando

Community Discussion

Be the first to comment on The Graveyard.

Reseñas y valoraciones

Steam
61%(621)

Información del juego

Desarrolladora
Tale of Tales
Distribuidora
Tale of Tales
Fecha de lanzamiento
9 mar 2009

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Tale of Tales

Compra mejor: guías útiles

¿Buscas más? Mira juegos como The Graveyard →

Preguntas frecuentes sobre The Graveyard

¿Cuánto cuesta The Graveyard?

El precio de The Graveyard cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Graveyard más barato?

Compara los precios de The Graveyard en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible The Graveyard?

The Graveyard está disponible en PC.

¿Cuándo se lanzó The Graveyard?

The Graveyard se lanzó el 9 de marzo de 2009.

¿Quién desarrolló The Graveyard?

The Graveyard fue desarrollado por Tale of Tales.