Compara los precios de The Foretold: Westmark Legacy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nodbrim Interactive. Publicado por Nodbrim Interactive. Lanzado el 30/4/2024. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy.

A gothic horror deck-builder that squeezes genuine puzzle tension out of a card system most games would waste on simple combat math. Short, replayable, and divisive.

My instinct with card-based RPGs is to immediately map the decision tree: how many cards, how many build paths, what breaks the late game. Westmark Legacy forced me to slow that process down, because its combat is not a traditional deck-builder where you flood the board and calculate damage. The core mechanic asks you to combine falling cards to hit specific numerical targets, layering in weapon turn costs, relic bonuses, curses, and enemy abilities simultaneously. That is a lot of variables to hold in your head during a single fight, and the game is not shy about punishing misreads. You play as Herbert Westmark, a paranormal investigator exploring Burrmouth alongside Ambrose, a parasite demon with his own lore and commentary. The structure is closer to a choose-your-own-adventure with card combat stitched into the branch points: you navigate a map, hit story nodes, make choices, and occasionally fight. Persona Points let you invest in skills that feed into tabletop-style stat checks, and those checks are where the frustration ceiling lives. The RNG on skill checks can be genuinely punishing, with reported cases of 75% odds failing repeatedly at critical story moments. For a strategy player used to minimising variance, that will sting. The production side earns its keep. Hand-drawn graphic-novel artwork, atmospheric audio, and actual voice acting all do real work establishing the Lovecraftian mood. The literary DNA runs wide, pulling from H.P. Lovecraft, Stephen King, and Mary Shelley. None of that feels grafted on. The tone is what the community calls "cosy horror", creepy enough to feel consequential, contained enough that a session does not leave you exhausted. The UI is the weak point: applied bonuses flash and disappear, there is no combat log to reconstruct what just happened, and the tutorial undersells how the card-stacking logic actually works. First runs will involve a lot of confused restarts. The length question is where opinions split. A confident player can finish in under three hours. The intended window is closer to five to seven, with multiple paths and endings providing replay structure. For a grand-strategy type used to 200-hour campaigns, this reads as a short story rather than a novel, and that is fine if you price your expectations accordingly. What undercuts the replay value is a save system with documented glitches: frozen screens mid-encounter, broken cutscene triggers, and the possibility of building a character loadout that cannot clear the final fight. Those are real problems that Nodbrim has been slow to fully resolve. If you are willing to treat the first run as a learning loop, the card puzzle system has enough combinatorial depth to reward pattern recognition across playthroughs. It is not a game you will study for 50 hours, but the strategic core is tighter than its mixed Steam rating suggests. Approach it like a challenging board game session rather than an ongoing RPG campaign, and most of the frustration dissolves. Diego, Scout Team

The Foretold: Westmark Legacy

The Foretold: Westmark Legacy

30 abr 2024Nodbrim Interactive
GamerScout opina

A gothic horror deck-builder that squeezes genuine puzzle tension out of a card system most games would waste on simple combat math. Short, replayable, and divisive.

PC
Steam Deck Playable
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Mínimo histórico: €3.32

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My instinct with card-based RPGs is to immediately map the decision tree: how many cards, how many build paths, what breaks the late game. Westmark Legacy forced me to slow that process down, because its combat is not a traditional deck-builder where you flood the board and calculate damage. The core mechanic asks you to combine falling cards to hit specific numerical targets, layering in weapon turn costs, relic bonuses, curses, and enemy abilities simultaneously. That is a lot of variables to hold in your head during a single fight, and the game is not shy about punishing misreads. You play as Herbert Westmark, a paranormal investigator exploring Burrmouth alongside Ambrose, a parasite demon with his own lore and commentary. The structure is closer to a choose-your-own-adventure with card combat stitched into the branch points: you navigate a map, hit story nodes, make choices, and occasionally fight. Persona Points let you invest in skills that feed into tabletop-style stat checks, and those checks are where the frustration ceiling lives. The RNG on skill checks can be genuinely punishing, with reported cases of 75% odds failing repeatedly at critical story moments. For a strategy player used to minimising variance, that will sting. The production side earns its keep. Hand-drawn graphic-novel artwork, atmospheric audio, and actual voice acting all do real work establishing the Lovecraftian mood. The literary DNA runs wide, pulling from H.P. Lovecraft, Stephen King, and Mary Shelley. None of that feels grafted on. The tone is what the community calls "cosy horror", creepy enough to feel consequential, contained enough that a session does not leave you exhausted. The UI is the weak point: applied bonuses flash and disappear, there is no combat log to reconstruct what just happened, and the tutorial undersells how the card-stacking logic actually works. First runs will involve a lot of confused restarts. The length question is where opinions split. A confident player can finish in under three hours. The intended window is closer to five to seven, with multiple paths and endings providing replay structure. For a grand-strategy type used to 200-hour campaigns, this reads as a short story rather than a novel, and that is fine if you price your expectations accordingly. What undercuts the replay value is a save system with documented glitches: frozen screens mid-encounter, broken cutscene triggers, and the possibility of building a character loadout that cannot clear the final fight. Those are real problems that Nodbrim has been slow to fully resolve. If you are willing to treat the first run as a learning loop, the card puzzle system has enough combinatorial depth to reward pattern recognition across playthroughs. It is not a game you will study for 50 hours, but the strategic core is tighter than its mixed Steam rating suggests. Approach it like a challenging board game session rather than an ongoing RPG campaign, and most of the frustration dissolves.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:aaaGothic HorrorDeck-BuildingPuzzle CombatChoose Your Own AdventureStat ChecksReplayableNarrative RPGLovecraftianShort-Run

Requisitos del sistema

Mínimos

OS
WINDOWS® 10 (64-BIT Required)
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
Processor
Intel® Core™ i5-4460 or AMD FX™-6300 or better

Recomendados

OS
WINDOWS® 10 (64-BIT Required)
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
Processor
Intel® Core™ i7-3770 or AMD FX™-9590 or better

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Información del juego

Desarrolladora
Nodbrim Interactive
Distribuidora
Nodbrim Interactive
Fecha de lanzamiento
30 abr 2024

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¿En qué plataformas está disponible The Foretold: Westmark Legacy?

The Foretold: Westmark Legacy está disponible en PC.

¿Cuándo se lanzó The Foretold: Westmark Legacy?

The Foretold: Westmark Legacy se lanzó el 30 de abril de 2024.

¿Quién desarrolló The Foretold: Westmark Legacy?

The Foretold: Westmark Legacy fue desarrollado por Nodbrim Interactive.