Compara los precios de The Flame in the Flood en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Molasses Flood. Publicado por The Men Who Wear Many Hats. Lanzado el 24/2/2016. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 73/100.

A roguelike survival trip down a procedurally generated river, where a girl and her dog fight hunger, cold, and bad luck one rickety raft at a time.

The Flame in the Flood is a survival roguelike set in a flooded, forgotten America somewhere past the edge of civilization. You play as Scout, a young woman drifting downriver on a makeshift raft with her dog Aesop, scrounging supplies from half-submerged riverbanks, ruined gas stations, and overgrown campsites. The loop is lean and honest: steer between rocks, dock at stops, forage for food and materials, craft what you need to stay warm and fed, and keep moving before the river or the weather kills you. There is no hand-holding, and the game means it. What makes it stick is atmosphere, not complexity. The Molasses Flood built something that feels genuinely lonely and beautiful at the same time. The art direction leans into a washed-out folk-American palette, all muddy browns and pale greens, with enough visual detail in each location to reward a slow look around before you leave. The soundtrack by Chuck Ragan is the real quiet star here - acoustic guitar and banjo that sit low in the mix and make the river feel like it stretches forever. I have started this game up just to hear the title screen music. That counts for something. The survival systems are tighter than the genre average for its era. Hunger, thirst, body temperature, and injury all demand attention, and crafting requires you to actually think about which materials to prioritize when inventory space is limited. Shelter-building and fire management during cold nights add a small layer of planning that stops the game from feeling purely reactive. Where it earns its mixed-review reputation is in the difficulty curve, which can feel steep and sometimes arbitrary. A bad seed or a string of poorly stocked stops can end a run through no real fault of your own, and the procedural generation occasionally produces stretches of river that just do not give you what you need to survive. Roguelike veterans will shrug this off. Players who came for the story and atmosphere may find the punishing resets more frustrating than fun. The narrative is thin by design. Scout is looking for something, and the journey is the point more than the destination. For a certain kind of player, that restraint is exactly right. For someone who wants a plot to pull them through the hard parts, the game may feel like it offers too little. The roughly eight-to-ten hour campaign length feels calibrated well for what the game actually is: a mood piece with survival teeth, not an epic. If you have a tolerance for runs that end badly and a genuine fondness for quiet, handcrafted games that prioritize feel over feature count, this is worth your time. The folk-survival aesthetic is specific enough that nothing else quite replaces it, and the dog is always good company on the water. Kai, Scout Team

The Flame in the Flood

The Flame in the Flood

24 feb 2016The Molasses FloodThe Men Who Wear Many Hats
GamerScout opina

A roguelike survival trip down a procedurally generated river, where a girl and her dog fight hunger, cold, and bad luck one rickety raft at a time.

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Steam Deck UnsupportedProtonDB Platinum
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The Flame in the Flood is a survival roguelike set in a flooded, forgotten America somewhere past the edge of civilization. You play as Scout, a young woman drifting downriver on a makeshift raft with her dog Aesop, scrounging supplies from half-submerged riverbanks, ruined gas stations, and overgrown campsites. The loop is lean and honest: steer between rocks, dock at stops, forage for food and materials, craft what you need to stay warm and fed, and keep moving before the river or the weather kills you. There is no hand-holding, and the game means it. What makes it stick is atmosphere, not complexity. The Molasses Flood built something that feels genuinely lonely and beautiful at the same time. The art direction leans into a washed-out folk-American palette, all muddy browns and pale greens, with enough visual detail in each location to reward a slow look around before you leave. The soundtrack by Chuck Ragan is the real quiet star here - acoustic guitar and banjo that sit low in the mix and make the river feel like it stretches forever. I have started this game up just to hear the title screen music. That counts for something. The survival systems are tighter than the genre average for its era. Hunger, thirst, body temperature, and injury all demand attention, and crafting requires you to actually think about which materials to prioritize when inventory space is limited. Shelter-building and fire management during cold nights add a small layer of planning that stops the game from feeling purely reactive. Where it earns its mixed-review reputation is in the difficulty curve, which can feel steep and sometimes arbitrary. A bad seed or a string of poorly stocked stops can end a run through no real fault of your own, and the procedural generation occasionally produces stretches of river that just do not give you what you need to survive. Roguelike veterans will shrug this off. Players who came for the story and atmosphere may find the punishing resets more frustrating than fun. The narrative is thin by design. Scout is looking for something, and the journey is the point more than the destination. For a certain kind of player, that restraint is exactly right. For someone who wants a plot to pull them through the hard parts, the game may feel like it offers too little. The roughly eight-to-ten hour campaign length feels calibrated well for what the game actually is: a mood piece with survival teeth, not an epic. If you have a tolerance for runs that end badly and a genuine fondness for quiet, handcrafted games that prioritize feel over feature count, this is worth your time. The folk-survival aesthetic is specific enough that nothing else quite replaces it, and the dog is always good company on the water.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamSurvival RoguelikePermadeathCraftingAtmosphericFolk SoundtrackProcedural GenerationSingle-PlayerResource Management

Requisitos del sistema

Mínimos

Processor
Dual Core Processor, 2.5 GHz or higher
Memory
4 GB RAM
Graphics
DX11 compatible video card DirectX…

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Processor
Dual Core Processor, 2.5 GHz or higher
Memory
4 GB RAM
DirectX
Version 11
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Reseñas y valoraciones

Metacritic
73
Steam
76%(7,260)

Información del juego

Desarrolladora
The Molasses Flood
Distribuidora
The Men Who Wear Many Hats
Fecha de lanzamiento
24 feb 2016

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¿En qué plataformas está disponible The Flame in the Flood?

The Flame in the Flood está disponible en PC, Xbox.

¿Cuándo se lanzó The Flame in the Flood?

The Flame in the Flood se lanzó el 24 de febrero de 2016.

¿Quién desarrolló The Flame in the Flood?

The Flame in the Flood fue desarrollado por The Molasses Flood y publicado por The Men Who Wear Many Hats.

¿Merece la pena comprar The Flame in the Flood?

The Flame in the Flood tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.