Compara los precios de The Few en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por BlackMoon Design. Publicado por BlackMoon Design . Lanzado el 18/6/2014. Disponible en PC, Mac. Géneros: Strategy.

A lean RAF command sim that splits your attention between war production and scrambling fighters - accessible enough to finish in a weekend, thin enough that serious strategy veterans will hit the ceiling fast.

I respect what The Few is trying to do: put you in the chair of an RAF commander during the summer of 1940, rationing resources by day and scrambling Spitfires by night. The scope is modest and deliberate, and for a small indie release from a Polish studio that cut its teeth on HTML5 browser games, that ambition is worth acknowledging up front. The core loop splits into two distinct modes. On the strategic layer you manage war production, decide what gets built and where, and set patrol routes before the Germans arrive. Then combat kicks in and you are directing squadrons against incoming bomber waves with straightforward mouse commands. It is a clean separation of planning and execution - the kind of two-phase design that works well on tablets (the game supports touch input) and translates reasonably to PC. Eight aircraft types are modeled, including the Supermarine Spitfire and Hawker Hurricane equivalents, and individual pilots accumulate experience across missions, so rookies can grow into aces if you keep them alive long enough. That pilot progression loop is the game's most satisfying hook. The AI opponent is marketed as a "German Command AI" that varies raid composition and timing across playthroughs, which gives the campaign some replay value on paper. In practice, the strategic decision space is narrow. Production choices do not cascade into the kind of compounding consequences I want from a WW2 management title. The resource layer feels more like a pre-battle checklist than a genuine economy simulation. Amazon user feedback noted that German waves can arrive faster than your recovery window allows, which points to a balancing problem rather than meaningful difficulty design. If you are the type who colour-codes a Paradox campaign spreadsheet, The Few will feel solved well before the historical campaign concludes. For newer strategy players or anyone curious about the Battle of Britain as a setting, the accessibility argument is actually strong. The tutorial gets you operational quickly, the mouse-command combat is intuitive, and the historical timeline gives the campaign a narrative backbone that pure skirmish modes lack. The short session length means a full campaign run is a weekend commitment, not a semester. Just do not come in expecting the depth of a proper operational-level sim. The Few occupies a different shelf - closer to a gateway title than a destination. Given that there is no Metacritic score, no Steam review aggregate to lean on, and the community footprint appears minimal over a decade after release, this is a purchase for niche interest only: history enthusiasts who want a light, approachable spin on the RAF's finest hour and are not hunting for late-game complexity. Diego, Scout Team

The Few

The Few

18 jun 2014BlackMoon DesignBlackMoon Design
GamerScout opina

A lean RAF command sim that splits your attention between war production and scrambling fighters - accessible enough to finish in a weekend, thin enough that serious strategy veterans will hit the ceiling fast.

PCMac
Steam Deck PlayableProtonDB Gold
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I respect what The Few is trying to do: put you in the chair of an RAF commander during the summer of 1940, rationing resources by day and scrambling Spitfires by night. The scope is modest and deliberate, and for a small indie release from a Polish studio that cut its teeth on HTML5 browser games, that ambition is worth acknowledging up front. The core loop splits into two distinct modes. On the strategic layer you manage war production, decide what gets built and where, and set patrol routes before the Germans arrive. Then combat kicks in and you are directing squadrons against incoming bomber waves with straightforward mouse commands. It is a clean separation of planning and execution - the kind of two-phase design that works well on tablets (the game supports touch input) and translates reasonably to PC. Eight aircraft types are modeled, including the Supermarine Spitfire and Hawker Hurricane equivalents, and individual pilots accumulate experience across missions, so rookies can grow into aces if you keep them alive long enough. That pilot progression loop is the game's most satisfying hook. The AI opponent is marketed as a "German Command AI" that varies raid composition and timing across playthroughs, which gives the campaign some replay value on paper. In practice, the strategic decision space is narrow. Production choices do not cascade into the kind of compounding consequences I want from a WW2 management title. The resource layer feels more like a pre-battle checklist than a genuine economy simulation. Amazon user feedback noted that German waves can arrive faster than your recovery window allows, which points to a balancing problem rather than meaningful difficulty design. If you are the type who colour-codes a Paradox campaign spreadsheet, The Few will feel solved well before the historical campaign concludes. For newer strategy players or anyone curious about the Battle of Britain as a setting, the accessibility argument is actually strong. The tutorial gets you operational quickly, the mouse-command combat is intuitive, and the historical timeline gives the campaign a narrative backbone that pure skirmish modes lack. The short session length means a full campaign run is a weekend commitment, not a semester. Just do not come in expecting the depth of a proper operational-level sim. The Few occupies a different shelf - closer to a gateway title than a destination. Given that there is no Metacritic score, no Steam review aggregate to lean on, and the community footprint appears minimal over a decade after release, this is a purchase for niche interest only: history enthusiasts who want a light, approachable spin on the RAF's finest hour and are not hunting for late-game complexity.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardstier:sub-5WW2 StrategyHistorical CampaignPilot ProgressionResource ManagementTwo-Phase GameplayRTS-LightBattle of BritainReplayable AI

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8
Memory
1024 MB RAM
Storage
200 MB available space
Graphics
Produced after 2009
Processor
2,33 GHz or faster

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Información del juego

Desarrolladora
BlackMoon Design
Distribuidora
BlackMoon Design
Fecha de lanzamiento
18 jun 2014

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¿En qué plataformas está disponible The Few?

The Few está disponible en PC, Mac.

¿Cuándo se lanzó The Few?

The Few se lanzó el 18 de junio de 2014.

¿Quién desarrolló The Few?

The Few fue desarrollado por BlackMoon Design y publicado por BlackMoon Design .