Compara los precios de The fall of gods en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GeexGames. Publicado por GeexGames. Lanzado el 18/12/2015. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Strategy.

If your gaming memory has a soft spot for top-down 16-bit action-RPGs, this solo-dev love letter scratches that itch at a budget price, rough edges and all.

I've spent time with enough retro-inspired action-RPGs to know exactly what GeexGames was going for here, and to their credit, they largely hit the target. The Fall of Gods is a top-down action-RPG built around a proprietary engine the developer calls Geex, which visually resembles RPG Maker assets but handles quite differently in practice. The core loop is classic genre stuff: explore an overworld full of hidden spots, descend into dungeons, fight a boss using the right tool rather than pattern memorization, and earn experience to distribute across four stat categories. Those categories are Strength, Dexterity, Wisdom, and Intelligence, split neatly between physical combat and magic output. It is not a deep RPG in the Baldur's Gate sense, but the stat investment does meaningfully change how you interact with fights and secrets throughout the roughly 8-10 hour runtime. The combat and exploration toolkit is surprisingly wide for something at this price tier. You carry multiple weapon types simultaneously, swap spells through a ring-menu system directly borrowed from Secret of Mana's interface design, brew potions, wear armor, and tackle more than ten side-quests across the world of Ergia. The dungeon puzzles lean heavily on trial-and-error, since the game rarely signals which weapon or spell unlocks a given secret. Patient players will find that rewarding. Players who prefer clear systemic logic will find it frustrating. The overworld also opens up traversal modes that go beyond walking, including a raft and a balloon, which gives exploration a genuine sense of expanding possibility as you progress. The orchestral soundtrack, repeatedly flagged by fans as a highlight, holds up as one of the game's more polished outputs. Where things get rough is presentation and stability. The game draws from RPG Maker's graphical library without doing enough to distinguish itself visually, resulting in a look that reads as generic even for the budget indie tier it occupies. Dialogue and some in-game instructions carry clear translation friction, since the developer team wrote primarily in French, and that language gap occasionally makes puzzle solutions or quest objectives genuinely unclear rather than satisfyingly cryptic. More practically, Steam community reports as recently as late 2025 flag frequent crashes shortly after loading, with no error output to diagnose the cause. For a title this old, the absence of stability patches is a real concern and worth weighing before purchase. As a strategy-minded player I always ask whether the decision layer justifies the time investment. Here the answer is: conditionally yes. The stat system and the multi-weapon setup do create micro-decisions that are more interesting than a pure action game would offer. The Steam version, crucially, includes both episodes of the game, which the original Xbox release did not, meaning you get the full arc GeexGames intended. The community around the game is essentially dormant at this point, so if you hit a bug or get lost, expect to rely on a thin thread of archived forum posts. That context matters. This is a game that rewards the kind of player who approached 1990s console action-RPGs with patience and a willingness to wander, and it will feel hollow to anyone who needs modern quality-of-life scaffolding. Diego, Scout Team

The fall of gods

The fall of gods

18 dic 2015GeexGames
GamerScout opina

If your gaming memory has a soft spot for top-down 16-bit action-RPGs, this solo-dev love letter scratches that itch at a budget price, rough edges and all.

PC
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I've spent time with enough retro-inspired action-RPGs to know exactly what GeexGames was going for here, and to their credit, they largely hit the target. The Fall of Gods is a top-down action-RPG built around a proprietary engine the developer calls Geex, which visually resembles RPG Maker assets but handles quite differently in practice. The core loop is classic genre stuff: explore an overworld full of hidden spots, descend into dungeons, fight a boss using the right tool rather than pattern memorization, and earn experience to distribute across four stat categories. Those categories are Strength, Dexterity, Wisdom, and Intelligence, split neatly between physical combat and magic output. It is not a deep RPG in the Baldur's Gate sense, but the stat investment does meaningfully change how you interact with fights and secrets throughout the roughly 8-10 hour runtime. The combat and exploration toolkit is surprisingly wide for something at this price tier. You carry multiple weapon types simultaneously, swap spells through a ring-menu system directly borrowed from Secret of Mana's interface design, brew potions, wear armor, and tackle more than ten side-quests across the world of Ergia. The dungeon puzzles lean heavily on trial-and-error, since the game rarely signals which weapon or spell unlocks a given secret. Patient players will find that rewarding. Players who prefer clear systemic logic will find it frustrating. The overworld also opens up traversal modes that go beyond walking, including a raft and a balloon, which gives exploration a genuine sense of expanding possibility as you progress. The orchestral soundtrack, repeatedly flagged by fans as a highlight, holds up as one of the game's more polished outputs. Where things get rough is presentation and stability. The game draws from RPG Maker's graphical library without doing enough to distinguish itself visually, resulting in a look that reads as generic even for the budget indie tier it occupies. Dialogue and some in-game instructions carry clear translation friction, since the developer team wrote primarily in French, and that language gap occasionally makes puzzle solutions or quest objectives genuinely unclear rather than satisfyingly cryptic. More practically, Steam community reports as recently as late 2025 flag frequent crashes shortly after loading, with no error output to diagnose the cause. For a title this old, the absence of stability patches is a real concern and worth weighing before purchase. As a strategy-minded player I always ask whether the decision layer justifies the time investment. Here the answer is: conditionally yes. The stat system and the multi-weapon setup do create micro-decisions that are more interesting than a pure action game would offer. The Steam version, crucially, includes both episodes of the game, which the original Xbox release did not, meaning you get the full arc GeexGames intended. The community around the game is essentially dormant at this point, so if you hit a bug or get lost, expect to rely on a thin thread of archived forum posts. That context matters. This is a game that rewards the kind of player who approached 1990s console action-RPGs with patience and a willingness to wander, and it will feel hollow to anyone who needs modern quality-of-life scaffolding.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercontroller-supporttrading-cardstier:sub-5Ring Menu SystemStat AllocationOverworld ExplorationDungeon PuzzlerTrial-and-Error DesignProprietary EngineOrchestral SoundtrackTwo-Episode Full Game

Requisitos del sistema

Mínimos

OS
XP,7,8,10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
256mb Video Memory (managing 1280*762 resolution and shader2.0)
Processor
CPU: 1.6 Ghz

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Información del juego

Desarrolladora
GeexGames
Distribuidora
GeexGames
Fecha de lanzamiento
18 dic 2015

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¿En qué plataformas está disponible The fall of gods?

The fall of gods está disponible en PC.

¿Cuándo se lanzó The fall of gods?

The fall of gods se lanzó el 18 de diciembre de 2015.

¿Quién desarrolló The fall of gods?

The fall of gods fue desarrollado por GeexGames.