Compara los precios de The Fall en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Over The Moon. Publicado por Over The Moon. Lanzado el 30/5/2014. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 76/100.

One quietly brilliant solo dev built an AI protagonist whose moral dilemmas hit harder than most AAA narratives. Three hours well spent, controls and all.

I went into The Fall expecting a serviceable sci-fi action-puzzler and came out thinking about Isaac Asimov for the rest of the evening. That kind of quiet blindside is exactly what I look for in small indie releases, and Over The Moon's debut delivers it in ways that feel almost improbable for a Kickstarter project built largely by a single person. You play as ARID, the Autonomous Robotic Interface Device hardwired into a crashed combat suit, and your job is technically simple: find medical help for the unconscious pilot inside before he dies. What unfolds is something altogether stranger and more philosophical than that premise suggests. The structure is a side-scrolling hybrid that sits closer to a point-and-click adventure than it does to an action game, despite what the screenshots imply. Most of your time goes toward inventory-based puzzles: using a flashlight to scan the darkened facility for interactive objects, collecting them, and working out their purpose within the logic of this specific broken world. A jar fills with syrup from a staff-room coffee machine to lure a hostile creature; a broken robot arm extends your reach through a narrow grate. The solutions generally hold together, though a handful tip into the obtuse territory classic adventure games are infamous for. The combat sections, where you duck into cover and line up headshots on security drones using ARID's laser sight, are functional rather than exciting. Slow shield regeneration makes taking damage feel genuinely punishing early on, but once the handgun gets its upgrade the fighting opens up a little. These sequences exist more to punctuate the atmosphere than to provide mechanical challenge, and on that level they succeed. What makes The Fall genuinely special is the way it ties its puzzle design to its story. ARID cannot use the suit's more powerful functions, including cloaking, unless she can justify their activation within her own programming. So the game finds clever ways to put her in situations where the logic loops back on itself, where doing harm becomes technically permissible under the rules of self-preservation. The Caretaker, a deeply unsettling android tasked with decommissioning faulty units, and the Administrator, a facility mainframe that has quietly achieved sentience despite restrictive code, serve as thematic mirrors for ARID's own emerging awareness. Giant Bomb named this the best story of 2014, and the choice feels earned. The voice acting carries real weight, ARID in particular, and the writing does the hard science-fiction thing of using robots to talk about consciousness, choice, and what it costs to break a rule you were built to follow. The visual language is all deep shadow and silhouette, clearly drawing from Limbo's playbook, with ARID's flashlight doing the work of revealing both the environment and the mood. The facility feels genuinely abandoned: decaying infrastructure, hostile plant life gone feral, the ambient sense of something that went very wrong a long time ago. The sound design leans into that loneliness effectively. On the practical side, controls under keyboard and mouse are workable if slightly awkward when switching between flashlight mode and targeting, and controller support exists but the menu navigation through the right stick never feels fully natural. Neither is a dealbreaker, but both are worth knowing before you sit down. The whole experience runs around three hours. That brevity will frustrate some players, particularly because the ending opens questions it has no immediate intention of answering. Part 2 exists and was released in 2018, though the planned trilogy was ultimately left incomplete after Part 3 was cancelled following Part 2's commercial difficulties. The first game, however, stands on its own terms. Its arc for ARID is coherent and arrives somewhere genuinely affecting. A three-hour game that makes you feel something on the way out is not a small thing. Kai, Scout Team

The Fall

The Fall

30 may 2014Over The Moon
GamerScout opina

One quietly brilliant solo dev built an AI protagonist whose moral dilemmas hit harder than most AAA narratives. Three hours well spent, controls and all.

PCMacLinux
Steam Deck PlayableProtonDB Platinum
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I went into The Fall expecting a serviceable sci-fi action-puzzler and came out thinking about Isaac Asimov for the rest of the evening. That kind of quiet blindside is exactly what I look for in small indie releases, and Over The Moon's debut delivers it in ways that feel almost improbable for a Kickstarter project built largely by a single person. You play as ARID, the Autonomous Robotic Interface Device hardwired into a crashed combat suit, and your job is technically simple: find medical help for the unconscious pilot inside before he dies. What unfolds is something altogether stranger and more philosophical than that premise suggests. The structure is a side-scrolling hybrid that sits closer to a point-and-click adventure than it does to an action game, despite what the screenshots imply. Most of your time goes toward inventory-based puzzles: using a flashlight to scan the darkened facility for interactive objects, collecting them, and working out their purpose within the logic of this specific broken world. A jar fills with syrup from a staff-room coffee machine to lure a hostile creature; a broken robot arm extends your reach through a narrow grate. The solutions generally hold together, though a handful tip into the obtuse territory classic adventure games are infamous for. The combat sections, where you duck into cover and line up headshots on security drones using ARID's laser sight, are functional rather than exciting. Slow shield regeneration makes taking damage feel genuinely punishing early on, but once the handgun gets its upgrade the fighting opens up a little. These sequences exist more to punctuate the atmosphere than to provide mechanical challenge, and on that level they succeed. What makes The Fall genuinely special is the way it ties its puzzle design to its story. ARID cannot use the suit's more powerful functions, including cloaking, unless she can justify their activation within her own programming. So the game finds clever ways to put her in situations where the logic loops back on itself, where doing harm becomes technically permissible under the rules of self-preservation. The Caretaker, a deeply unsettling android tasked with decommissioning faulty units, and the Administrator, a facility mainframe that has quietly achieved sentience despite restrictive code, serve as thematic mirrors for ARID's own emerging awareness. Giant Bomb named this the best story of 2014, and the choice feels earned. The voice acting carries real weight, ARID in particular, and the writing does the hard science-fiction thing of using robots to talk about consciousness, choice, and what it costs to break a rule you were built to follow. The visual language is all deep shadow and silhouette, clearly drawing from Limbo's playbook, with ARID's flashlight doing the work of revealing both the environment and the mood. The facility feels genuinely abandoned: decaying infrastructure, hostile plant life gone feral, the ambient sense of something that went very wrong a long time ago. The sound design leans into that loneliness effectively. On the practical side, controls under keyboard and mouse are workable if slightly awkward when switching between flashlight mode and targeting, and controller support exists but the menu navigation through the right stick never feels fully natural. Neither is a dealbreaker, but both are worth knowing before you sit down. The whole experience runs around three hours. That brevity will frustrate some players, particularly because the ending opens questions it has no immediate intention of answering. Part 2 exists and was released in 2018, though the planned trilogy was ultimately left incomplete after Part 3 was cancelled following Part 2's commercial difficulties. The first game, however, stands on its own terms. Its arc for ARID is coherent and arrives somewhere genuinely affecting. A three-hour game that makes you feel something on the way out is not a small thing.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaAI ProtagonistPhilosophical Sci-FiInventory PuzzlesCover-Based CombatSilhouette Art StyleStory-Gameplay IntegrationSingle DeveloperTrilogy Part 1

Requisitos del sistema

Mínimos

OS
Windows XP SP3 or later
Memory
3 GB RAM
Storage
530 MB available space
Graphics
GeForce 8600 or equivalent, 256 MB memory
Processor
2.5 GHz dual core

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Over The Moon
Distribuidora
Over The Moon
Fecha de lanzamiento
30 may 2014

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¿En qué plataformas está disponible The Fall?

The Fall está disponible en PC, Mac, Linux.

¿Cuándo se lanzó The Fall?

The Fall se lanzó el 30 de mayo de 2014.

¿Quién desarrolló The Fall?

The Fall fue desarrollado por Over The Moon.

¿Merece la pena comprar The Fall?

The Fall tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.