Compara los precios de The Elder Scrolls V: Skyrim (PC) key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Bethesda Softworks. Lanzado el 11/11/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, First Person, Adventure, RPG. Puntuación Metacritic: 74/100.

You are the Dragonborn, cursed to absorb dragon souls and shout mountains into submission. Skyrim is the open-world RPG benchmark everything else still gets measured against.

Skyrim drops you into a frozen Nordic province mid-execution, seconds before a dragon crashes your beheading, and then just... lets you go. No class selection screen, no rigid archetype to lock you in. The game hands you a province the size of a small country, a perk tree for every playstyle imaginable, and the quiet understanding that you probably won't finish the main quest for another sixty hours because something shiny is always glinting off a distant mountain. That open-world philosophy is still its single greatest achievement, and it holds up. The classless build system is where Skyrim earns genuine replay value. You level skills by using them: swing a warhammer and your Two-Handed skill grows, cast Destruction spells and your Magicka pool becomes a weapon. The perk trees are distinct enough to support real archetypes - Stealth Archer (Sneak plus Archery plus Light Armor, basically Skyrim's easy mode), pure Mage leaning on fire, frost, and shock Destruction with a Conjuration safety net, Spellsword pairing One-Handed weapons with elemental spells in the off-hand, Paladin running Heavy Armor and Restoration with Sun Fire for undead clearing, or a full Necromancer built around Conjuration and Alteration with summoned Wrathmen doing the heavy lifting. Smithing and Enchanting cut across all of them, letting you craft and enchant gear that can carry almost any build into the late game. That crafting loop - mine ore, smelt ingots, forge weapons, enchant with soul gems - is genuinely satisfying and rewards investment across multiple playthroughs. The dual-wield option and the Dragon Shout system (equippable Thu'um abilities absorbed from Word Walls scattered across the map) add layers that most players still haven't fully explored after a first run. The honest critique, though: the main questline is a mixed bag. The broad strokes are great - Alduin as a world-eating antagonist has real mythological weight, the reading of the Elder Scroll at the Throat of the World is a genuinely memorable scene, and the factions (Dark Brotherhood, Companions, College of Winterhold, Thieves Guild) each have their own arc with distinct tone. But the writing rarely asks you hard questions. Choices exist mostly in how you fight, not in what you believe. If you come from Disco Elysium or BG3 expecting moral weight in your dialogue trees, Skyrim will feel like it's playing it extremely safe. The radiant quest system that procedurally fills your journal is, bluntly, filler - fetch quests and bandit-camp clears that pad the runtime without adding texture to the world. Draugr, those undead Nordic warriors, infest nearly every dungeon to the point where veteran players can smell one around the corner. On PC, however, the mod ecosystem transforms the game into something beyond what Bethesda shipped. SkyUI alone fixes the clunky console-inherited inventory that nobody defends. Ordinator or Vokrii overhaul the perk trees into something with far more build identity. The community has been active for well over a decade and shows no signs of slowing. If you are willing to spend an afternoon in the Nexus mod manager, Skyrim becomes a genuinely different game. For players who want it vanilla, it is still a dense, atmospheric, exploration-forward RPG with a combat system that is serviceable rather than inspired, a world that rewards curiosity, and enough questlines to fill a northern winter. The dragons are still cool. Some things age well. Monika, Scout Team

The Elder Scrolls V: Skyrim (PC) key
ActionSingle PlayerThird PersonFirst PersonAdventureRPG

The Elder Scrolls V: Skyrim (PC) key

11 nov 2013Bethesda Game StudiosBethesda Softworks
GamerScout opina

You are the Dragonborn, cursed to absorb dragon souls and shout mountains into submission. Skyrim is the open-world RPG benchmark everything else still gets measured against.

PC
Steam Deck UnsupportedProtonDB Gold
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Skyrim drops you into a frozen Nordic province mid-execution, seconds before a dragon crashes your beheading, and then just... lets you go. No class selection screen, no rigid archetype to lock you in. The game hands you a province the size of a small country, a perk tree for every playstyle imaginable, and the quiet understanding that you probably won't finish the main quest for another sixty hours because something shiny is always glinting off a distant mountain. That open-world philosophy is still its single greatest achievement, and it holds up. The classless build system is where Skyrim earns genuine replay value. You level skills by using them: swing a warhammer and your Two-Handed skill grows, cast Destruction spells and your Magicka pool becomes a weapon. The perk trees are distinct enough to support real archetypes - Stealth Archer (Sneak plus Archery plus Light Armor, basically Skyrim's easy mode), pure Mage leaning on fire, frost, and shock Destruction with a Conjuration safety net, Spellsword pairing One-Handed weapons with elemental spells in the off-hand, Paladin running Heavy Armor and Restoration with Sun Fire for undead clearing, or a full Necromancer built around Conjuration and Alteration with summoned Wrathmen doing the heavy lifting. Smithing and Enchanting cut across all of them, letting you craft and enchant gear that can carry almost any build into the late game. That crafting loop - mine ore, smelt ingots, forge weapons, enchant with soul gems - is genuinely satisfying and rewards investment across multiple playthroughs. The dual-wield option and the Dragon Shout system (equippable Thu'um abilities absorbed from Word Walls scattered across the map) add layers that most players still haven't fully explored after a first run. The honest critique, though: the main questline is a mixed bag. The broad strokes are great - Alduin as a world-eating antagonist has real mythological weight, the reading of the Elder Scroll at the Throat of the World is a genuinely memorable scene, and the factions (Dark Brotherhood, Companions, College of Winterhold, Thieves Guild) each have their own arc with distinct tone. But the writing rarely asks you hard questions. Choices exist mostly in how you fight, not in what you believe. If you come from Disco Elysium or BG3 expecting moral weight in your dialogue trees, Skyrim will feel like it's playing it extremely safe. The radiant quest system that procedurally fills your journal is, bluntly, filler - fetch quests and bandit-camp clears that pad the runtime without adding texture to the world. Draugr, those undead Nordic warriors, infest nearly every dungeon to the point where veteran players can smell one around the corner. On PC, however, the mod ecosystem transforms the game into something beyond what Bethesda shipped. SkyUI alone fixes the clunky console-inherited inventory that nobody defends. Ordinator or Vokrii overhaul the perk trees into something with far more build identity. The community has been active for well over a decade and shows no signs of slowing. If you are willing to spend an afternoon in the Nexus mod manager, Skyrim becomes a genuinely different game. For players who want it vanilla, it is still a dense, atmospheric, exploration-forward RPG with a combat system that is serviceable rather than inspired, a world that rewards curiosity, and enough questlines to fill a northern winter. The dragons are still cool. Some things age well.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamClassless ProgressionPerk Tree BuildsDragon ShoutsRadiant QuestsMod-FriendlyFaction QuestlinesSmithing-Enchanting LoopStealth ArcherOpen ExplorationOpen WorldMod SupportDragon LorePerk TreesEnvironmental StorytellingDLC IncludedSingle Player Sandbox

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
6 GB
Graphics
512 MB VRAM - AMD / Nvidia
Processor
2.0 GHz - Intel / AMD - Dual Core
System requirements
Windows 7 / Vista / XP

Recomendados

Memory
4 GB RAM
Storage
6 GB
Graphics
NVIDIA GeForce GTX 260; ATI Radeon HD 4890
Processor
Quad-core Intel or AMD CPU
System requirements
Windows 7/Vista/XP

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Reseñas y valoraciones

Metacritic
74
Steam
92%(365,940)

Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
11 nov 2013

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¿En qué plataformas está disponible The Elder Scrolls V: Skyrim (PC) key?

The Elder Scrolls V: Skyrim (PC) key está disponible en PC.

¿Cuándo se lanzó The Elder Scrolls V: Skyrim (PC) key?

The Elder Scrolls V: Skyrim (PC) key se lanzó el 11 de noviembre de 2013.

¿Quién desarrolló The Elder Scrolls V: Skyrim (PC) key?

The Elder Scrolls V: Skyrim (PC) key fue desarrollado por Bethesda Game Studios y publicado por Bethesda Softworks.

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The Elder Scrolls V: Skyrim (PC) key tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.