The Elder Scrolls III: Morrowind (GOTY) key
The complete Morrowind package: the alien open-world RPG that set the bar for player freedom, bundled with both Tribunal and Bloodmoon expansions. Build any character, follow the prophecy, or ignore it entirely.
Comparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de The Elder Scrolls III: Morrowind (GOTY) key
Morrowind is the odd one out in the Elder Scrolls family tree, and that weirdness is precisely what keeps people coming back. Set on Vvardenfell, a volcanic island populated by giant mushroom trees, living gods, and a blight-infected wasteland, the world feels genuinely foreign in a way that Cyrodiil and Skyrim never quite managed. You arrive as a nameless prisoner, freed by the Emperor's order and dropped into the coastal town of Seyda Neen with nothing but a sack of starting gear and a prophecy that may or may not concern you. What you do next is entirely your call. Character creation here is more involved than anything the later games offer. Nine playable races, over 13 preset classes, and the ability to build your own class by assigning major and minor skills from a pool covering everything from Destruction magic and Conjuration to Long Blade, Marksman, and Alchemy. Every skill levels through use, so your character genuinely reflects how you play rather than a menu selection. The flip side is the infamous dice-roll combat of the early hours: swing your blade at a mudcrab and miss repeatedly because your skill is too low. Modern players hit this wall hard. It softens with patience, and the payoff when a fully specced Battlemage or Spellsword build comes online past level 15 is real. Alchemy, for the record, breaks the economy wide open if you let it, and the community has been cheerfully exploiting that for over two decades. The GOTY edition packs in both expansions, and the difference in tone between them is worth flagging. Tribunal takes you by teleportation to Mournhold, the walled capital city, and drops you into a political intrigue between the new King Hlaalu Helseth and the Living God Almalexia, whose grip on her own divinity is visibly slipping. It is more linear than the main game by design, almost a contained dungeon-crawl with a strong narrative payoff for anyone invested in the Tribunal lore. Bloodmoon is the looser, more action-forward expansion: a frozen island called Solstheim, Norse mythology aesthetics, ice caves, Nordic burial tombs, Spriggans that respawn unless killed three times, and the option to contract lycanthropy and tear around as a werewolf with boosted Strength, Agility, and Speed but no access to weapons or spells. Both expansions are pitched at level 15 and above respectively, so do not rush to them fresh out of Seyda Neen. The weaknesses are real and worth stating plainly. Combat feels mechanical even by the standards of its era, movement speed is punishingly slow until you invest in Athletics or acquire a means of fast travel, and the quest journal, while improved by Tribunal's sortable update, was clearly designed before anyone thought about user experience. The graphics, by any current measure, are dated. The modding scene has partially solved all of this: tools like the Morrowind Code Patch, MGE XE for distant-land rendering, and the OpenMW engine rewrite have given the PC version a genuine second life. For a first-time player in 2025, a light mod setup is basically expected. What Morrowind does that no subsequent Elder Scrolls title has replicated is trusting the player to care. Dialogue is dense and text-heavy. The lore rewards re-reads. The world does not hold your hand to the next objective marker. That friction is a feature for the right audience, and a dealbreaker for everyone else. If you finished BG3 and wanted more of that density, or if you have bounced off Oblivion and Skyrim for feeling too streamlined, this is the game that explains why a particular kind of RPG fan refuses to let Morrowind go.

RPGs
Etiquetas
Requisitos del sistema
Mínimos
- Memory
- 256 MB RAM
- Storage
- 1 GB
- Graphics
- NVIDIA GeForce2 GTS / ATI Radeon 7500
- Processor
- 500 MHz Intel Pentium III / Celeron / AMD Athlon
- System requirements
- Windows ME/98/XP/2000
Recomendados
- Memory
- 256 MB RAM
- Storage
- 1 GB
- Graphics
- GeForce 6500
- Processor
- Pentium III
- System requirements
- Windows ME/98/XP/2000
Sigue explorando
Community Discussion
Be the first to comment on The Elder Scrolls III: Morrowind (GOTY) key.
Reseñas y valoraciones
Información del juego
- Desarrolladora
- Bethesda Game Studios
- Distribuidora
- Ubisoft
- Fecha de lanzamiento
- 1 may 2013
