Compara los precios de The Elder Scrolls III: Morrowind (GOTY) key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bethesda Game Studios. Publicado por Ubisoft. Lanzado el 1/5/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, First Person, Adventure, RPG. Puntuación Metacritic: 89/100.

The complete Morrowind package: the alien open-world RPG that set the bar for player freedom, bundled with both Tribunal and Bloodmoon expansions. Build any character, follow the prophecy, or ignore it entirely.

Morrowind is the odd one out in the Elder Scrolls family tree, and that weirdness is precisely what keeps people coming back. Set on Vvardenfell, a volcanic island populated by giant mushroom trees, living gods, and a blight-infected wasteland, the world feels genuinely foreign in a way that Cyrodiil and Skyrim never quite managed. You arrive as a nameless prisoner, freed by the Emperor's order and dropped into the coastal town of Seyda Neen with nothing but a sack of starting gear and a prophecy that may or may not concern you. What you do next is entirely your call. Character creation here is more involved than anything the later games offer. Nine playable races, over 13 preset classes, and the ability to build your own class by assigning major and minor skills from a pool covering everything from Destruction magic and Conjuration to Long Blade, Marksman, and Alchemy. Every skill levels through use, so your character genuinely reflects how you play rather than a menu selection. The flip side is the infamous dice-roll combat of the early hours: swing your blade at a mudcrab and miss repeatedly because your skill is too low. Modern players hit this wall hard. It softens with patience, and the payoff when a fully specced Battlemage or Spellsword build comes online past level 15 is real. Alchemy, for the record, breaks the economy wide open if you let it, and the community has been cheerfully exploiting that for over two decades. The GOTY edition packs in both expansions, and the difference in tone between them is worth flagging. Tribunal takes you by teleportation to Mournhold, the walled capital city, and drops you into a political intrigue between the new King Hlaalu Helseth and the Living God Almalexia, whose grip on her own divinity is visibly slipping. It is more linear than the main game by design, almost a contained dungeon-crawl with a strong narrative payoff for anyone invested in the Tribunal lore. Bloodmoon is the looser, more action-forward expansion: a frozen island called Solstheim, Norse mythology aesthetics, ice caves, Nordic burial tombs, Spriggans that respawn unless killed three times, and the option to contract lycanthropy and tear around as a werewolf with boosted Strength, Agility, and Speed but no access to weapons or spells. Both expansions are pitched at level 15 and above respectively, so do not rush to them fresh out of Seyda Neen. The weaknesses are real and worth stating plainly. Combat feels mechanical even by the standards of its era, movement speed is punishingly slow until you invest in Athletics or acquire a means of fast travel, and the quest journal, while improved by Tribunal's sortable update, was clearly designed before anyone thought about user experience. The graphics, by any current measure, are dated. The modding scene has partially solved all of this: tools like the Morrowind Code Patch, MGE XE for distant-land rendering, and the OpenMW engine rewrite have given the PC version a genuine second life. For a first-time player in 2025, a light mod setup is basically expected. What Morrowind does that no subsequent Elder Scrolls title has replicated is trusting the player to care. Dialogue is dense and text-heavy. The lore rewards re-reads. The world does not hold your hand to the next objective marker. That friction is a feature for the right audience, and a dealbreaker for everyone else. If you finished BG3 and wanted more of that density, or if you have bounced off Oblivion and Skyrim for feeling too streamlined, this is the game that explains why a particular kind of RPG fan refuses to let Morrowind go. Monika, Scout Team

The Elder Scrolls III: Morrowind (GOTY) key
ActionSingle PlayerThird PersonFirst PersonAdventureRPG

The Elder Scrolls III: Morrowind (GOTY) key

1 may 2013Bethesda Game StudiosUbisoft
GamerScout opina

The complete Morrowind package: the alien open-world RPG that set the bar for player freedom, bundled with both Tribunal and Bloodmoon expansions. Build any character, follow the prophecy, or ignore it entirely.

PC
Steam Deck PlayableProtonDB Platinum
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Morrowind is the odd one out in the Elder Scrolls family tree, and that weirdness is precisely what keeps people coming back. Set on Vvardenfell, a volcanic island populated by giant mushroom trees, living gods, and a blight-infected wasteland, the world feels genuinely foreign in a way that Cyrodiil and Skyrim never quite managed. You arrive as a nameless prisoner, freed by the Emperor's order and dropped into the coastal town of Seyda Neen with nothing but a sack of starting gear and a prophecy that may or may not concern you. What you do next is entirely your call. Character creation here is more involved than anything the later games offer. Nine playable races, over 13 preset classes, and the ability to build your own class by assigning major and minor skills from a pool covering everything from Destruction magic and Conjuration to Long Blade, Marksman, and Alchemy. Every skill levels through use, so your character genuinely reflects how you play rather than a menu selection. The flip side is the infamous dice-roll combat of the early hours: swing your blade at a mudcrab and miss repeatedly because your skill is too low. Modern players hit this wall hard. It softens with patience, and the payoff when a fully specced Battlemage or Spellsword build comes online past level 15 is real. Alchemy, for the record, breaks the economy wide open if you let it, and the community has been cheerfully exploiting that for over two decades. The GOTY edition packs in both expansions, and the difference in tone between them is worth flagging. Tribunal takes you by teleportation to Mournhold, the walled capital city, and drops you into a political intrigue between the new King Hlaalu Helseth and the Living God Almalexia, whose grip on her own divinity is visibly slipping. It is more linear than the main game by design, almost a contained dungeon-crawl with a strong narrative payoff for anyone invested in the Tribunal lore. Bloodmoon is the looser, more action-forward expansion: a frozen island called Solstheim, Norse mythology aesthetics, ice caves, Nordic burial tombs, Spriggans that respawn unless killed three times, and the option to contract lycanthropy and tear around as a werewolf with boosted Strength, Agility, and Speed but no access to weapons or spells. Both expansions are pitched at level 15 and above respectively, so do not rush to them fresh out of Seyda Neen. The weaknesses are real and worth stating plainly. Combat feels mechanical even by the standards of its era, movement speed is punishingly slow until you invest in Athletics or acquire a means of fast travel, and the quest journal, while improved by Tribunal's sortable update, was clearly designed before anyone thought about user experience. The graphics, by any current measure, are dated. The modding scene has partially solved all of this: tools like the Morrowind Code Patch, MGE XE for distant-land rendering, and the OpenMW engine rewrite have given the PC version a genuine second life. For a first-time player in 2025, a light mod setup is basically expected. What Morrowind does that no subsequent Elder Scrolls title has replicated is trusting the player to care. Dialogue is dense and text-heavy. The lore rewards re-reads. The world does not hold your hand to the next objective marker. That friction is a feature for the right audience, and a dealbreaker for everyone else. If you finished BG3 and wanted more of that density, or if you have bounced off Oblivion and Skyrim for feeling too streamlined, this is the game that explains why a particular kind of RPG fan refuses to let Morrowind go.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamDice-Roll CombatDeep LoreSkill-Based LevelingWerewolf MechanicsHighly ModdablePolitical IntrigueOld-School RPGNon-Linear Questingsingleplayercloud-saves

Requisitos del sistema

Mínimos

Memory
256 MB RAM
Storage
1 GB
Graphics
NVIDIA GeForce2 GTS / ATI Radeon 7500
Processor
500 MHz Intel Pentium III / Celeron / AMD Athlon
System requirements
Windows ME/98/XP/2000

Recomendados

Memory
256 MB RAM
Storage
1 GB
Graphics
GeForce 6500
Processor
Pentium III
System requirements
Windows ME/98/XP/2000

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Reseñas y valoraciones

Metacritic
89

Información del juego

Desarrolladora
Bethesda Game Studios
Distribuidora
Ubisoft
Fecha de lanzamiento
1 may 2013

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¿En qué plataformas está disponible The Elder Scrolls III: Morrowind (GOTY) key?

The Elder Scrolls III: Morrowind (GOTY) key está disponible en PC.

¿Cuándo se lanzó The Elder Scrolls III: Morrowind (GOTY) key?

The Elder Scrolls III: Morrowind (GOTY) key se lanzó el 1 de mayo de 2013.

¿Quién desarrolló The Elder Scrolls III: Morrowind (GOTY) key?

The Elder Scrolls III: Morrowind (GOTY) key fue desarrollado por Bethesda Game Studios y publicado por Ubisoft.

¿Merece la pena comprar The Elder Scrolls III: Morrowind (GOTY) key?

The Elder Scrolls III: Morrowind (GOTY) key tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.