Compara los precios de The Doorbreaker en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Meepower. Publicado por My Way Games. Lanzado el 17/10/2017. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, RPG.

Patience as a game mechanic, taken to its most literal extreme. If clicking doors hundreds of times sounds meditative rather than maddening, this one's for you - barely.

I want to be gentle here, because I genuinely believe every small game deserves a fair read before the verdict lands. The Doorbreaker is built around a single, stripped-bare idea: you walk up to a door, you press a button, and the door either opens or it doesn't. Then you do it again. And again. Sometimes fifty times, sometimes a hundred or more, because the outcome is random on each attempt. That is, in its entirety, the loop. Across more than 26 levels set in RPG Maker environments, that loop repeats from zone to zone until you reach a final confrontation that a handful of players describe as a small, knowing punchline - a wink from the developer that suggests they understood exactly what they were making. The RPG Maker presentation is actually the game's most sincere quality. The tilesets carry a faint warmth - a kind of SNES-era JRPG familiarity that players who grew up with that aesthetic will recognise immediately. The zones shift in color palette as you progress, which provides the closest thing to visual variety on offer. There are no battle sequences, no dialogue trees, no overworld puzzles, no inventory. The game is honest enough in its own way to tell you upfront that patience is the entire requirement. What it does not tell you is that patience here means hundreds of mechanical repetitions with zero feedback loop, no escalating challenge, and no branching path to reward persistence differently. The achievement list is the secondary draw, and it is the most concrete reason someone might finish this. With 80 achievements tied to door-clearing milestones, completionists chasing a quick list will find the architecture familiar - though the community makes clear the grind is genuinely painstaking rather than satisfying. Reports of a launch bug preventing the game from opening at all have circulated in the forums without any visible developer response, which is a practical concern worth noting before you commit time to installing it. The overall Steam reception sits well below the positive threshold, and the honest community signal is that almost no one came away feeling their time was well spent. Where I can advocate, even faintly, is for the small number of players who use games like this as background noise - something to tab into between tasks, clicking reflexively while listening to a podcast. The random-chance door mechanic, frustrating in any active context, becomes almost ambient in that mode. It is not a design intention worth praising exactly, but it is a real use case. For everyone else, including narrative lovers, action fans, and even casual clicker enthusiasts who expect some incremental reward curve, this offers very little that a few minutes won't exhaust completely. Kai, Scout Team

The Doorbreaker

The Doorbreaker

17 oct 2017MeepowerMy Way Games
GamerScout opina

Patience as a game mechanic, taken to its most literal extreme. If clicking doors hundreds of times sounds meditative rather than maddening, this one's for you - barely.

PC
Steam Deck Unsupported
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I want to be gentle here, because I genuinely believe every small game deserves a fair read before the verdict lands. The Doorbreaker is built around a single, stripped-bare idea: you walk up to a door, you press a button, and the door either opens or it doesn't. Then you do it again. And again. Sometimes fifty times, sometimes a hundred or more, because the outcome is random on each attempt. That is, in its entirety, the loop. Across more than 26 levels set in RPG Maker environments, that loop repeats from zone to zone until you reach a final confrontation that a handful of players describe as a small, knowing punchline - a wink from the developer that suggests they understood exactly what they were making. The RPG Maker presentation is actually the game's most sincere quality. The tilesets carry a faint warmth - a kind of SNES-era JRPG familiarity that players who grew up with that aesthetic will recognise immediately. The zones shift in color palette as you progress, which provides the closest thing to visual variety on offer. There are no battle sequences, no dialogue trees, no overworld puzzles, no inventory. The game is honest enough in its own way to tell you upfront that patience is the entire requirement. What it does not tell you is that patience here means hundreds of mechanical repetitions with zero feedback loop, no escalating challenge, and no branching path to reward persistence differently. The achievement list is the secondary draw, and it is the most concrete reason someone might finish this. With 80 achievements tied to door-clearing milestones, completionists chasing a quick list will find the architecture familiar - though the community makes clear the grind is genuinely painstaking rather than satisfying. Reports of a launch bug preventing the game from opening at all have circulated in the forums without any visible developer response, which is a practical concern worth noting before you commit time to installing it. The overall Steam reception sits well below the positive threshold, and the honest community signal is that almost no one came away feeling their time was well spent. Where I can advocate, even faintly, is for the small number of players who use games like this as background noise - something to tab into between tasks, clicking reflexively while listening to a podcast. The random-chance door mechanic, frustrating in any active context, becomes almost ambient in that mode. It is not a design intention worth praising exactly, but it is a real use case. For everyone else, including narrative lovers, action fans, and even casual clicker enthusiasts who expect some incremental reward curve, this offers very little that a few minutes won't exhaust completely.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5RPGMakerRandom Chance MechanicAchievement HuntingClickerMinimalist LoopShort RuntimeCompletion Bait

Requisitos del sistema

Mínimos

OS
Windows 98, XP, Vista, 7, 8, 10
Memory
512 MB RAM
Storage
500 MB available space
Processor
Intel Pentium III 800 MHz

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Información del juego

Desarrolladora
Meepower
Distribuidora
My Way Games
Fecha de lanzamiento
17 oct 2017

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¿En qué plataformas está disponible The Doorbreaker?

The Doorbreaker está disponible en PC.

¿Cuándo se lanzó The Doorbreaker?

The Doorbreaker se lanzó el 17 de octubre de 2017.

¿Quién desarrolló The Doorbreaker?

The Doorbreaker fue desarrollado por Meepower y publicado por My Way Games.