Compara los precios de The Dolls: Reborn en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por HUSH Interactive. Publicado por Forever Entertainment S. A.. Lanzado el 25/5/2016. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation.

A first-person survival horror with randomized AI and a flashlight as your only tool - the split community (barely 47% positive) tells you exactly what you're signing up for before you click anything.

My instinct when I see a horror title tagged as Simulation is to look very hard at what the word is actually doing. With The Dolls: Reborn, it means you are a night-security worker assigned to a doll factory, armed with a company flashlight and a power meter that punishes you for using it too aggressively. The loop is straightforward: survive the shift, manage the HUD's draining power system, keep the automated machines ticking, and try not to think too hard about the noises. It is a budget indie from 2016, developed by HUSH Interactive and published by Forever Entertainment, and it shows in basically every production corner you look at. The one mechanical hook worth discussing honestly is the AI system. Enemies are randomized each run, move toward your sound rather than following scripted patrol paths, can teleport, and actively use environmental objects as camouflage. On paper that is a smart design for a game with a tiny budget. In practice, the randomization cuts both ways: some runs feel genuinely tense because you cannot predict where a threat is hiding, and others feel arbitrary because the teleporting removes any sense of spatial logic. If you approach this as a short-session tension toy rather than a coherent horror experience, you will get more out of it. The fixed-camera presentation adds a layer of claustrophobia that works in the game's favor, forcing tight sightlines that keep you uneasy about what sits just outside the frame. Here is where I have to be blunt about the numbers, because that is what I do. A near coin-flip split on Steam reviews - hovering around 47 to 48 percent positive across roughly 160 votes - is not a sign of a divisive masterpiece. It is a sign of a game that does a few things adequately and several things poorly. The controls feel underdeveloped, the overall content is thin for any session beyond an hour, and macOS support has been dead since Catalina, which quietly removes half the listed platform promise. There is no modding ecosystem, no community toolkit, and no post-launch update history worth noting. Who actually gets value here? Players who want a very short, low-stakes horror experience with some replayability from the randomized enemy placement. Achievement hunters will find nine unlockables, and the community has noted that several can be farmed efficiently on the opening training level. That is not exactly a ringing endorsement of game depth, but it is honest signal about what this title is: a quick horror snack with some genuinely creepy doll-factory atmosphere and a mechanical idea in the enemy AI that deserved better execution. Go in with calibrated expectations and a low patience for rough edges, and you might find that 47% was being a little harsh. Diego, Scout Team

The Dolls: Reborn

The Dolls: Reborn

25 may 2016HUSH InteractiveForever Entertainment S. A.
GamerScout opina

A first-person survival horror with randomized AI and a flashlight as your only tool - the split community (barely 47% positive) tells you exactly what you're signing up for before you click anything.

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My instinct when I see a horror title tagged as Simulation is to look very hard at what the word is actually doing. With The Dolls: Reborn, it means you are a night-security worker assigned to a doll factory, armed with a company flashlight and a power meter that punishes you for using it too aggressively. The loop is straightforward: survive the shift, manage the HUD's draining power system, keep the automated machines ticking, and try not to think too hard about the noises. It is a budget indie from 2016, developed by HUSH Interactive and published by Forever Entertainment, and it shows in basically every production corner you look at. The one mechanical hook worth discussing honestly is the AI system. Enemies are randomized each run, move toward your sound rather than following scripted patrol paths, can teleport, and actively use environmental objects as camouflage. On paper that is a smart design for a game with a tiny budget. In practice, the randomization cuts both ways: some runs feel genuinely tense because you cannot predict where a threat is hiding, and others feel arbitrary because the teleporting removes any sense of spatial logic. If you approach this as a short-session tension toy rather than a coherent horror experience, you will get more out of it. The fixed-camera presentation adds a layer of claustrophobia that works in the game's favor, forcing tight sightlines that keep you uneasy about what sits just outside the frame. Here is where I have to be blunt about the numbers, because that is what I do. A near coin-flip split on Steam reviews - hovering around 47 to 48 percent positive across roughly 160 votes - is not a sign of a divisive masterpiece. It is a sign of a game that does a few things adequately and several things poorly. The controls feel underdeveloped, the overall content is thin for any session beyond an hour, and macOS support has been dead since Catalina, which quietly removes half the listed platform promise. There is no modding ecosystem, no community toolkit, and no post-launch update history worth noting. Who actually gets value here? Players who want a very short, low-stakes horror experience with some replayability from the randomized enemy placement. Achievement hunters will find nine unlockables, and the community has noted that several can be farmed efficiently on the opening training level. That is not exactly a ringing endorsement of game depth, but it is honest signal about what this title is: a quick horror snack with some genuinely creepy doll-factory atmosphere and a mechanical idea in the enemy AI that deserved better execution. Go in with calibrated expectations and a low patience for rough edges, and you might find that 47% was being a little harsh.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5First-Person HorrorRandomized AISound-Based EnemiesFixed CameraNight Shift SurvivalShort SessionJump ScareFactory SettingAchievement Farming

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
Processor
Dual core from Intel or AMD at 2.0 GHz

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Información del juego

Desarrolladora
HUSH Interactive
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
25 may 2016

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The Dolls: Reborn está disponible en PC, Mac, Linux.

¿Cuándo se lanzó The Dolls: Reborn?

The Dolls: Reborn se lanzó el 25 de mayo de 2016.

¿Quién desarrolló The Dolls: Reborn?

The Dolls: Reborn fue desarrollado por HUSH Interactive y publicado por Forever Entertainment S. A..