Compara los precios de The Charnel House Trilogy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Owl Cave. Publicado por Owl Cave. Lanzado el 16/4/2015. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 68/100.

Boarding this supernatural train takes two hours, costs almost nothing, and will rattle around your head for considerably longer. Worth it for anyone who reads fiction with the lights on.

I keep a short list of games that end before they should, and another of games that end exactly when they need to. The Charnel House Trilogy, Owl Cave's Gothic point-and-click from 2015, sits firmly in that second column. Two hours. Three chapters. One deeply unsettling midnight train. And I was still thinking about it three days later, which is more than I can say for a lot of ten-hour adventures. The structure is Inhale, Sepulchre, and Exhale, each accessible independently from the opening screen though you should resist that invitation and play them in order. Inhale introduces Alex Davenport in her New York apartment: snarky, a little broken, preparing for a journey she doesn't fully understand. Sepulchre, the middle act that Owl Cave originally released as a standalone free game, switches to Dr. Harold Lang as he boards the train Old Gloria and begins meeting passengers who are quietly, unmistakably wrong. Exhale pulls both threads together on the train itself, escalating from dread to something far stranger. The pacing across all three is deliberate to the point that some players will call it slow, and they are not entirely wrong about Inhale. The apartment chapter functions more as a character primer than a proper hook, and if you are the kind of player who needs forward momentum in the first fifteen minutes, that may try your patience. I will defend it anyway, because the personality it establishes for Alex makes the final act land much harder. As interactive fiction, this is almost aggressively light on challenge. The puzzles are really just small logistical gates: pick up item, use item on thing, move forward. Nobody playing this for traditional point-and-click puzzle satisfaction will find it. What Owl Cave built instead is atmosphere, and that they do with real craft. The pixel art carries an expressive range that larger studios sometimes forget is possible at this resolution, and the shading choices during the train scenes create a specific kind of cold-night unease. The soundtrack, with Jack de Quidt credited for a significant portion of the musical work, is the quiet star of the whole package: solo piano, distant percussion, the sounds of a moving train at night. You notice it most when it stops. Voice acting is a more mixed picture: the lead performances from the Alex and Harold actors carry the weight they need to, while some of the supporting cast feel underpowered, likely a consequence of remote recording with a small budget. It is rarely immersion-breaking, but it is noticeable. The honest critical point is that the story does not close. Owl Cave constructed this as the opening act of a larger world centered on Augur Peak, and that sequel never materialized in any complete form. The ending gestures toward mysteries it has no intention of resolving here. For some players that will read as a frustrating dead end. For others, myself included, the ambiguity functions the way the best short fiction does: it trusts you to sit with unresolved questions, to speculate, to feel the shape of something larger than what you were shown. If you need answers, this will annoy you. If you can appreciate the craft of a well-constructed atmosphere and a story that earns its silences, you will find something genuinely worth the two hours. Kai, Scout Team

The Charnel House Trilogy

The Charnel House Trilogy

16 abr 2015Owl Cave
GamerScout opina

Boarding this supernatural train takes two hours, costs almost nothing, and will rattle around your head for considerably longer. Worth it for anyone who reads fiction with the lights on.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.29

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.296 Jun 2026
Keyshops
€1.19€1.26€1.32€1.396 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de The Charnel House Trilogy

I keep a short list of games that end before they should, and another of games that end exactly when they need to. The Charnel House Trilogy, Owl Cave's Gothic point-and-click from 2015, sits firmly in that second column. Two hours. Three chapters. One deeply unsettling midnight train. And I was still thinking about it three days later, which is more than I can say for a lot of ten-hour adventures. The structure is Inhale, Sepulchre, and Exhale, each accessible independently from the opening screen though you should resist that invitation and play them in order. Inhale introduces Alex Davenport in her New York apartment: snarky, a little broken, preparing for a journey she doesn't fully understand. Sepulchre, the middle act that Owl Cave originally released as a standalone free game, switches to Dr. Harold Lang as he boards the train Old Gloria and begins meeting passengers who are quietly, unmistakably wrong. Exhale pulls both threads together on the train itself, escalating from dread to something far stranger. The pacing across all three is deliberate to the point that some players will call it slow, and they are not entirely wrong about Inhale. The apartment chapter functions more as a character primer than a proper hook, and if you are the kind of player who needs forward momentum in the first fifteen minutes, that may try your patience. I will defend it anyway, because the personality it establishes for Alex makes the final act land much harder. As interactive fiction, this is almost aggressively light on challenge. The puzzles are really just small logistical gates: pick up item, use item on thing, move forward. Nobody playing this for traditional point-and-click puzzle satisfaction will find it. What Owl Cave built instead is atmosphere, and that they do with real craft. The pixel art carries an expressive range that larger studios sometimes forget is possible at this resolution, and the shading choices during the train scenes create a specific kind of cold-night unease. The soundtrack, with Jack de Quidt credited for a significant portion of the musical work, is the quiet star of the whole package: solo piano, distant percussion, the sounds of a moving train at night. You notice it most when it stops. Voice acting is a more mixed picture: the lead performances from the Alex and Harold actors carry the weight they need to, while some of the supporting cast feel underpowered, likely a consequence of remote recording with a small budget. It is rarely immersion-breaking, but it is noticeable. The honest critical point is that the story does not close. Owl Cave constructed this as the opening act of a larger world centered on Augur Peak, and that sequel never materialized in any complete form. The ending gestures toward mysteries it has no intention of resolving here. For some players that will read as a frustrating dead end. For others, myself included, the ambiguity functions the way the best short fiction does: it trusts you to sit with unresolved questions, to speculate, to feel the shape of something larger than what you were shown. If you need answers, this will annoy you. If you can appreciate the craft of a well-constructed atmosphere and a story that earns its silences, you will find something genuinely worth the two hours.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Gothic HorrorInteractive FictionNarrative-FirstAtmospheric SoundtrackFemale ProtagonistNo Fail StateShort CompletableAmbiguous EndingTrain SettingPsychological Dread

Requisitos del sistema

Mínimos

OS
Windows XP SP 3 / Vista / 7 / 8
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
Integrated Graphics (512MB VRAM and above)
Processor
1 GHz processor
Sound Card
DirectX 9.0c compatible.

Sigue explorando

Community Discussion

Be the first to comment on The Charnel House Trilogy.

Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Owl Cave
Distribuidora
Owl Cave
Fecha de lanzamiento
16 abr 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Owl Cave

Compra mejor: guías útiles

¿Buscas más? Mira juegos como The Charnel House Trilogy →

Preguntas frecuentes sobre The Charnel House Trilogy

¿Cuánto cuesta The Charnel House Trilogy?

El precio de The Charnel House Trilogy cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar The Charnel House Trilogy más barato?

Compara los precios de The Charnel House Trilogy en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible The Charnel House Trilogy?

The Charnel House Trilogy está disponible en PC.

¿Cuándo se lanzó The Charnel House Trilogy?

The Charnel House Trilogy se lanzó el 16 de abril de 2015.

¿Quién desarrolló The Charnel House Trilogy?

The Charnel House Trilogy fue desarrollado por Owl Cave.

¿Merece la pena comprar The Charnel House Trilogy?

The Charnel House Trilogy tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.