Compara los precios de The Beast Inside en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Illusion Ray. Publicado por PlayWay S.A., Movie Games S.A.. Lanzado el 17/10/2019. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 74/100.

A dual-timeline horror mystery where a Cold War cryptanalyst unearths a century-old murder. Genuinely unsettling atmosphere, uneven pacing, but the good moments hit hard.

The Beast Inside is a first-person narrative horror game that splits its time between two storylines running roughly a hundred years apart. You play as Adam, a cryptanalyst who retreats with his pregnant wife to a remote New England estate during the Cold War, and through his discoveries you are pulled back into the life of Nicolas, a previous occupant whose 19th-century diary reveals something deeply wrong happened on those same grounds. The structure is clever, using the physical act of finding and reading an old journal as a literal portal between eras, and Illusion Ray - a small Polish studio - commits to that premise with real conviction. What the game does exceptionally well is atmosphere. The estate and its surrounding woods have a specific, heavy quality to them, the kind of place that feels like it was built for bad things to happen. The lighting design earns its praise across both timelines: candlelit Victorian interiors feel genuinely claustrophobic, while the Cold War sections carry a flat, paranoid dread that suits the era. The original soundtrack leans into this consistently. It is not background noise - it shifts textures mid-scene in ways that announce threat before you consciously register it. For a studio of this size, the production ambition is striking. The gameplay itself is split between quiet exploration and puzzle-solving on one side, and survival horror chase sequences on the other. The puzzles are well-integrated into the narrative and rarely feel like busywork. The chase sequences are a different story: they represent the sharpest tonal break in the game and, depending on your patience, the point where The Beast Inside either wins you over completely or starts losing ground. Some of these sequences are tense and purposeful. Others overstay their welcome, relying on quick-time reactions and trial-and-error respawns that strip momentum from what had been a carefully built scene. It is the most common complaint you will find echoed in the review base, and it is fair. The story itself is ambitious, and when the two timelines begin colliding and feeding each other the writing earns genuine appreciation. The mystery has weight, the reveals land with care, and the final act escalates in ways that feel paid off rather than tacked on. Some of the voice acting in the Victorian sections is inconsistent, which occasionally breaks the spell, but Adam and his wife Emma are handled with more nuance than you typically see in this subgenre. This is a game that was made by people who cared about it, and that quality leaks through the rougher edges. If you are the kind of player who prioritizes story, place, and mood over mechanical polish, The Beast Inside asks for roughly eight hours and delivers a complete, considered horror experience. It knows when its story ends. The chase sequences will test your patience at least twice, but the surrounding material is worth that friction. A quiet underdog from 2019 that deserved more coverage than it got. Kai, Scout Team

The Beast Inside

The Beast Inside

17 oct 2019Illusion RayPlayWay S.A., Movie Games S.A.
GamerScout opina

A dual-timeline horror mystery where a Cold War cryptanalyst unearths a century-old murder. Genuinely unsettling atmosphere, uneven pacing, but the good moments hit hard.

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The Beast Inside is a first-person narrative horror game that splits its time between two storylines running roughly a hundred years apart. You play as Adam, a cryptanalyst who retreats with his pregnant wife to a remote New England estate during the Cold War, and through his discoveries you are pulled back into the life of Nicolas, a previous occupant whose 19th-century diary reveals something deeply wrong happened on those same grounds. The structure is clever, using the physical act of finding and reading an old journal as a literal portal between eras, and Illusion Ray - a small Polish studio - commits to that premise with real conviction. What the game does exceptionally well is atmosphere. The estate and its surrounding woods have a specific, heavy quality to them, the kind of place that feels like it was built for bad things to happen. The lighting design earns its praise across both timelines: candlelit Victorian interiors feel genuinely claustrophobic, while the Cold War sections carry a flat, paranoid dread that suits the era. The original soundtrack leans into this consistently. It is not background noise - it shifts textures mid-scene in ways that announce threat before you consciously register it. For a studio of this size, the production ambition is striking. The gameplay itself is split between quiet exploration and puzzle-solving on one side, and survival horror chase sequences on the other. The puzzles are well-integrated into the narrative and rarely feel like busywork. The chase sequences are a different story: they represent the sharpest tonal break in the game and, depending on your patience, the point where The Beast Inside either wins you over completely or starts losing ground. Some of these sequences are tense and purposeful. Others overstay their welcome, relying on quick-time reactions and trial-and-error respawns that strip momentum from what had been a carefully built scene. It is the most common complaint you will find echoed in the review base, and it is fair. The story itself is ambitious, and when the two timelines begin colliding and feeding each other the writing earns genuine appreciation. The mystery has weight, the reveals land with care, and the final act escalates in ways that feel paid off rather than tacked on. Some of the voice acting in the Victorian sections is inconsistent, which occasionally breaks the spell, but Adam and his wife Emma are handled with more nuance than you typically see in this subgenre. This is a game that was made by people who cared about it, and that quality leaks through the rougher edges. If you are the kind of player who prioritizes story, place, and mood over mechanical polish, The Beast Inside asks for roughly eight hours and delivers a complete, considered horror experience. It knows when its story ends. The chase sequences will test your patience at least twice, but the surrounding material is worth that friction. A quiet underdog from 2019 that deserved more coverage than it got.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamDual TimelinePsychological HorrorChase SequencesAtmospheric HorrorMystery InvestigationJournal-Based NarrativeFirst-Person ExplorationPeriod Setting

Requisitos del sistema

Mínimos

Processor
Intel Core i3-4160 or AMD Phenom II X4 955
Memory
8 GB RAM
Graphics
2GB / Radeon R9 200 Series or Nvidia GeForce GTX660
DirectX
Version 11 St…

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Reseñas y valoraciones

Metacritic
74
Steam
83%(12,002)

Información del juego

Desarrolladora
Illusion Ray
Distribuidora
PlayWay S.A., Movie Games S.A.
Fecha de lanzamiento
17 oct 2019

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¿En qué plataformas está disponible The Beast Inside?

The Beast Inside está disponible en PC, Xbox.

¿Cuándo se lanzó The Beast Inside?

The Beast Inside se lanzó el 17 de octubre de 2019.

¿Quién desarrolló The Beast Inside?

The Beast Inside fue desarrollado por Illusion Ray y publicado por PlayWay S.A., Movie Games S.A..

¿Merece la pena comprar The Beast Inside?

The Beast Inside tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.