Compara los precios de The Adventurer - Episode 1: Beginning of the End en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ZemunBRE. Publicado por SA Industry. Lanzado el 29/7/2017. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG, Simulation.

A sub-30-minute RPG Maker-in-3D curiosity with turn-based combat and Steam trading cards. Skip it unless you collect cards or have a very specific tolerance for rough indie debuts.

I track decision trees and build depth for a living, so when I loaded up this Smile Game Builder title expecting even a modest tactical layer, I got a reality check fast. The Adventurer - Episode 1: Beginning of the End is a turn-based JRPG-adjacent micro-experience set in the Kingdom of Bisera, where your hero hunts down evil witches across a handful of environments. The whole thing runs shorter than most strategy game loading screens: reviewers consistently clock completion at under thirty minutes, which tells you exactly what you are committing to. The structure is about as flat as it gets. You move through locations in a strict linear order, and once you leave an area there is no backtracking. The world hops incoherently from a warm region to a snowy forest to a spring city with no geographic logic tying them together, and the maps themselves show the seams of rushed production. The combat is standard random-encounter fare recognizable to anyone who has touched an RPG Maker game: menus, turn order, enemy abilities and weaknesses on paper. In practice the hero barely takes damage from regular enemies, which strips the encounter design of any tension. Boss fights offer a slight step up, but nothing that asks you to think. The writing compounds the problem. There is no in-game story introduction at all; the plot context lives only on the store page. NPCs are sparse and their dialogue ranges from forgettable to low-effort toilet humor. The game was built using Smile Game Builder, and the asset set is visibly stock, the same stock you will recognize from other games on the same engine. That is not automatically disqualifying, but it matters when the writing and design cannot compensate. From a systems perspective, there is essentially nothing to analyze. No character build choices, no party composition decisions, no skill trees, no equipment depth worth mentioning. If you are scanning this page looking for strategic meat, the answer is zero. Steam reviews sit at a mixed rating drawn from a small pool, and the community consensus leans toward "not recommended" from anyone treating it as a proper game. The only objective value proposition here is the trading card set, which includes five cards with a foil variant, and that market has its own logic entirely separate from the game's quality. The developer originally planned additional episodes to expand the story, and a sequel does exist, but as a standalone product this first episode functions more as a proof of concept than a finished commercial release. There is no tutorial, no handholding, and the keyboard control scheme uses a non-obvious set of keys for camera management and inventory. None of that complexity reflects depth; it just reflects an unpolished interface. Diego, Scout Team

The Adventurer - Episode 1: Beginning of the End

The Adventurer - Episode 1: Beginning of the End

29 jul 2017ZemunBRESA Industry
GamerScout opina

A sub-30-minute RPG Maker-in-3D curiosity with turn-based combat and Steam trading cards. Skip it unless you collect cards or have a very specific tolerance for rough indie debuts.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.30

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I track decision trees and build depth for a living, so when I loaded up this Smile Game Builder title expecting even a modest tactical layer, I got a reality check fast. The Adventurer - Episode 1: Beginning of the End is a turn-based JRPG-adjacent micro-experience set in the Kingdom of Bisera, where your hero hunts down evil witches across a handful of environments. The whole thing runs shorter than most strategy game loading screens: reviewers consistently clock completion at under thirty minutes, which tells you exactly what you are committing to. The structure is about as flat as it gets. You move through locations in a strict linear order, and once you leave an area there is no backtracking. The world hops incoherently from a warm region to a snowy forest to a spring city with no geographic logic tying them together, and the maps themselves show the seams of rushed production. The combat is standard random-encounter fare recognizable to anyone who has touched an RPG Maker game: menus, turn order, enemy abilities and weaknesses on paper. In practice the hero barely takes damage from regular enemies, which strips the encounter design of any tension. Boss fights offer a slight step up, but nothing that asks you to think. The writing compounds the problem. There is no in-game story introduction at all; the plot context lives only on the store page. NPCs are sparse and their dialogue ranges from forgettable to low-effort toilet humor. The game was built using Smile Game Builder, and the asset set is visibly stock, the same stock you will recognize from other games on the same engine. That is not automatically disqualifying, but it matters when the writing and design cannot compensate. From a systems perspective, there is essentially nothing to analyze. No character build choices, no party composition decisions, no skill trees, no equipment depth worth mentioning. If you are scanning this page looking for strategic meat, the answer is zero. Steam reviews sit at a mixed rating drawn from a small pool, and the community consensus leans toward "not recommended" from anyone treating it as a proper game. The only objective value proposition here is the trading card set, which includes five cards with a foil variant, and that market has its own logic entirely separate from the game's quality. The developer originally planned additional episodes to expand the story, and a sequel does exist, but as a standalone product this first episode functions more as a proof of concept than a finished commercial release. There is no tutorial, no handholding, and the keyboard control scheme uses a non-obvious set of keys for camera management and inventory. None of that complexity reflects depth; it just reflects an unpolished interface.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5RPG Maker-styleTurn-Based CombatMicro-RPGTrading Card GrindNo Build DepthLinear ProgressionNo Tutorial

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 11
Storage
250 MB available space
Graphics
Any integrated card with 512mb
Processor
Pentium4

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Windows 7
Memory
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DirectX
Version 11
Graphics
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Processor
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Información del juego

Desarrolladora
ZemunBRE
Distribuidora
SA Industry
Fecha de lanzamiento
29 jul 2017

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¿En qué plataformas está disponible The Adventurer - Episode 1: Beginning of the End?

The Adventurer - Episode 1: Beginning of the End está disponible en PC.

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The Adventurer - Episode 1: Beginning of the End se lanzó el 29 de julio de 2017.

¿Quién desarrolló The Adventurer - Episode 1: Beginning of the End?

The Adventurer - Episode 1: Beginning of the End fue desarrollado por ZemunBRE y publicado por SA Industry.