Compara los precios de Teslagrad Remastered en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rain Games. Publicado por Maximum Entertainment. Lanzado el 19/4/2023. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Adventure, Indie.

A ten-year-old indie classic finally gets the lighting and animation pass it always deserved. If you missed Rain Games' electromagnetic puzzler the first time, this is the version that earns your attention.

My first hour with Teslagrad Remastered felt like discovering a letter someone had slipped under the door a decade ago and forgotten. The game drops you into a rain-slicked old-European village, no tutorial card, no voice, no loading screen interruption. A boy climbs out of a window, guards appear, and you run. Everything you need to understand the stakes is stitched into the architecture around you. The core mechanic is colour-coded magnetism, and it is genuinely singular. You build out a toolkit across the run: first a glove that charges objects red or blue, later a cloak for dash-phasing through grates, and eventually an electro-wand that doubles as your only real weapon. Red repels red, blue repels blue, opposites attract, and the puzzles layer those rules patiently until you are grappling across chasms using polarity like a second pair of hands. The remaster adds ten extra challenge rooms on top of the main tower, which are there for players who want to push the mechanic to its limit after the credits. The satisfaction curve is real. Checkpoints in some puzzle rooms are placed frustratingly far back, and a few sections demand you sit through slow mechanical sequences every time you die, which grates. The mid-air character physics carry a slight looseness that will occasionally make a failed jump feel unjust rather than instructive. Boss encounters share that looseness, with attack patterns that can feel arbitrary on a first encounter. None of these rough patches are dealbreakers, but they are the fingerprints of a 2013 design that the remaster did not fully smooth away. What the remaster did fix is substantial. The lighting upgrade alone changes how the tower reads spatially. Backgrounds that were flat in the original now feel cavernous, with element-themed zones, fire rooms, water sections, each given shafts of light that punch through the hand-drawn layers in a way that genuinely earns a screenshot. The animation on the boy himself is careful work: he catches ledges with both arms, pulls his whole body weight up, moves like something a person drew rather than something a physics engine assembled. The soundtrack sits in its own peculiar register, part classical orchestra, part Slavic folk texture, part industrial clatter, and it earns the strange atmosphere the art is building. Storytelling is entirely environmental. No dialogue, no text boxes. Lore arrives through murals, puppet-show sequences, painted friezes on the tower walls, and 36 collectible scrolls scattered through a largely non-linear layout. You need at least 15 scrolls to reach the king's chambers, and hunting the full set unlocks a second ending. Players who want narrative delivered directly may find the whole approach cold, and that is a fair reaction. Players who like to read a world by looking at it rather than being told about it will find something quietly generous here. For anyone who played the original, this is the version to own. For anyone arriving fresh, plan on roughly five to ten hours depending on how much scroll-hunting you commit to, and know that the back half of the tower is where the game earns its reputation. The slow opening is a feature, not a bug. Teslagrad knows when to end, and it ends well. Kai, Scout Team

Teslagrad Remastered

Teslagrad Remastered

19 abr 2023Rain GamesMaximum Entertainment
GamerScout opina

A ten-year-old indie classic finally gets the lighting and animation pass it always deserved. If you missed Rain Games' electromagnetic puzzler the first time, this is the version that earns your attention.

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Acerca de Teslagrad Remastered

My first hour with Teslagrad Remastered felt like discovering a letter someone had slipped under the door a decade ago and forgotten. The game drops you into a rain-slicked old-European village, no tutorial card, no voice, no loading screen interruption. A boy climbs out of a window, guards appear, and you run. Everything you need to understand the stakes is stitched into the architecture around you. The core mechanic is colour-coded magnetism, and it is genuinely singular. You build out a toolkit across the run: first a glove that charges objects red or blue, later a cloak for dash-phasing through grates, and eventually an electro-wand that doubles as your only real weapon. Red repels red, blue repels blue, opposites attract, and the puzzles layer those rules patiently until you are grappling across chasms using polarity like a second pair of hands. The remaster adds ten extra challenge rooms on top of the main tower, which are there for players who want to push the mechanic to its limit after the credits. The satisfaction curve is real. Checkpoints in some puzzle rooms are placed frustratingly far back, and a few sections demand you sit through slow mechanical sequences every time you die, which grates. The mid-air character physics carry a slight looseness that will occasionally make a failed jump feel unjust rather than instructive. Boss encounters share that looseness, with attack patterns that can feel arbitrary on a first encounter. None of these rough patches are dealbreakers, but they are the fingerprints of a 2013 design that the remaster did not fully smooth away. What the remaster did fix is substantial. The lighting upgrade alone changes how the tower reads spatially. Backgrounds that were flat in the original now feel cavernous, with element-themed zones, fire rooms, water sections, each given shafts of light that punch through the hand-drawn layers in a way that genuinely earns a screenshot. The animation on the boy himself is careful work: he catches ledges with both arms, pulls his whole body weight up, moves like something a person drew rather than something a physics engine assembled. The soundtrack sits in its own peculiar register, part classical orchestra, part Slavic folk texture, part industrial clatter, and it earns the strange atmosphere the art is building. Storytelling is entirely environmental. No dialogue, no text boxes. Lore arrives through murals, puppet-show sequences, painted friezes on the tower walls, and 36 collectible scrolls scattered through a largely non-linear layout. You need at least 15 scrolls to reach the king's chambers, and hunting the full set unlocks a second ending. Players who want narrative delivered directly may find the whole approach cold, and that is a fair reaction. Players who like to read a world by looking at it rather than being told about it will find something quietly generous here. For anyone who played the original, this is the version to own. For anyone arriving fresh, plan on roughly five to ten hours depending on how much scroll-hunting you commit to, and know that the back half of the tower is where the game earns its reputation. The slow opening is a feature, not a bug. Teslagrad knows when to end, and it ends well.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Electromagnetic PuzzlesSilent StorytellingNon-Linear ExplorationChallenge RoomsPolarity MechanicsMetroidvania-LiteHand-Drawn ArtShort Runtime

Requisitos del sistema

Mínimos

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
4 GB RAM
Storage
2 GB available space
Graphics
AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
Processor
AMD FX-4350 / Intel® Core™ i3-3210

Recomendados

OS
WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Memory
6 GB RAM
Storage
2 GB available space
Graphics
Radeon™ RX 470(4GB VRAM) / NVIDIA® GeForce® GTX 1060 6 GB VRAM
Processor
AMD Ryzen™ 5 1700 / Intel® Core™ i7-4770S

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Información del juego

Desarrolladora
Rain Games
Distribuidora
Maximum Entertainment
Fecha de lanzamiento
19 abr 2023

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¿En qué plataformas está disponible Teslagrad Remastered?

Teslagrad Remastered está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Teslagrad Remastered?

Teslagrad Remastered se lanzó el 19 de abril de 2023.

¿Quién desarrolló Teslagrad Remastered?

Teslagrad Remastered fue desarrollado por Rain Games y publicado por Maximum Entertainment.