Compara los precios de Terraformers (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Asteroid Lab. Publicado por Goblinz Publishing. Lanzado el 9/3/2023. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 80/100.

A turn-based colony-builder where you terraform Mars one hex at a time, balancing resources, city expansion, and ecological tipping points across a procedurally generated red planet.

Terraformers is a turn-based strategy game built around the single obsessive goal of making Mars livable. Asteroid Lab frames this as a roguelite-adjacent colony builder: each run generates a fresh map, you draft leaders with unique perks, expand cities, unlock projects, and push three core terraforming metrics - temperature, oxygen, and ocean coverage - toward the thresholds that trigger a winning biosphere. If you have ever stared at a Civilization tech tree and wished it had more oxygen-level math, this is your game. The decision layer is genuinely dense for an indie title this compact. Every city wants to grow, and growth demands resources - rare metals, biomass, water ice - sourced from surface tiles you have to physically send expeditions to claim. Prioritising which tiles to unlock is where early-run strategy lives. Do you rush a greenhouse to spike oxygen, or build a mine chain to fund the fusion reactor that accelerates everything else? The leader draft system adds a second axis: your chosen leader brings a passive bonus and a unique project tree, so two runs on the same map will play very differently. That replayability is real, not marketing speak - the combinatorics hold up through fifteen or twenty hours before you start seeing familiar patterns. The late game is where Terraformers shows both its ambition and its ceiling. Once the terraforming numbers climb, the planetary events - meteor strikes, solar flares, dust storms - become the main source of pressure, and the AI opponents that share the map with you in some modes apply reasonable but not punishing competition. Experienced 4X players will find the AI passive enough to eventually feel like a puzzle rather than a fight, and the absence of deep diplomacy mechanics means there is no catching the AI off-guard with a clever treaty. The game is honestly at its best played as a solo optimisation challenge rather than a competitive one. For newcomers to the strategy genre, Terraformers is one of the more approachable entry points available right now. The tutorial is patient, the iconography is clean, and each turn presents a manageable menu of choices rather than an avalanche of nested menus. Nothing here requires reading a 90-page wiki before your first session. The roguelite structure also softens failure - a run that collapses because you overcommitted to ocean-seeding is a 90-minute lesson, not a 40-hour sunk cost. That low barrier of entry does mean genre veterans will hit the skill ceiling faster, but the procedural generation and difficulty sliders extend the shelf life meaningfully. The mod ecosystem on Steam is modest but growing, and the base game is polished enough that mods feel like additions rather than fixes. Performance is smooth, the pixel-art map style reads clearly at a glance, and the soundtrack earns its place without overstaying it. If you are chasing a grand-strategy experience with Paradox-level complexity, look elsewhere. If you want a tight, well-considered colony-builder that respects your time and delivers satisfying runs in the two-to-four hour range, Terraformers consistently delivers. Diego, Scout Team

Terraformers (PC) Steam Key

Terraformers (PC) Steam Key

9 mar 2023Asteroid LabGoblinz Publishing
GamerScout opina

A turn-based colony-builder where you terraform Mars one hex at a time, balancing resources, city expansion, and ecological tipping points across a procedurally generated red planet.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.71

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Terraformers is a turn-based strategy game built around the single obsessive goal of making Mars livable. Asteroid Lab frames this as a roguelite-adjacent colony builder: each run generates a fresh map, you draft leaders with unique perks, expand cities, unlock projects, and push three core terraforming metrics - temperature, oxygen, and ocean coverage - toward the thresholds that trigger a winning biosphere. If you have ever stared at a Civilization tech tree and wished it had more oxygen-level math, this is your game. The decision layer is genuinely dense for an indie title this compact. Every city wants to grow, and growth demands resources - rare metals, biomass, water ice - sourced from surface tiles you have to physically send expeditions to claim. Prioritising which tiles to unlock is where early-run strategy lives. Do you rush a greenhouse to spike oxygen, or build a mine chain to fund the fusion reactor that accelerates everything else? The leader draft system adds a second axis: your chosen leader brings a passive bonus and a unique project tree, so two runs on the same map will play very differently. That replayability is real, not marketing speak - the combinatorics hold up through fifteen or twenty hours before you start seeing familiar patterns. The late game is where Terraformers shows both its ambition and its ceiling. Once the terraforming numbers climb, the planetary events - meteor strikes, solar flares, dust storms - become the main source of pressure, and the AI opponents that share the map with you in some modes apply reasonable but not punishing competition. Experienced 4X players will find the AI passive enough to eventually feel like a puzzle rather than a fight, and the absence of deep diplomacy mechanics means there is no catching the AI off-guard with a clever treaty. The game is honestly at its best played as a solo optimisation challenge rather than a competitive one. For newcomers to the strategy genre, Terraformers is one of the more approachable entry points available right now. The tutorial is patient, the iconography is clean, and each turn presents a manageable menu of choices rather than an avalanche of nested menus. Nothing here requires reading a 90-page wiki before your first session. The roguelite structure also softens failure - a run that collapses because you overcommitted to ocean-seeding is a 90-minute lesson, not a 40-hour sunk cost. That low barrier of entry does mean genre veterans will hit the skill ceiling faster, but the procedural generation and difficulty sliders extend the shelf life meaningfully. The mod ecosystem on Steam is modest but growing, and the base game is polished enough that mods feel like additions rather than fixes. Performance is smooth, the pixel-art map style reads clearly at a glance, and the soundtrack earns its place without overstaying it. If you are chasing a grand-strategy experience with Paradox-level complexity, look elsewhere. If you want a tight, well-considered colony-builder that respects your time and delivers satisfying runs in the two-to-four hour range, Terraformers consistently delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based Colony BuilderRoguelite RunsTerraforming MechanicsLeader Draft SystemProcedural MapsResource Chain ManagementPlanetary EventsSolo Optimisation

Requisitos del sistema

Mínimos

OS
Windows
Processor
TBD
Memory
8 GB RAM
Graphics
TBD

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Processor
i5 3rd generation (or newer) / FX4170 (or newer)
Memory
4 GB RAM
Graphics
AMD Radeon 8000 series (or newer) / Nvidia GTX 660 (or newer) Stor…

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Reseñas y valoraciones

Metacritic
80
Steam
88%(3,669)

Información del juego

Desarrolladora
Asteroid Lab
Distribuidora
Goblinz Publishing
Fecha de lanzamiento
9 mar 2023

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Terraformers (PC) Steam Key está disponible en PC.

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Terraformers (PC) Steam Key se lanzó el 9 de marzo de 2023.

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Terraformers (PC) Steam Key fue desarrollado por Asteroid Lab y publicado por Goblinz Publishing.

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Terraformers (PC) Steam Key tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.