Compara los precios de Terra Invicta en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pavonis Interactive. Publicado por Hooded Horse. Lanzado el 5/1/2026. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 83/100.

A grand-strategy game where an alien invasion splits humanity into seven factions fighting for Earth's future and the Solar System beyond. Brutally complex, rewarding if you commit.

Terra Invicta is a slow-burn, systems-heavy grand strategy title from Pavonis Interactive, the team behind Long War for XCOM 2. The premise is operatic: an alien force has arrived in the Solar System, and rather than uniting humanity, it has fractured it into seven ideologically distinct factions. You pick one, whether that is the resist-at-all-costs Resistance, the alien-sympathizing Servants, the techno-accelerationist Academy, or any of the others, and then you spend the next hundred-plus hours trying to make your particular vision of Earth's future the dominant one. That means covert operations, political manipulation of real-world nations, scientific research trees that stretch across multiple screens, and eventually building spacecraft and fighting tactical fleet battles in the outer Solar System. The scope here is genuinely unusual. At the political layer you are bribing councilors, running influence operations, and flipping governments through elections or coups. At the economic layer you are allocating boost capacity (essentially the industrial muscle to get mass into orbit) and managing scarce resources across a dozen projects at once. At the fleet layer you are designing ships from modular components, balancing delta-v against weapons loadout, and then watching engagements that reward physics literacy over raw firepower. Every layer talks to every other layer, and the feedback loops are tight. A coup in a resource-rich nation two hours ago pays off in research funding that unlocks a drive type that wins a battle six sessions later. That chain of causality is exactly what makes this class of game worth the time investment. For newcomers, the tutorial is functional but not generous. It covers the basic vocabulary, but Terra Invicta assumes you will be consulting the community wiki within the first few sessions, and that is a fair assumption for the genre. The recommended entry path is the Resistance faction on the easier difficulty settings, since their goal of countering the alien presence provides a clearer short-term objective than the more abstract political mandates of factions like Project Exodus or Humanity First. The pacing in the early game is deliberately slow, possibly too slow depending on tolerance for bureaucratic groundwork, but players who make it through the first major alien incursion will find the mid-game opens into a genuinely tense multi-front conflict. The AI runs competing factions with reasonable competence, not brilliantly, but it will contest your political gains and occasionally surprise you with a spacefaring move you did not anticipate. On the rough edges: the UI carries the DNA of a modding team that graduated to full developer, meaning it is functional but dense. Tooltips sometimes obscure the numbers you actually need. Load times between saves are longer than they should be. And the late-game fleet combat, while deep for players who invest in understanding Newtonian propulsion tradeoffs, can feel opaque for those who skip the engineering layer. The mod ecosystem is growing steadily, which tracks with the Pavonis pedigree, and the developers have maintained a consistent patch cadence since release that has addressed several of the roughest onboarding issues. If you have ever wished Crusader Kings had a space layer, or if you bounced off Distant Worlds because the setting felt abstract, Terra Invicta is the game that fills that exact gap. It is not casual-friendly and it does not pretend to be. But for players who want strategic decisions that genuinely matter across a 200-hour campaign, the faction asymmetry, the real-solar-system setting, and the interlocking political and military systems make this one of the more distinctive releases in the genre in recent memory. Diego, Scout Team

Terra Invicta

Terra Invicta

5 ene 2026Pavonis InteractiveHooded Horse
GamerScout opina

A grand-strategy game where an alien invasion splits humanity into seven factions fighting for Earth's future and the Solar System beyond. Brutally complex, rewarding if you commit.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €13.65

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€13.6526 Jun 2026
Keyshops
€13.29€14.52€15.74€16.975 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Terra Invicta

Terra Invicta is a slow-burn, systems-heavy grand strategy title from Pavonis Interactive, the team behind Long War for XCOM 2. The premise is operatic: an alien force has arrived in the Solar System, and rather than uniting humanity, it has fractured it into seven ideologically distinct factions. You pick one, whether that is the resist-at-all-costs Resistance, the alien-sympathizing Servants, the techno-accelerationist Academy, or any of the others, and then you spend the next hundred-plus hours trying to make your particular vision of Earth's future the dominant one. That means covert operations, political manipulation of real-world nations, scientific research trees that stretch across multiple screens, and eventually building spacecraft and fighting tactical fleet battles in the outer Solar System. The scope here is genuinely unusual. At the political layer you are bribing councilors, running influence operations, and flipping governments through elections or coups. At the economic layer you are allocating boost capacity (essentially the industrial muscle to get mass into orbit) and managing scarce resources across a dozen projects at once. At the fleet layer you are designing ships from modular components, balancing delta-v against weapons loadout, and then watching engagements that reward physics literacy over raw firepower. Every layer talks to every other layer, and the feedback loops are tight. A coup in a resource-rich nation two hours ago pays off in research funding that unlocks a drive type that wins a battle six sessions later. That chain of causality is exactly what makes this class of game worth the time investment. For newcomers, the tutorial is functional but not generous. It covers the basic vocabulary, but Terra Invicta assumes you will be consulting the community wiki within the first few sessions, and that is a fair assumption for the genre. The recommended entry path is the Resistance faction on the easier difficulty settings, since their goal of countering the alien presence provides a clearer short-term objective than the more abstract political mandates of factions like Project Exodus or Humanity First. The pacing in the early game is deliberately slow, possibly too slow depending on tolerance for bureaucratic groundwork, but players who make it through the first major alien incursion will find the mid-game opens into a genuinely tense multi-front conflict. The AI runs competing factions with reasonable competence, not brilliantly, but it will contest your political gains and occasionally surprise you with a spacefaring move you did not anticipate. On the rough edges: the UI carries the DNA of a modding team that graduated to full developer, meaning it is functional but dense. Tooltips sometimes obscure the numbers you actually need. Load times between saves are longer than they should be. And the late-game fleet combat, while deep for players who invest in understanding Newtonian propulsion tradeoffs, can feel opaque for those who skip the engineering layer. The mod ecosystem is growing steadily, which tracks with the Pavonis pedigree, and the developers have maintained a consistent patch cadence since release that has addressed several of the roughest onboarding issues. If you have ever wished Crusader Kings had a space layer, or if you bounced off Distant Worlds because the setting felt abstract, Terra Invicta is the game that fills that exact gap. It is not casual-friendly and it does not pretend to be. But for players who want strategic decisions that genuinely matter across a 200-hour campaign, the faction asymmetry, the real-solar-system setting, and the interlocking political and military systems make this one of the more distinctive releases in the genre in recent memory.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand StrategyAlien InvasionPolitical SimulationSpace ColonizationFleet CombatFaction AsymmetryReal Solar SystemLong CampaignMod Support

Requisitos del sistema

Mínimos

OS
Windows® 7 SP1 64 Bit
Processor
Intel® Core™ i3-2105 / AMD® FX 4300
Memory
6 GB RAM
Graphics
2GB VRAM
DirectX
Version 10
Storage
25 GB available space

Recomendados

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i7-6700 (quad-core) / AMD® Ryzen™ 3 3200G (quad-core)
Memory
12 GB RAM
Graphics
NVIDIA® GeForce® GTX 1…

Sigue explorando

Community Discussion

Be the first to comment on Terra Invicta.

Reseñas y valoraciones

Metacritic
83
Steam
81%(9,246)

Información del juego

Desarrolladora
Pavonis Interactive
Distribuidora
Hooded Horse
Fecha de lanzamiento
5 ene 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Terra Invicta en directo en Twitch

¿Buscas más? Mira juegos como Terra Invicta →

Preguntas frecuentes sobre Terra Invicta

¿Cuánto cuesta Terra Invicta?

El precio de Terra Invicta cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Terra Invicta más barato?

Compara los precios de Terra Invicta en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Terra Invicta?

Terra Invicta está disponible en PC.

¿Cuándo se lanzó Terra Invicta?

Terra Invicta se lanzó el 5 de enero de 2026.

¿Quién desarrolló Terra Invicta?

Terra Invicta fue desarrollado por Pavonis Interactive y publicado por Hooded Horse.

¿Merece la pena comprar Terra Invicta?

Terra Invicta tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.