Compara los precios de Terminus: Zombie Survivors en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Longplay Studios. Publicado por Longplay Studios. Lanzado el 19/8/2024. Disponible en PC, Mac. Géneros: Adventure, Indie, RPG, Simulation, Strategy.

A turn-based zombie roguelike where your Action Points matter more than your trigger finger - plan one move wrong and starvation finishes you before the undead do.

Strategy players who think they know the zombie genre have almost certainly not approached it from this angle. Terminus: Zombie Survivors slows the whole apocalypse down to a per-turn resource calculation, and the first time a mob catches you with zero AP left because you spent your last points ransacking a grocery store, the lesson sticks hard. Each turn represents an hour of in-game time, and every movement, scavenging action, craft, or attack drains your Action Points pool. The math is simple on paper, brutal in practice: spend too conservatively and you starve; push too aggressively and you die with your back to a chain-link fence. The class system is where the real decision-making begins. Fifteen classes cover the spectrum from Soldier and Police Officer to Farmer and Firefighter, each carrying a different stat spread that reshapes how you interact with the game's systems. A Soldier can absorb more punishment in direct combat, while an Athlete can outrun most encounters entirely - and a pacifist speedrun on Easy is a legitimate, documented strategy. Beyond class selection, five survival stats (HP, Satiety, Hydration, Energy, and Morale) all decay independently, so you are essentially running five parallel resource problems at once, which is exactly the kind of multi-variable pressure that separates good roguelikes from great ones. Combat adds a targeting layer on top: you can aim at the head for maximum damage, cripple legs to slow pursuit, or destroy the body to reduce incoming hits - the choice depends on context and class build rather than a single optimal answer. Firearms carry real weight too: guns consume scarce ammunition, generate noise that draws additional zombies, and lose accuracy at range or in low light. Weapon mods like scopes and stocks push ranged builds toward something resembling a genuine build-order decision. The world itself is procedurally generated across more than 150 distinct areas - shops, houses, civic buildings, and more exotic locations like military bases and hospitals - stitched together into a city you cross rather than a world you inhabit indefinitely. That directional pressure is actually a design strength. Unlike open-ended survival sandboxes where sessions can stretch indefinitely without resolution, Terminus hands you a legible goal: reach the safe zone. Multiple ending paths exist beyond simply walking to the destination - escape by boat or helicopter, develop a vaccine, or attempt to reclaim every district by building bases across the map. The vaccine ending has drawn criticism from players who found resource requirements for key crafting materials inconsistently distributed, which is a fair knock on late-run planning reliability. The mod ecosystem deserves a mention for anyone with a longer-term interest. Steam Workshop support arrived post-launch, with mods able to touch 19 data categories covering foods, crafting recipes, weapons, NPCs, zombie stats, and more. That scope is serious for an indie title of this size, and it meaningfully extends the ceiling for replay depth. The sandbox mode, which lets you dial spawn rates and resource availability up or down, functions as both a difficulty slider and an accessibility ramp - new players can de-fang the resource scarcity while learning the AP economy, which is genuinely the correct way to approach the first few hours. The pixel art aesthetic and audio design are functional rather than impressive: the night soundtrack shifts atmosphere well, but sound effects for player damage break immersion in ways reviewers consistently flag. None of it hurts the core loop. Where Terminus earns legitimate comparison to Neo Scavenger and Project Zomboid is in the tension it extracts from simple decisions - not graphical fidelity or audio production. Diego, Scout Team

Terminus: Zombie Survivors

Terminus: Zombie Survivors

19 ago 2024Longplay Studios
GamerScout opina

A turn-based zombie roguelike where your Action Points matter more than your trigger finger - plan one move wrong and starvation finishes you before the undead do.

PCMac
Steam Deck VerifiedProtonDB Silver
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €13.76

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€13.7626 Jun 2026
Keyshops
€12.92€15.82€18.71€21.618 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Terminus: Zombie Survivors

Strategy players who think they know the zombie genre have almost certainly not approached it from this angle. Terminus: Zombie Survivors slows the whole apocalypse down to a per-turn resource calculation, and the first time a mob catches you with zero AP left because you spent your last points ransacking a grocery store, the lesson sticks hard. Each turn represents an hour of in-game time, and every movement, scavenging action, craft, or attack drains your Action Points pool. The math is simple on paper, brutal in practice: spend too conservatively and you starve; push too aggressively and you die with your back to a chain-link fence. The class system is where the real decision-making begins. Fifteen classes cover the spectrum from Soldier and Police Officer to Farmer and Firefighter, each carrying a different stat spread that reshapes how you interact with the game's systems. A Soldier can absorb more punishment in direct combat, while an Athlete can outrun most encounters entirely - and a pacifist speedrun on Easy is a legitimate, documented strategy. Beyond class selection, five survival stats (HP, Satiety, Hydration, Energy, and Morale) all decay independently, so you are essentially running five parallel resource problems at once, which is exactly the kind of multi-variable pressure that separates good roguelikes from great ones. Combat adds a targeting layer on top: you can aim at the head for maximum damage, cripple legs to slow pursuit, or destroy the body to reduce incoming hits - the choice depends on context and class build rather than a single optimal answer. Firearms carry real weight too: guns consume scarce ammunition, generate noise that draws additional zombies, and lose accuracy at range or in low light. Weapon mods like scopes and stocks push ranged builds toward something resembling a genuine build-order decision. The world itself is procedurally generated across more than 150 distinct areas - shops, houses, civic buildings, and more exotic locations like military bases and hospitals - stitched together into a city you cross rather than a world you inhabit indefinitely. That directional pressure is actually a design strength. Unlike open-ended survival sandboxes where sessions can stretch indefinitely without resolution, Terminus hands you a legible goal: reach the safe zone. Multiple ending paths exist beyond simply walking to the destination - escape by boat or helicopter, develop a vaccine, or attempt to reclaim every district by building bases across the map. The vaccine ending has drawn criticism from players who found resource requirements for key crafting materials inconsistently distributed, which is a fair knock on late-run planning reliability. The mod ecosystem deserves a mention for anyone with a longer-term interest. Steam Workshop support arrived post-launch, with mods able to touch 19 data categories covering foods, crafting recipes, weapons, NPCs, zombie stats, and more. That scope is serious for an indie title of this size, and it meaningfully extends the ceiling for replay depth. The sandbox mode, which lets you dial spawn rates and resource availability up or down, functions as both a difficulty slider and an accessibility ramp - new players can de-fang the resource scarcity while learning the AP economy, which is genuinely the correct way to approach the first few hours. The pixel art aesthetic and audio design are functional rather than impressive: the night soundtrack shifts atmosphere well, but sound effects for player damage break immersion in ways reviewers consistently flag. None of it hurts the core loop. Where Terminus earns legitimate comparison to Neo Scavenger and Project Zomboid is in the tension it extracts from simple decisions - not graphical fidelity or audio production.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportworkshopcloud-savestier:aaaAP ManagementMultiple EndingsBody-Part TargetingSandbox Difficulty SliderClass Build VarietyPermadeath RoguelikeWorkshop ModdingDirected SurvivalNoise-Based Aggro

Requisitos del sistema

Mínimos

OS
Windows 7 or higher (32bit/64bit)
Memory
2 GB RAM
Storage
900 MB available space
Graphics
GeForce 6600 GT / Ati Radeon 9800XT
Processor
2.5 GHz

Sigue explorando

Community Discussion

Be the first to comment on Terminus: Zombie Survivors.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Longplay Studios
Distribuidora
Longplay Studios
Fecha de lanzamiento
19 ago 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Terminus: Zombie Survivors en directo en Twitch

¿Buscas más? Mira juegos como Terminus: Zombie Survivors →

Preguntas frecuentes sobre Terminus: Zombie Survivors

¿Cuánto cuesta Terminus: Zombie Survivors?

El precio de Terminus: Zombie Survivors cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Terminus: Zombie Survivors más barato?

Compara los precios de Terminus: Zombie Survivors en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Terminus: Zombie Survivors?

Terminus: Zombie Survivors está disponible en PC, Mac.

¿Cuándo se lanzó Terminus: Zombie Survivors?

Terminus: Zombie Survivors se lanzó el 19 de agosto de 2024.

¿Quién desarrolló Terminus: Zombie Survivors?

Terminus: Zombie Survivors fue desarrollado por Longplay Studios.