Compara los precios de TAMASHIKA en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por quicktequila. Publicado por EDGLRD. Lanzado el 10/4/2026. Disponible en PC, Xbox. Géneros: Action, Indie.

A psychedelic corridor shooter that fits inside your lunch break and rewires your brain while it's there. Approach with curiosity and a slightly empty stomach.

I put about two hours into TAMASHIKA before I realized I'd been holding my breath. Not from tension exactly, but from the kind of concentrated attention you only find in very small, very deliberate games. quicktequila, the one-person studio behind the Lovely Planet series, has made something genuinely strange here: a first-person shooter that behaves more like a meditative ritual than a power fantasy. The mechanical skeleton is almost confrontationally spare. You get a semi-automatic pistol to shoot and a tanto blade to deflect. That's the full toolkit. No jumping, no gadgets stacked on gadgets, no weapon wheel to agonize over. Enemies are squat, armless green creatures that come at you with melee swipes, ranged ball attacks, or guns of their own that you'll need to knife-parry at just the right frame. The loop is: move through procedurally assembled corridors, kill everything, survive to the end. What makes it click is the rhythm quicktequila has tuned between the forward flow of strafing and shooting and the sudden, full-stop freeze of a parry window. Those quick-time deflections break your stride just enough to demand real attention, which is exactly the point. The level structure is worth understanding before you buy. There is, effectively, one level. It regenerates fresh from roughly 300 pre-designed corridor segments each day, resets on a daily timer, and posts your run to a global leaderboard. A single clear takes somewhere between ten and thirty minutes depending on how many times the frog-things punt you back to the start. The game openly discourages long sessions, the developer has even baked in a rest-break prompt, and the whole design philosophy is oriented around a daily check-in rather than a multi-hour grind. If you're the kind of player who wants a content ladder to climb, TAMASHIKA will frustrate you. There are no unlockable weapons, no progression tree, no story, and only a scatter of achievements named after Hindu meditation concepts like Samadhi that hint at depths the game keeps to itself. The audiovisual layer is where the handcraft shows most clearly. Hand-drawn animations coat every surface, katakana and kanji flash across the screen in bursts you're not quite meant to read, and the motion blur sits at a level that genuinely earns the epilepsy warning displayed before the first level loads. The soundtrack leans into breakcore and drum-and-bass, loud and rhythmically precise, the kind of music that syncs your inputs to the beat without asking your permission. It's the right soundtrack for a game this interested in flow states. The pixel art and warping shaders are deliberately hyper-real rather than nostalgic, an ode to retro constraints filtered through something closer to LSD Dream Emulator than Quake. The honest criticism is scope. Critics and Steam reviewers alike have flagged that the brevity, however intentional, leaves the mechanical strengths without enough room to breathe. The daily leaderboard gives a reason to return, and post-launch updates have added new tracks and a new dosage option for toned-down visuals, with a new mode apparently still in development. Whether that future content arrives quickly enough to justify the price before the novelty wears thin is the real gamble. For players already drawn to Post Void or ULTRAKILL's more meditative corners, the tight controls and soundscape alone will carry the daily ritual. For everyone else, it's a genuinely beautiful ten-minute object that may not hold you past the first week. Kai, Scout Team

TAMASHIKA

TAMASHIKA

10 abr 2026quicktequilaEDGLRD
GamerScout opina

A psychedelic corridor shooter that fits inside your lunch break and rewires your brain while it's there. Approach with curiosity and a slightly empty stomach.

PCXbox
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €12.28

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Acerca de TAMASHIKA

I put about two hours into TAMASHIKA before I realized I'd been holding my breath. Not from tension exactly, but from the kind of concentrated attention you only find in very small, very deliberate games. quicktequila, the one-person studio behind the Lovely Planet series, has made something genuinely strange here: a first-person shooter that behaves more like a meditative ritual than a power fantasy. The mechanical skeleton is almost confrontationally spare. You get a semi-automatic pistol to shoot and a tanto blade to deflect. That's the full toolkit. No jumping, no gadgets stacked on gadgets, no weapon wheel to agonize over. Enemies are squat, armless green creatures that come at you with melee swipes, ranged ball attacks, or guns of their own that you'll need to knife-parry at just the right frame. The loop is: move through procedurally assembled corridors, kill everything, survive to the end. What makes it click is the rhythm quicktequila has tuned between the forward flow of strafing and shooting and the sudden, full-stop freeze of a parry window. Those quick-time deflections break your stride just enough to demand real attention, which is exactly the point. The level structure is worth understanding before you buy. There is, effectively, one level. It regenerates fresh from roughly 300 pre-designed corridor segments each day, resets on a daily timer, and posts your run to a global leaderboard. A single clear takes somewhere between ten and thirty minutes depending on how many times the frog-things punt you back to the start. The game openly discourages long sessions, the developer has even baked in a rest-break prompt, and the whole design philosophy is oriented around a daily check-in rather than a multi-hour grind. If you're the kind of player who wants a content ladder to climb, TAMASHIKA will frustrate you. There are no unlockable weapons, no progression tree, no story, and only a scatter of achievements named after Hindu meditation concepts like Samadhi that hint at depths the game keeps to itself. The audiovisual layer is where the handcraft shows most clearly. Hand-drawn animations coat every surface, katakana and kanji flash across the screen in bursts you're not quite meant to read, and the motion blur sits at a level that genuinely earns the epilepsy warning displayed before the first level loads. The soundtrack leans into breakcore and drum-and-bass, loud and rhythmically precise, the kind of music that syncs your inputs to the beat without asking your permission. It's the right soundtrack for a game this interested in flow states. The pixel art and warping shaders are deliberately hyper-real rather than nostalgic, an ode to retro constraints filtered through something closer to LSD Dream Emulator than Quake. The honest criticism is scope. Critics and Steam reviewers alike have flagged that the brevity, however intentional, leaves the mechanical strengths without enough room to breathe. The daily leaderboard gives a reason to return, and post-launch updates have added new tracks and a new dosage option for toned-down visuals, with a new mode apparently still in development. Whether that future content arrives quickly enough to justify the price before the novelty wears thin is the real gamble. For players already drawn to Post Void or ULTRAKILL's more meditative corners, the tight controls and soundscape alone will carry the daily ritual. For everyone else, it's a genuinely beautiful ten-minute object that may not hold you past the first week.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieBoomer ShooterDaily ChallengeParry MechanicsFlow StatePost Void-likeBreakcore SoundtrackShort SessionsLeaderboard

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
1 GB RAM
DirectX
Version 10
Storage
2 GB available space
Processor
Intel Core i3

Recomendados

OS
Windows 11
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Shader Model 5
Processor
Intel Core i5

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Información del juego

Desarrolladora
quicktequila
Distribuidora
EDGLRD
Fecha de lanzamiento
10 abr 2026

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¿En qué plataformas está disponible TAMASHIKA?

TAMASHIKA está disponible en PC, Xbox.

¿Cuándo se lanzó TAMASHIKA?

TAMASHIKA se lanzó el 10 de abril de 2026.

¿Quién desarrolló TAMASHIKA?

TAMASHIKA fue desarrollado por quicktequila y publicado por EDGLRD.