Compara los precios de Takorita Meets Fries en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por ROSEVERTE. Publicado por ROSEVERTE. Lanzado el 30/9/2020. Disponible en PC, Mac, Linux, Xbox. Géneros: Adventure, Casual, Indie.

An underwater princess who has never tasted a french fry is either the most charming VN premise ROSEVERTE could have dreamed up, or a one-joke story that outstays its welcome at barely an hour long. The answer, honestly, is both.

I have a soft spot for small developers who build an entire world around a single absurd idea and commit to it fully, and ROSEVERTE's Takorita Meets Fries is exactly that kind of project. The premise is a mermaid princess, bored of a diet of soup and seaweed, sneaking to the surface with her mute bodyguard Mer to discover the greatest food humanity has ever produced. That's the whole engine. There are no twists, no villains worth fearing, no dark turns. What you get is a brightly animated visual novel that reads more like a picture book someone genuinely loved making than a game designed to compete with anything. Structurally, the game is built around four routes and three main endings, plus a bonus epilogue that unlocks after you've seen the others. The branching happens at two dialogue choice points, both arriving fairly late into the runtime. Each path leads Takorita and her rotating cast of surface-dwellers, including the onesie-wearing Dino and a chef named Ina, toward a different variation on the french fry. Mushroom seasoning. Something earthy. Some other topping that sends everyone into theatrical rapture. The reactions across all three endings are more or less identical in emotional weight, which reviewers have noted repeatedly: the choices feel like flavor variations rather than story divergence. If you go in hoping for meaningful narrative consequences, you will be let down. If you go in hoping to spend about twenty minutes per route in the company of cheerful anime characters who cannot stop being enthusiastic about potatoes, you will be exactly the right audience. The craft here is warm and visible. The character sprites are animated with genuine care, and Mer's entire communication style relies on expressive body language since he cannot speak on land, which is a small but delightful touch that reviewers across the board found charming. The menu is designed to look like a box of fries. The interfaces bounce. The art style sits somewhere between shoujo manga and crayon illustration, bright and deliberate, though a handful of critics found the crayon-texture effect a bit rough. The English translation, ported from Japanese, carries some stiltedness in certain lines, enough that you occasionally have to re-read a sentence to catch the meaning. It does not break the experience but it is present. Where Takorita Meets Fries genuinely struggles is the question of what it is for. The humor leans silly and physical, with a recurring crying gag that wears thin by the second route. The light romance threads, which include yuri and BL-adjacent moments, are gestures rather than commitments. Every conflict resolves within seconds. Every ending is a happy one. There is something almost aggressively wholesome about all of it, which the game pulls off mostly because Takorita herself carries so much forward momentum as a character. Her enthusiasm is contagious, but the supporting cast doesn't get enough room to breathe or complicate things. For achievement hunters, the full completion across all routes and the epilogue can be done in roughly an hour, possibly less if you know where the branch points are. For everyone else, the total runtime sits around an hour to ninety minutes of genuine reading. A story this short needs to know when to end, and Takorita almost gets there, though the finale arrives so abruptly that a few reviewers described it as feeling like a prologue to something larger. Maybe that's the point. Maybe the fry journey continues. As a piece of intentional handmade silliness from a solo developer who clearly loves both anime and fried food, it has a specific warmth that I find hard to argue with, even when the seams show. Kai, Scout Team

Takorita Meets Fries

Takorita Meets Fries

30 sept 2020ROSEVERTE
GamerScout opina

An underwater princess who has never tasted a french fry is either the most charming VN premise ROSEVERTE could have dreamed up, or a one-joke story that outstays its welcome at barely an hour long. The answer, honestly, is both.

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Acerca de Takorita Meets Fries

I have a soft spot for small developers who build an entire world around a single absurd idea and commit to it fully, and ROSEVERTE's Takorita Meets Fries is exactly that kind of project. The premise is a mermaid princess, bored of a diet of soup and seaweed, sneaking to the surface with her mute bodyguard Mer to discover the greatest food humanity has ever produced. That's the whole engine. There are no twists, no villains worth fearing, no dark turns. What you get is a brightly animated visual novel that reads more like a picture book someone genuinely loved making than a game designed to compete with anything. Structurally, the game is built around four routes and three main endings, plus a bonus epilogue that unlocks after you've seen the others. The branching happens at two dialogue choice points, both arriving fairly late into the runtime. Each path leads Takorita and her rotating cast of surface-dwellers, including the onesie-wearing Dino and a chef named Ina, toward a different variation on the french fry. Mushroom seasoning. Something earthy. Some other topping that sends everyone into theatrical rapture. The reactions across all three endings are more or less identical in emotional weight, which reviewers have noted repeatedly: the choices feel like flavor variations rather than story divergence. If you go in hoping for meaningful narrative consequences, you will be let down. If you go in hoping to spend about twenty minutes per route in the company of cheerful anime characters who cannot stop being enthusiastic about potatoes, you will be exactly the right audience. The craft here is warm and visible. The character sprites are animated with genuine care, and Mer's entire communication style relies on expressive body language since he cannot speak on land, which is a small but delightful touch that reviewers across the board found charming. The menu is designed to look like a box of fries. The interfaces bounce. The art style sits somewhere between shoujo manga and crayon illustration, bright and deliberate, though a handful of critics found the crayon-texture effect a bit rough. The English translation, ported from Japanese, carries some stiltedness in certain lines, enough that you occasionally have to re-read a sentence to catch the meaning. It does not break the experience but it is present. Where Takorita Meets Fries genuinely struggles is the question of what it is for. The humor leans silly and physical, with a recurring crying gag that wears thin by the second route. The light romance threads, which include yuri and BL-adjacent moments, are gestures rather than commitments. Every conflict resolves within seconds. Every ending is a happy one. There is something almost aggressively wholesome about all of it, which the game pulls off mostly because Takorita herself carries so much forward momentum as a character. Her enthusiasm is contagious, but the supporting cast doesn't get enough room to breathe or complicate things. For achievement hunters, the full completion across all routes and the epilogue can be done in roughly an hour, possibly less if you know where the branch points are. For everyone else, the total runtime sits around an hour to ninety minutes of genuine reading. A story this short needs to know when to end, and Takorita almost gets there, though the finale arrives so abruptly that a few reviewers described it as feeling like a prologue to something larger. Maybe that's the point. Maybe the fry journey continues. As a piece of intentional handmade silliness from a solo developer who clearly loves both anime and fried food, it has a specific warmth that I find hard to argue with, even when the seams show.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Visual NovelMultiple EndingsFood ThemeAnime Art StyleWholesomeShort PlaythroughAchievement FriendlyAnimated UILight RomanceSolo Developer

Requisitos del sistema

Mínimos

OS
Win 7
Memory
1 GB RAM
Storage
200 MB available space
Processor
1 Ghz

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
ROSEVERTE
Distribuidora
ROSEVERTE
Fecha de lanzamiento
30 sept 2020

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¿En qué plataformas está disponible Takorita Meets Fries?

Takorita Meets Fries está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Takorita Meets Fries?

Takorita Meets Fries se lanzó el 30 de septiembre de 2020.

¿Quién desarrolló Takorita Meets Fries?

Takorita Meets Fries fue desarrollado por ROSEVERTE.