Compara los precios de Tabletop Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Berserk Games. Publicado por Berserk Games. Lanzado el 5/6/2015. Disponible en PC, Mac, Linux. Géneros: Casual, Indie, RPG, Simulation, Strategy.

Every board game you own, every one you've ever wanted to try, and a physics sandbox that lets you flip the table when you lose - all in one purchase that your whole friend group only needs one copy of to host.

I've spent more hours in Tabletop Simulator setting up game rooms than I have actually finishing matches, and honestly that's a feature, not a bug. This is not a game in the traditional sense - it's a physics-driven virtual table that hands you pieces, cards, dice, and tokens and trusts you to know the rules. That distinction matters enormously for setting expectations. There is no rules enforcement engine here. Nobody gets a pop-up saying they moved illegally in Chess or drew too many cards in a custom co-op dungeon crawler. What you get instead is a sandbox where up to ten players can sit around a virtual table, shuffle and deal real card physics, roll dice that actually scatter across the felt, import 3D models, write Lua scripts to automate game logic, and yes, literally flip the table when things go sideways. The Workshop ecosystem is where this purchase either earns its price or becomes a spreadsheet of disappointment, depending on your expectations. The community has built implementations of everything from Wingspan and Carcassonne to Warhammer 40K miniature battles with properly scaled models, and X-Wing Unified modules with automated movement and squad builders baked in. The mod library is vast. It is also uneven - some implementations are polished labors of love, others are barely functional save files somebody uploaded and abandoned. DMCA takedowns have thinned out certain corners of the Workshop over the years, so do not assume that a specific copyrighted title will be there waiting for you. Officially licensed DLC packs exist for those titles the developer has partnered with, and crucially, only the host needs to own a DLC for everyone at the table to play it. The learning curve for newcomers is real but manageable. The simulator ships with a tutorial that covers camera controls, object manipulation, and basic hosting. The interface is clunky in spots - loading a mod for the first time pulls assets from the cloud, and heavier mods with thousands of objects can genuinely stress mid-range hardware. Controls take an hour or two to become muscle memory, especially when stacking and rotating small tokens precisely. None of this is insurmountable, but players who expect to load in and immediately start a clean game of Pandemic with strangers will hit friction. Players who arrive ready to tinker will be at home within a session. The built-in RPG kit with tokens, terrain tiles, and miniature support also makes it a serviceable virtual tabletop for tabletop RPG groups, a legitimate alternative to dedicated VTT software for groups that prefer physical-feeling piece manipulation over character sheet automation. The active Tabletop Simulator 2.0 overhaul roadmap signals that Berserk Games is still investing in the platform, with networking improvements shipping in recent updates. VR support via both HTC Vive and Oculus hardware adds a genuinely novel dimension, and non-VR players can share the same session with VR users without any lobby separation. For strategy and simulation fans specifically, the ceiling here is high - the Lua scripting layer means complex turn-order automation, card draw logic, and fog-of-war implementations are all achievable by motivated modders, and many of the best Workshop mods already deliver exactly that. The honest caveat is that the depth of your experience scales directly with how much effort you or the broader community puts into each game implementation. Out of the box, Tabletop Simulator is a blank table. What you build on it, and who you invite, determines whether it becomes a permanent fixture in your gaming rotation. Diego, Scout Team

Tabletop Simulator

Tabletop Simulator

5 jun 2015Berserk Games
GamerScout opina

Every board game you own, every one you've ever wanted to try, and a physics sandbox that lets you flip the table when you lose - all in one purchase that your whole friend group only needs one copy of to host.

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Mínimo histórico: €3.01

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I've spent more hours in Tabletop Simulator setting up game rooms than I have actually finishing matches, and honestly that's a feature, not a bug. This is not a game in the traditional sense - it's a physics-driven virtual table that hands you pieces, cards, dice, and tokens and trusts you to know the rules. That distinction matters enormously for setting expectations. There is no rules enforcement engine here. Nobody gets a pop-up saying they moved illegally in Chess or drew too many cards in a custom co-op dungeon crawler. What you get instead is a sandbox where up to ten players can sit around a virtual table, shuffle and deal real card physics, roll dice that actually scatter across the felt, import 3D models, write Lua scripts to automate game logic, and yes, literally flip the table when things go sideways. The Workshop ecosystem is where this purchase either earns its price or becomes a spreadsheet of disappointment, depending on your expectations. The community has built implementations of everything from Wingspan and Carcassonne to Warhammer 40K miniature battles with properly scaled models, and X-Wing Unified modules with automated movement and squad builders baked in. The mod library is vast. It is also uneven - some implementations are polished labors of love, others are barely functional save files somebody uploaded and abandoned. DMCA takedowns have thinned out certain corners of the Workshop over the years, so do not assume that a specific copyrighted title will be there waiting for you. Officially licensed DLC packs exist for those titles the developer has partnered with, and crucially, only the host needs to own a DLC for everyone at the table to play it. The learning curve for newcomers is real but manageable. The simulator ships with a tutorial that covers camera controls, object manipulation, and basic hosting. The interface is clunky in spots - loading a mod for the first time pulls assets from the cloud, and heavier mods with thousands of objects can genuinely stress mid-range hardware. Controls take an hour or two to become muscle memory, especially when stacking and rotating small tokens precisely. None of this is insurmountable, but players who expect to load in and immediately start a clean game of Pandemic with strangers will hit friction. Players who arrive ready to tinker will be at home within a session. The built-in RPG kit with tokens, terrain tiles, and miniature support also makes it a serviceable virtual tabletop for tabletop RPG groups, a legitimate alternative to dedicated VTT software for groups that prefer physical-feeling piece manipulation over character sheet automation. The active Tabletop Simulator 2.0 overhaul roadmap signals that Berserk Games is still investing in the platform, with networking improvements shipping in recent updates. VR support via both HTC Vive and Oculus hardware adds a genuinely novel dimension, and non-VR players can share the same session with VR users without any lobby separation. For strategy and simulation fans specifically, the ceiling here is high - the Lua scripting layer means complex turn-order automation, card draw logic, and fog-of-war implementations are all achievable by motivated modders, and many of the best Workshop mods already deliver exactly that. The honest caveat is that the depth of your experience scales directly with how much effort you or the broader community puts into each game implementation. Out of the box, Tabletop Simulator is a blank table. What you build on it, and who you invite, determines whether it becomes a permanent fixture in your gaming rotation.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

Single-playerMulti-playerPvPOnline PvPShared/Split Screen PvPCo-opOnline Co-opShared/Split Screen Co-opShared/Split ScreenCross-Platform MultiplayerSteam AchievementsFull controller supportTracked Controller SupportVR SupportedSteam Trading CardsSteam WorkshopSteam CloudIncludes level editorRemote Play TogetherFamily SharingPhysics SandboxVirtual Board GameLua ScriptingVTTWorkshop-DependentGame PrototypingVR CompatibleHost-Only DLC

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Graphics
Integrated
Network
Broadband Internet connection Hard Drive: 1 GB available space

Recomendados

Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Berserk Games
Distribuidora
Berserk Games
Fecha de lanzamiento
5 jun 2015

Modos de juego

singleplayer
multiplayer
coop
online coop
local coop
Cooperativo en línea
Cooperativo local

Idiomas

Subtítulos (1)
English

Características

AchievementsController SupportCloud Saves

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¿En qué plataformas está disponible Tabletop Simulator?

Tabletop Simulator está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Tabletop Simulator?

Tabletop Simulator se lanzó el 5 de junio de 2015.

¿Quién desarrolló Tabletop Simulator?

Tabletop Simulator fue desarrollado por Berserk Games.