Compara los precios de Syder Arcade en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Studio Evil. Publicado por Studio Evil. Lanzado el 24/10/2013. Disponible en PC, Mac, Linux. Géneros: Action, Indie. Puntuación Metacritic: 76/100.

Pure skill, zero grinding, maximum alien carnage: Syder Arcade is the shmup that Amiga kids have been quietly telling each other about since 2013.

I have a soft spot for the games that studios make when they have something to prove, and Syder Arcade is exactly that kind of first release. Studio Evil stripped out every modern crutch - no upgrade trees, no coin-fuelled continues, no hand-holding - and handed you a free-scrolling, bi-directional space shooter that asks one question: are you good enough? The answer, at least early on, is probably no, and that sting is completely intentional. The setup is lean but considered. You pick from a small roster of ships before each mission, each representing a genuine trade-off between armour and speed - the heavyweight Mule soaks punishment but corners like a barge, while lighter craft dart across the screen and die to a stiff breeze. The battlefield scrolls in both directions, Defender-style, so you are flipping your ship left and right as enemy waves attack from both fronts. A radar gives you a heads-up on what is incoming, enemies drop weapon pickups that cycle through primary-fire upgrades, and a charge gauge fills as you destroy things until your ship's special weapon is ready to detonate across a crowded screen. Six campaign missions and a Survival mode round out the content. That sounds thin, and reviewers have been honest that it is thin - the campaign clears in a few hours, and the single Survival stage could use more variety. What keeps people coming back is the leaderboard chase and the four difficulty settings, which escalate from accessible right up to Pure mode, a setting that layers in extra projectiles and punishing lethality until the screen starts to feel genuinely hostile. Visually the game punches above its indie budget. Backgrounds range from asteroid fields to gas giant vistas, rendered in a 2.5D style that still looks confident today. The retro graphics filter suite is a quiet delight - C64 scanlines, ZX Spectrum colour clash, Amiga-era palettes - applied from the main menu as a cosmetic toggle rather than a gimmick. The Amiga-style soundtrack keeps pace with the action without ever demanding your full attention, which is exactly what a good shmup score should do. What the audio does not do is linger in memory; it serves the game rather than defining it, which is a small missed opportunity for a project so consciously nostalgic. The real friction point is content scarcity. Six missions is the right number to avoid overstaying the welcome, but the levels do not vary their structure dramatically enough to feel like six distinct ideas. Some reviewers found that heavier enemies soak too many bullets without satisfying feedback, and the final level's tunnel sequences expose a slight awkwardness in the horizontal speed boost mechanic. None of this breaks the game - it just means Syder Arcade is best understood as a score-attack vehicle rather than a campaign experience. If you arrive expecting a short, punishing shmup with online leaderboards and a genuine old-school soul, it delivers cleanly. If you want fifty hours of content, look elsewhere. Worth noting: Studio Evil eventually built on this foundation with Syder Reloaded, a full remaster with expanded ships and a revised scoring system, so buyers of the original now exist in interesting company. Kai, Scout Team

Syder Arcade

Syder Arcade

24 oct 2013Studio Evil
GamerScout opina

Pure skill, zero grinding, maximum alien carnage: Syder Arcade is the shmup that Amiga kids have been quietly telling each other about since 2013.

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Mínimo histórico: €0.88

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Acerca de Syder Arcade

I have a soft spot for the games that studios make when they have something to prove, and Syder Arcade is exactly that kind of first release. Studio Evil stripped out every modern crutch - no upgrade trees, no coin-fuelled continues, no hand-holding - and handed you a free-scrolling, bi-directional space shooter that asks one question: are you good enough? The answer, at least early on, is probably no, and that sting is completely intentional. The setup is lean but considered. You pick from a small roster of ships before each mission, each representing a genuine trade-off between armour and speed - the heavyweight Mule soaks punishment but corners like a barge, while lighter craft dart across the screen and die to a stiff breeze. The battlefield scrolls in both directions, Defender-style, so you are flipping your ship left and right as enemy waves attack from both fronts. A radar gives you a heads-up on what is incoming, enemies drop weapon pickups that cycle through primary-fire upgrades, and a charge gauge fills as you destroy things until your ship's special weapon is ready to detonate across a crowded screen. Six campaign missions and a Survival mode round out the content. That sounds thin, and reviewers have been honest that it is thin - the campaign clears in a few hours, and the single Survival stage could use more variety. What keeps people coming back is the leaderboard chase and the four difficulty settings, which escalate from accessible right up to Pure mode, a setting that layers in extra projectiles and punishing lethality until the screen starts to feel genuinely hostile. Visually the game punches above its indie budget. Backgrounds range from asteroid fields to gas giant vistas, rendered in a 2.5D style that still looks confident today. The retro graphics filter suite is a quiet delight - C64 scanlines, ZX Spectrum colour clash, Amiga-era palettes - applied from the main menu as a cosmetic toggle rather than a gimmick. The Amiga-style soundtrack keeps pace with the action without ever demanding your full attention, which is exactly what a good shmup score should do. What the audio does not do is linger in memory; it serves the game rather than defining it, which is a small missed opportunity for a project so consciously nostalgic. The real friction point is content scarcity. Six missions is the right number to avoid overstaying the welcome, but the levels do not vary their structure dramatically enough to feel like six distinct ideas. Some reviewers found that heavier enemies soak too many bullets without satisfying feedback, and the final level's tunnel sequences expose a slight awkwardness in the horizontal speed boost mechanic. None of this breaks the game - it just means Syder Arcade is best understood as a score-attack vehicle rather than a campaign experience. If you arrive expecting a short, punishing shmup with online leaderboards and a genuine old-school soul, it delivers cleanly. If you want fifty hours of content, look elsewhere. Worth noting: Studio Evil eventually built on this foundation with Syder Reloaded, a full remaster with expanded ships and a revised scoring system, so buyers of the original now exist in interesting company.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:aaaShmupBi-Directional ScrollingScore AttackRetro FiltersBullet-Hell-LiteLeaderboard ChaseSkill-BasedArcade Faithful

Requisitos del sistema

Mínimos

OS
Windows XP Service Pack 3
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics)
Processor
Pentium D, 3GHz or equivalent
Sound Card
Any sound card

Recomendados

OS
Windows 7
Memory
3 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
ATI or NVidia card w/ 1024 MB RAM (Not recommended for Intel integrated graphics)
Processor
Core 2 Duo 2GHz or equivalent
Sound Card
Any sound card

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Studio Evil
Distribuidora
Studio Evil
Fecha de lanzamiento
24 oct 2013

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¿En qué plataformas está disponible Syder Arcade?

Syder Arcade está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Syder Arcade?

Syder Arcade se lanzó el 24 de octubre de 2013.

¿Quién desarrolló Syder Arcade?

Syder Arcade fue desarrollado por Studio Evil.

¿Merece la pena comprar Syder Arcade?

Syder Arcade tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.