Compara los precios de Syberia 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Microids. Publicado por Microids. Lanzado el 19/5/2011. Disponible en PC, Nintendo Switch. Géneros: Adventure. Puntuación Metacritic: 80/100.

Finish what the first Syberia started: Kate Walker's dreamlike trek into the frozen Russian wilderness is the payoff the original spent hours building toward, and it lands hard if you let it.

I went into Syberia 2 expecting a comfortable repeat of the first game, and for the most part that is exactly what it delivers, which is simultaneously its greatest strength and its most honest flaw. This is a direct continuation, not a fresh start. The story picks up mid-scene aboard Hans Voralberg's clockwork train, rolls through the frontier town of Romansburg, pushes past a clifftop monastery filled with secretive monks, and eventually drops Kate Walker into an underground village of the Youkol, an indigenous people the first game only hinted at. If Syberia was setup, this is the resolution, and the closing act earns the emotional weight it is reaching for. The point-and-click mechanics are identical to the original: left-click to walk, double-click to run, right-click to open inventory, hotspots light up when something is interactive. There is no way to die or permanently get stuck, which keeps the pacing from derailing completely. Microids clearly listened to complaints that the first game's puzzles were too thin, because Syberia 2 noticeably broadens the puzzle variety. Alongside the expected inventory-combination tasks you will also find logic-based mechanical puzzles that sit closer to Myst territory, and the overall playtime runs roughly double that of its predecessor. The bad news is that this expanded ambition comes with some genuinely cryptic low points: a puzzle involving a church mural with no readable clue, another where a bear will only accept a specific type of salmon, and a few Myst-style mechanisms where clicking randomly is a legitimate strategy. The line between satisfying and arbitrary shifts without much warning. The environments shift from snow-dusted Eastern European architecture to deep Siberian wilderness, and the art holds up with wide panoramic backgrounds and detailed interiors. Dynamic shadows and water-reflection effects were added over the original engine. The orchestrated score is restrained in the right places, leaning on ambient wilderness sound in outdoor sections and saving musical payoff for key story moments. Voice acting is competent in the English dub, though some dialogue exchanges feel flat when Kate loops back to ask characters about things she already resolved. A subplot involving her New York law firm sending a private detective after her generates a few cutscenes but never integrates meaningfully into the main action. The backtracking is real and it is the game's most persistent friction point. Some puzzle triggers are invisible until you have exhausted every dialogue option with every character in a location, and with no in-game map, retracing your steps through the larger areas gets tedious. There are also reported compatibility quirks with modern PCs that may require a desktop resolution adjustment before the game runs cleanly. Neither issue is a dealbreaker, but they are the kind of friction that will test patience in players who did not grow up with the genre's conventions. If you finished the original Syberia and felt something during its ending, this game belongs in your queue. It is not the place to start the series, the emotional payoff is entirely dependent on the relationship built in the first game, but for returning players the conclusion it delivers to Hans and Kate's journey is genuinely moving in its quieter moments. Adventure veterans who can tolerate the occasional puzzle that defies logic will find a well-crafted, atmospheric chapter that closes its story with more grace than most sequels manage. Alex, Scout Team

Syberia 2

Syberia 2

19 may 2011Microids
GamerScout opina

Finish what the first Syberia started: Kate Walker's dreamlike trek into the frozen Russian wilderness is the payoff the original spent hours building toward, and it lands hard if you let it.

PCNintendo Switch
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €0.71

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Acerca de Syberia 2

I went into Syberia 2 expecting a comfortable repeat of the first game, and for the most part that is exactly what it delivers, which is simultaneously its greatest strength and its most honest flaw. This is a direct continuation, not a fresh start. The story picks up mid-scene aboard Hans Voralberg's clockwork train, rolls through the frontier town of Romansburg, pushes past a clifftop monastery filled with secretive monks, and eventually drops Kate Walker into an underground village of the Youkol, an indigenous people the first game only hinted at. If Syberia was setup, this is the resolution, and the closing act earns the emotional weight it is reaching for. The point-and-click mechanics are identical to the original: left-click to walk, double-click to run, right-click to open inventory, hotspots light up when something is interactive. There is no way to die or permanently get stuck, which keeps the pacing from derailing completely. Microids clearly listened to complaints that the first game's puzzles were too thin, because Syberia 2 noticeably broadens the puzzle variety. Alongside the expected inventory-combination tasks you will also find logic-based mechanical puzzles that sit closer to Myst territory, and the overall playtime runs roughly double that of its predecessor. The bad news is that this expanded ambition comes with some genuinely cryptic low points: a puzzle involving a church mural with no readable clue, another where a bear will only accept a specific type of salmon, and a few Myst-style mechanisms where clicking randomly is a legitimate strategy. The line between satisfying and arbitrary shifts without much warning. The environments shift from snow-dusted Eastern European architecture to deep Siberian wilderness, and the art holds up with wide panoramic backgrounds and detailed interiors. Dynamic shadows and water-reflection effects were added over the original engine. The orchestrated score is restrained in the right places, leaning on ambient wilderness sound in outdoor sections and saving musical payoff for key story moments. Voice acting is competent in the English dub, though some dialogue exchanges feel flat when Kate loops back to ask characters about things she already resolved. A subplot involving her New York law firm sending a private detective after her generates a few cutscenes but never integrates meaningfully into the main action. The backtracking is real and it is the game's most persistent friction point. Some puzzle triggers are invisible until you have exhausted every dialogue option with every character in a location, and with no in-game map, retracing your steps through the larger areas gets tedious. There are also reported compatibility quirks with modern PCs that may require a desktop resolution adjustment before the game runs cleanly. Neither issue is a dealbreaker, but they are the kind of friction that will test patience in players who did not grow up with the genre's conventions. If you finished the original Syberia and felt something during its ending, this game belongs in your queue. It is not the place to start the series, the emotional payoff is entirely dependent on the relationship built in the first game, but for returning players the conclusion it delivers to Hans and Kate's journey is genuinely moving in its quieter moments. Adventure veterans who can tolerate the occasional puzzle that defies logic will find a well-crafted, atmospheric chapter that closes its story with more grace than most sequels manage.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamPoint-and-ClickAtmospheric PuzzlesLinear NarrativeNo-Fail DesignInventory PuzzlesLogic PuzzlesDialogue-DrivenSingle PlaythroughClassic Adventure

Requisitos del sistema

Mínimos

Processor
1.5GHz CPU
Memory
512MB Hard Disk Space: 1.5GB Video Card: DirectX compatible graphics card with 128 MB memory DirectX®: 9.0c Sound: Sound card with DirectX 9.0c support

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Reseñas y valoraciones

Metacritic
80
Steam
86%(3,016)

Información del juego

Desarrolladora
Microids
Distribuidora
Microids
Fecha de lanzamiento
19 may 2011

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¿En qué plataformas está disponible Syberia 2?

Syberia 2 está disponible en PC, Nintendo Switch.

¿Cuándo se lanzó Syberia 2?

Syberia 2 se lanzó el 19 de mayo de 2011.

¿Quién desarrolló Syberia 2?

Syberia 2 fue desarrollado por Microids.

¿Merece la pena comprar Syberia 2?

Syberia 2 tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.