Compara los precios de Survivors of the Plague en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mol Cruir Games. Publicado por Mol Cruir Games. Lanzado el 4/8/2023. Disponible en PC. Géneros: Action, Adventure, Indie.

A budget-priced Vampire Survivors clone wearing a dark medieval plague skin - honest about what it is, but thin on reasons to pick it over the genre's heavier hitters.

I want to root for Survivors of the Plague. There is something quietly admirable about a solo-or-micro indie developer dropping a 2D action roguelike into a genre crowded with loud, well-funded entries, setting it in a dark medieval world choked by the Scarlet Death, and asking almost nothing for the privilege of trying it. That scrappy underdog energy is real. The problem is that good intentions only carry a game so far before the actual design has to do the work. At its core, this is a horde-survival roguelike in the mold of Vampire Survivors. You pick from a roster of characters - including classes that lean into distinct stat profiles - and then survive escalating waves of infected enemies while collecting upgrades and weapon combinations between rounds. The loop is familiar by design: hold a direction, watch numbers grow, chase build synergies. The Scarlet Plague theming gives it a dark fantasy medieval coat - demons, zombies, and plague-touched creatures fill the arenas - and there is an adventure layer promising rescueable survivors, scattered cure ingredients, and mysteries to unravel across inhospitable locations. On paper, the scope is genuinely ambitious for a tiny studio. In practice, the experience is rougher than its ambitions suggest. The visual presentation mixes pixel sprites of noticeably different resolutions, which creates an inconsistent aesthetic that can feel less like intentional retro charm and more like a resource constraint the developer acknowledged themselves during the game's development. The difficulty curve appears steep from the earliest moments, which some players will find energising and others will find punishing without clear feedback on why a run failed. The quest system adds a layer beyond raw survival - tracking objectives mid-run and chasing ingredient hunts gives the loops a bit more texture than pure wave-clearing - but the overall content depth is thin compared to the genre titans it is rubbing shoulders with. Three user reviews after nearly two years on Steam tells its own quiet story. Who is this actually for? Genuinely: players who want a low-stakes entry point into the horde-survivor format, who do not need the genre's most polished execution, and who find something meaningful in supporting a tiny independent project. The controller support is solid, the achievements give short-session players something to chase, and the dark fantasy skin - plague-ridden wastelands, cursed enemies, a world tipping toward extinction - does carry its own modest atmosphere. I respect the craft of making anything at all. But if you have already put hours into Vampire Survivors or any of its more refined successors, Survivors of the Plague will feel like a step sideways into rougher terrain rather than a new destination worth spending time in. Kai, Scout Team

Survivors of the Plague

Survivors of the Plague

4 ago 2023Mol Cruir Games
GamerScout opina

A budget-priced Vampire Survivors clone wearing a dark medieval plague skin - honest about what it is, but thin on reasons to pick it over the genre's heavier hitters.

PC
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Mínimo histórico: €1.87

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I want to root for Survivors of the Plague. There is something quietly admirable about a solo-or-micro indie developer dropping a 2D action roguelike into a genre crowded with loud, well-funded entries, setting it in a dark medieval world choked by the Scarlet Death, and asking almost nothing for the privilege of trying it. That scrappy underdog energy is real. The problem is that good intentions only carry a game so far before the actual design has to do the work. At its core, this is a horde-survival roguelike in the mold of Vampire Survivors. You pick from a roster of characters - including classes that lean into distinct stat profiles - and then survive escalating waves of infected enemies while collecting upgrades and weapon combinations between rounds. The loop is familiar by design: hold a direction, watch numbers grow, chase build synergies. The Scarlet Plague theming gives it a dark fantasy medieval coat - demons, zombies, and plague-touched creatures fill the arenas - and there is an adventure layer promising rescueable survivors, scattered cure ingredients, and mysteries to unravel across inhospitable locations. On paper, the scope is genuinely ambitious for a tiny studio. In practice, the experience is rougher than its ambitions suggest. The visual presentation mixes pixel sprites of noticeably different resolutions, which creates an inconsistent aesthetic that can feel less like intentional retro charm and more like a resource constraint the developer acknowledged themselves during the game's development. The difficulty curve appears steep from the earliest moments, which some players will find energising and others will find punishing without clear feedback on why a run failed. The quest system adds a layer beyond raw survival - tracking objectives mid-run and chasing ingredient hunts gives the loops a bit more texture than pure wave-clearing - but the overall content depth is thin compared to the genre titans it is rubbing shoulders with. Three user reviews after nearly two years on Steam tells its own quiet story. Who is this actually for? Genuinely: players who want a low-stakes entry point into the horde-survivor format, who do not need the genre's most polished execution, and who find something meaningful in supporting a tiny independent project. The controller support is solid, the achievements give short-session players something to chase, and the dark fantasy skin - plague-ridden wastelands, cursed enemies, a world tipping toward extinction - does carry its own modest atmosphere. I respect the craft of making anything at all. But if you have already put hours into Vampire Survivors or any of its more refined successors, Survivors of the Plague will feel like a step sideways into rougher terrain rather than a new destination worth spending time in.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Horde SurvivalDark Fantasy SettingCharacter ClassesQuest LayerBudget IndieScarlet Plague ThemeWeapon Synergies

Requisitos del sistema

Mínimos

OS
Windows 10/11
Memory
8 GB RAM
Storage
700 MB available space
Graphics
Nvidia GTX 1050 or Radeon equivalent
Processor
i3 or AMD equivalent

Recomendados

OS
Windows 10/11
Memory
16 GB RAM
Storage
700 MB available space
Graphics
Nvidia GTX 1060 Ti or Radeon equivalent
Processor
i5 or AMD equivalent

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Información del juego

Desarrolladora
Mol Cruir Games
Distribuidora
Mol Cruir Games
Fecha de lanzamiento
4 ago 2023

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¿En qué plataformas está disponible Survivors of the Plague?

Survivors of the Plague está disponible en PC.

¿Cuándo se lanzó Survivors of the Plague?

Survivors of the Plague se lanzó el 4 de agosto de 2023.

¿Quién desarrolló Survivors of the Plague?

Survivors of the Plague fue desarrollado por Mol Cruir Games.