Compara los precios de Supreme Commander en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gas Powered Games. Publicado por THQ Nordic. Lanzado el 28/9/2011. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 86/100.

A massive-scale RTS where battles span entire continents and a single unit can level a base in seconds. Industrial-strength strategy for players who think StarCraft is too small.

Supreme Commander is a real-time strategy game built around one core idea: scale. Not just big maps, but genuinely enormous ones, where zooming out from your engineer places you in what looks like a world-map view with dozens of simultaneous engagements happening across it. Developed by Gas Powered Games and set in a galaxy-spanning conflict between three factions - the United Earth Federation, the Cybran Nation, and the Aeon Illuminate - the game puts you in command of an Armored Command Unit and tasks you with winning a war that has ground on for centuries. The factions play meaningfully differently, with distinct unit rosters, tech trees, and strategic priorities that reward learning each one separately. The mechanical core is layered in a way that separates casual players from the obsessed. You build a base, manage an economy of mass and energy, research through four technology tiers, and eventually construct experimental units that can single-handedly flip a match. The Monkeylord, the Galactic Colossus, the Mavor artillery - these experimental-tier units are not just spectacle, they are legitimate strategic pivots that force both players to adapt. Economy management is where the depth lives: mass extractors, power generators, adjacency bonuses between structures, and the constant balancing act of spending resources fast enough without stalling your production lines. Players who enjoy the build-order puzzle of classic RTS games will find something here that asks for more sustained attention than most of the genre. For newcomers this might look intimidating, and honestly the tutorial is functional but not generous. It covers the basics without preparing you for mid-game economic pressure. The smarter path is to start with the UEF campaign, which eases you into the mechanics more naturally, and to lean on the skirmish mode against the AI to find your footing before multiplayer. The AI itself is competent at standard difficulty and aggressive at higher settings, though it occasionally makes poor decisions with experimental units. What it does well is maintain economic pressure and multi-front attacks, which teaches you to split attention early. The mod ecosystem, particularly around the Forged Alliance Forever community client for the expansion, has kept this game alive well past its original release window. Balance patches, new maps, and quality-of-life improvements mean the version you play today is sharper than the version that shipped. If you are buying the base game here, be aware that Supreme Commander: Forged Alliance is the version the competitive community gravitates toward. That said, the base game still holds up as a standalone experience with its full three-faction campaign and skirmish suite. Performance on modern hardware is generally solid, though very large maps with high unit counts can test older CPUs due to the simulation-heavy engine. This is a game for players who want resource management, strategic positioning, and unit composition to all matter simultaneously. It is not casual-friendly, but it is fair, and its ceiling is high enough that 200 hours in you will still be learning something. The scale alone puts it in a category few RTS games have matched since. Diego, Scout Team

Supreme Commander

Supreme Commander

28 sept 2011Gas Powered GamesTHQ Nordic
GamerScout opina

A massive-scale RTS where battles span entire continents and a single unit can level a base in seconds. Industrial-strength strategy for players who think StarCraft is too small.

PC
Steam Deck UnsupportedProtonDB Gold
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Supreme Commander is a real-time strategy game built around one core idea: scale. Not just big maps, but genuinely enormous ones, where zooming out from your engineer places you in what looks like a world-map view with dozens of simultaneous engagements happening across it. Developed by Gas Powered Games and set in a galaxy-spanning conflict between three factions - the United Earth Federation, the Cybran Nation, and the Aeon Illuminate - the game puts you in command of an Armored Command Unit and tasks you with winning a war that has ground on for centuries. The factions play meaningfully differently, with distinct unit rosters, tech trees, and strategic priorities that reward learning each one separately. The mechanical core is layered in a way that separates casual players from the obsessed. You build a base, manage an economy of mass and energy, research through four technology tiers, and eventually construct experimental units that can single-handedly flip a match. The Monkeylord, the Galactic Colossus, the Mavor artillery - these experimental-tier units are not just spectacle, they are legitimate strategic pivots that force both players to adapt. Economy management is where the depth lives: mass extractors, power generators, adjacency bonuses between structures, and the constant balancing act of spending resources fast enough without stalling your production lines. Players who enjoy the build-order puzzle of classic RTS games will find something here that asks for more sustained attention than most of the genre. For newcomers this might look intimidating, and honestly the tutorial is functional but not generous. It covers the basics without preparing you for mid-game economic pressure. The smarter path is to start with the UEF campaign, which eases you into the mechanics more naturally, and to lean on the skirmish mode against the AI to find your footing before multiplayer. The AI itself is competent at standard difficulty and aggressive at higher settings, though it occasionally makes poor decisions with experimental units. What it does well is maintain economic pressure and multi-front attacks, which teaches you to split attention early. The mod ecosystem, particularly around the Forged Alliance Forever community client for the expansion, has kept this game alive well past its original release window. Balance patches, new maps, and quality-of-life improvements mean the version you play today is sharper than the version that shipped. If you are buying the base game here, be aware that Supreme Commander: Forged Alliance is the version the competitive community gravitates toward. That said, the base game still holds up as a standalone experience with its full three-faction campaign and skirmish suite. Performance on modern hardware is generally solid, though very large maps with high unit counts can test older CPUs due to the simulation-heavy engine. This is a game for players who want resource management, strategic positioning, and unit composition to all matter simultaneously. It is not casual-friendly, but it is fair, and its ceiling is high enough that 200 hours in you will still be learning something. The scale alone puts it in a category few RTS games have matched since.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGrand-Scale RTSEconomy ManagementExperimental UnitsMulti-FactionSkirmish ModeTech TreeMod SupportCompetitive Multiplayer

Requisitos del sistema

Mínimos

Processor
3.0 GHz or better, AMD or Intel CPU
Memory
1GB RAM (XP) 1.5GB RAM (Vista / Win 7)
Graphics
256 MB VRAM with Pixel Shader 3.0 DirectX®: DirectX 9.0 Hard Drive: 4-5 GB for full inst…

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Reseñas y valoraciones

Metacritic
86
Steam
89%(3,104)

Información del juego

Desarrolladora
Gas Powered Games
Distribuidora
THQ Nordic
Fecha de lanzamiento
28 sept 2011

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¿En qué plataformas está disponible Supreme Commander?

Supreme Commander está disponible en PC.

¿Cuándo se lanzó Supreme Commander?

Supreme Commander se lanzó el 28 de septiembre de 2011.

¿Quién desarrolló Supreme Commander?

Supreme Commander fue desarrollado por Gas Powered Games y publicado por THQ Nordic.

¿Merece la pena comprar Supreme Commander?

Supreme Commander tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.