Compara los precios de Supplice en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mekworx. Publicado por Hyperstrange. Lanzado el 6/4/2023. Disponible en PC. Géneros: Action, Indie, Early Access.

Mekworx spent over a decade turning a Doom megawad into this, and every corridor of Supplice feels like craft that earned its pixel count. Worth your time if the boomer-shooter revival still has room in your heart.

I keep coming back to the fact that Supplice started its life in 2009 as an ambitious Doom mapset and only graduated into a standalone game after more than a decade of iteration. That history is not incidental detail. It is the reason the level geometry feels so intentional, why every room corner seems placed by someone who has mapped thousands of them, and why the whole thing carries the quiet confidence of people who know exactly what they are building. When you are playing a boomer shooter made by veterans of projects like Back to Saturn X and Ion Fury, the craft shows in the bones. The setup is a sci-fi riff on a very familiar premise. You play as Zorah, an engineer stranded on the terraforming colony world of Methuselah after an alien incursion pours through a jumpgate and tears the place apart. Story is delivered exclusively through readable terminals scattered across the maps, and the writing there is genuinely worthwhile. Frantic distress calls, a wry companion AI named Charon, and fragments of corporate lore piece together a world that earns the thirty seconds it asks you to stop shooting and read. It is not deep fiction. It is exactly as deep as this kind of game should be. The maps themselves do environmental storytelling too, with wreckage and detail that rewards the players who slow down to look. The arsenal is compact but considered. You start with a mining drill that doubles as a melee weapon with a shockwave alternate fire, and it remains surprisingly useful even once the triple-barreled shotgun, twin submachine guns, and a firebomb-tossing RPG open up. Each weapon has an alternate fire mode, which gives combat more decision-making than the era being homaged usually offered. The drill can be upgraded once, the only nod toward progression in what is otherwise a pure corridor-to-arena flow. The GZDoom engine underneath is pushed hard here, producing colorful, densely detailed environments that feel more Build Engine than Doom at a glance, with lush outdoor colony sections and tight interior complexes that actually read as architecture rather than abstract corridors. The heavy metal soundtrack sits comfortably in the mix, though it sits closer to background atmosphere than the in-your-face aggression some players will expect from the genre. Fair warnings exist. The maps are large and maze-like, and navigation can tip from satisfying exploration into frustrating backtracking without much warning. The in-game map helps but does not fully solve the problem. Difficulty balance in Early Access has been noted as uneven, with Normal occasionally feeling too forgiving and Hard requiring the kind of resource discipline that edges toward save-scumming territory. There is no jump mechanic, which is a deliberate and authentic choice but does narrow the design possibilities and will irritate players who came to the genre post-Quake. The Early Access scope means the episode count is still building toward its planned six-episode total, so buyers are investing in a game still growing rather than a finished product. For the right player, none of that dims what Supplice already is: a hand-crafted, deeply considered boomer shooter with genuine map artistry, a small arsenal that each feel worth firing, and a sci-fi world with more personality than the genre usually bothers to build. Its Steam rating sits at 86% positive across a few hundred reviews, which feels honest. It is not trying to redefine the form. It is trying to be an exceptional version of a specific, beloved thing, and in that it mostly succeeds. Kai, Scout Team

Supplice
ActionIndieEarly Access

Supplice

6 abr 2023MekworxHyperstrange
GamerScout opina

Mekworx spent over a decade turning a Doom megawad into this, and every corridor of Supplice feels like craft that earned its pixel count. Worth your time if the boomer-shooter revival still has room in your heart.

PC
Steam Deck PlayableProtonDB Platinum
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en N/A
Mínimo histórico: €4.05

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I keep coming back to the fact that Supplice started its life in 2009 as an ambitious Doom mapset and only graduated into a standalone game after more than a decade of iteration. That history is not incidental detail. It is the reason the level geometry feels so intentional, why every room corner seems placed by someone who has mapped thousands of them, and why the whole thing carries the quiet confidence of people who know exactly what they are building. When you are playing a boomer shooter made by veterans of projects like Back to Saturn X and Ion Fury, the craft shows in the bones. The setup is a sci-fi riff on a very familiar premise. You play as Zorah, an engineer stranded on the terraforming colony world of Methuselah after an alien incursion pours through a jumpgate and tears the place apart. Story is delivered exclusively through readable terminals scattered across the maps, and the writing there is genuinely worthwhile. Frantic distress calls, a wry companion AI named Charon, and fragments of corporate lore piece together a world that earns the thirty seconds it asks you to stop shooting and read. It is not deep fiction. It is exactly as deep as this kind of game should be. The maps themselves do environmental storytelling too, with wreckage and detail that rewards the players who slow down to look. The arsenal is compact but considered. You start with a mining drill that doubles as a melee weapon with a shockwave alternate fire, and it remains surprisingly useful even once the triple-barreled shotgun, twin submachine guns, and a firebomb-tossing RPG open up. Each weapon has an alternate fire mode, which gives combat more decision-making than the era being homaged usually offered. The drill can be upgraded once, the only nod toward progression in what is otherwise a pure corridor-to-arena flow. The GZDoom engine underneath is pushed hard here, producing colorful, densely detailed environments that feel more Build Engine than Doom at a glance, with lush outdoor colony sections and tight interior complexes that actually read as architecture rather than abstract corridors. The heavy metal soundtrack sits comfortably in the mix, though it sits closer to background atmosphere than the in-your-face aggression some players will expect from the genre. Fair warnings exist. The maps are large and maze-like, and navigation can tip from satisfying exploration into frustrating backtracking without much warning. The in-game map helps but does not fully solve the problem. Difficulty balance in Early Access has been noted as uneven, with Normal occasionally feeling too forgiving and Hard requiring the kind of resource discipline that edges toward save-scumming territory. There is no jump mechanic, which is a deliberate and authentic choice but does narrow the design possibilities and will irritate players who came to the genre post-Quake. The Early Access scope means the episode count is still building toward its planned six-episode total, so buyers are investing in a game still growing rather than a finished product. For the right player, none of that dims what Supplice already is: a hand-crafted, deeply considered boomer shooter with genuine map artistry, a small arsenal that each feel worth firing, and a sci-fi world with more personality than the genre usually bothers to build. Its Steam rating sits at 86% positive across a few hundred reviews, which feels honest. It is not trying to redefine the form. It is trying to be an exceptional version of a specific, beloved thing, and in that it mostly succeeds.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercloud-savestier:sub-5GZDoomBoomer ShooterAlternate FireKeycard ProgressionFemale ProtagonistEnvironmental LoreEpisode StructureModdableDifficulty Scaling

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
250 MB available space
Graphics
AMD Radeon HD 5000 Series/NVidia GT 420/Intel HD 5000
Processor
Intel or AMD 64-bit 2.0 GHz Processor

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Información del juego

Desarrolladora
Mekworx
Distribuidora
Hyperstrange
Fecha de lanzamiento
6 abr 2023

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¿En qué plataformas está disponible Supplice?

Supplice está disponible en PC.

¿Cuándo se lanzó Supplice?

Supplice se lanzó el 6 de abril de 2023.

¿Quién desarrolló Supplice?

Supplice fue desarrollado por Mekworx y publicado por Hyperstrange.