Compara los precios de SuperPower 2 (Steam Edition) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por GolemLabs. Publicado por THQ Nordic. Lanzado el 18/4/2014. Disponible en PC. Géneros: Simulation, Strategy.

Run a real country on paper - economy, military, diplomacy - in a grand-strategy sandbox that predates most modern competition and still scratches a niche itch.

SuperPower 2 is a global geopolitical sandbox that hands you the reins of any nation on Earth and asks you to juggle trade agreements, military deployments, political ideology, and economic policy simultaneously. It sits in a category that has very few occupants: games where you can play as, say, Burkina Faso and attempt to build a nuclear deterrent through careful alliance management rather than just clicking an 'attack' button. That specific ambition is what keeps a small but loyal community circling back to it years after release. The depth here is real, if rough. Each country has modeled economic sectors, diplomatic relationships, military unit rosters, and internal political stability ratings. Decisions compound - slap sanctions on a regional power, watch your own export numbers drop two turns later, then deal with the civil unrest that follows an austerity budget. For a player who wants to trace cause-and-effect across a web of systems, there are genuine hours of that available. The military layer lets you raise, equip, and deploy ground, naval, and air forces, and theater-level conflict plays out on a world map rather than in abstracted dice rolls. The problems are significant and worth stating plainly. The AI runs hot and cold: regional powers sometimes make coherent foreign policy, other times they sign treaties that make no strategic sense and then immediately violate them. The UI is a product of its era - nested menus, small text, and no real onboarding sequence to speak of. A new player loading the game without a guide open in a second window will spend the first hour confused rather than engaged. The tutorial is thin enough that calling it a tutorial is generous. Bugs that existed at original release have not been patched away; expect occasional crashes and some features that technically exist but behave unpredictably. That said, here is the argument for newcomers: the systems, once decoded, are more approachable than something like Victoria 3 or Hearts of Iron IV because there are fewer interlocking rule exceptions. Start with a mid-tier nation - Brazil or Turkey work well - set ambitions you can measure (grow GDP by 40 percent, achieve a UN Security Council seat), and use the first few sessions purely as a learning run. The spreadsheet complexity feels manageable once you realize the core loop is just: stabilize finances, build diplomatic buffer, expand military only when the first two are healthy. That loop can be absorbed in an afternoon. The mod ecosystem on Steam is modest compared to Paradox titles, but community patches have addressed some stability issues and added updated country data. If you are coming from games like Geopolitical Simulator or older Paradox titles and find modern grand-strategy too rule-dense, SuperPower 2 fills that middle ground. It will not hold your hand, the AI will frustrate you at least once a session, and the graphics have not aged gracefully. What it offers is a rare political-military simulation with genuine country-level granularity and a sandbox that rewards patience over reflexes. Diego, Scout Team

SuperPower 2 (Steam Edition)

SuperPower 2 (Steam Edition)

18 abr 2014GolemLabsTHQ Nordic
GamerScout opina

Run a real country on paper - economy, military, diplomacy - in a grand-strategy sandbox that predates most modern competition and still scratches a niche itch.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.88

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SuperPower 2 is a global geopolitical sandbox that hands you the reins of any nation on Earth and asks you to juggle trade agreements, military deployments, political ideology, and economic policy simultaneously. It sits in a category that has very few occupants: games where you can play as, say, Burkina Faso and attempt to build a nuclear deterrent through careful alliance management rather than just clicking an 'attack' button. That specific ambition is what keeps a small but loyal community circling back to it years after release. The depth here is real, if rough. Each country has modeled economic sectors, diplomatic relationships, military unit rosters, and internal political stability ratings. Decisions compound - slap sanctions on a regional power, watch your own export numbers drop two turns later, then deal with the civil unrest that follows an austerity budget. For a player who wants to trace cause-and-effect across a web of systems, there are genuine hours of that available. The military layer lets you raise, equip, and deploy ground, naval, and air forces, and theater-level conflict plays out on a world map rather than in abstracted dice rolls. The problems are significant and worth stating plainly. The AI runs hot and cold: regional powers sometimes make coherent foreign policy, other times they sign treaties that make no strategic sense and then immediately violate them. The UI is a product of its era - nested menus, small text, and no real onboarding sequence to speak of. A new player loading the game without a guide open in a second window will spend the first hour confused rather than engaged. The tutorial is thin enough that calling it a tutorial is generous. Bugs that existed at original release have not been patched away; expect occasional crashes and some features that technically exist but behave unpredictably. That said, here is the argument for newcomers: the systems, once decoded, are more approachable than something like Victoria 3 or Hearts of Iron IV because there are fewer interlocking rule exceptions. Start with a mid-tier nation - Brazil or Turkey work well - set ambitions you can measure (grow GDP by 40 percent, achieve a UN Security Council seat), and use the first few sessions purely as a learning run. The spreadsheet complexity feels manageable once you realize the core loop is just: stabilize finances, build diplomatic buffer, expand military only when the first two are healthy. That loop can be absorbed in an afternoon. The mod ecosystem on Steam is modest compared to Paradox titles, but community patches have addressed some stability issues and added updated country data. If you are coming from games like Geopolitical Simulator or older Paradox titles and find modern grand-strategy too rule-dense, SuperPower 2 fills that middle ground. It will not hold your hand, the AI will frustrate you at least once a session, and the graphics have not aged gracefully. What it offers is a rare political-military simulation with genuine country-level granularity and a sandbox that rewards patience over reflexes.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGeopolitical SandboxNation ManagementDiplomacy SystemReal-World CountriesGrand StrategyMilitary DeploymentEconomic SimulationPolitical Ideology

Requisitos del sistema

Mínimos

Processor
1.5 GHz CPU Processor
Memory
256 MB RAM
Graphics
DirectX compatible graphic card with 64 MB
DirectX
Version 9.0

Recomendados

Processor
2 GHz CPU Processor
Memory
512 MB RAM
Graphics
DirectX compatible graphic card with 128 MB
DirectX
Version 9.0

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Reseñas y valoraciones

Steam
79%(2,847)

Información del juego

Desarrolladora
GolemLabs
Distribuidora
THQ Nordic
Fecha de lanzamiento
18 abr 2014

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¿En qué plataformas está disponible SuperPower 2 (Steam Edition)?

SuperPower 2 (Steam Edition) está disponible en PC.

¿Cuándo se lanzó SuperPower 2 (Steam Edition)?

SuperPower 2 (Steam Edition) se lanzó el 18 de abril de 2014.

¿Quién desarrolló SuperPower 2 (Steam Edition)?

SuperPower 2 (Steam Edition) fue desarrollado por GolemLabs y publicado por THQ Nordic.