Compara los precios de Superbrothers: Sword & Sworcery EP en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Capybara. Publicado por Capybara Games. Lanzado el 16/4/2012. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie. Puntuación Metacritic: 83/100.

Four hours of mytho-poetic point-and-click wandering scored by Jim Guthrie's prog-rock wizardry. Worth every quiet minute if atmosphere is your currency.

I finished Sworcery on a rainy afternoon with headphones in, and I genuinely sat still for a moment after the credits rolled. That is not nothing. This is a game that arrived on PC via Capybara in 2012 after finding its feet on iOS, and the conversion shows its seams in places, but the soul underneath is untouched. You guide a nameless warrior called the Scythian across a handful of pixelated screens set in a bronze-age mountain wilderness, hunting three pieces of cosmic geometry called the Trigon Trifecta, while something old and antlered and very angry pursues you through both the waking world and a dream layer that mirrors it. The story is told in four distinct sessions, and the game actively invites you to put it down between them. If you respect that pacing, it lands. If you marathon it in one sitting, some of the spell breaks. The two mechanical pillars are as literal as the title. The Sword side means timed combat: you watch the enemy telegraph an attack, then press attack or shield at the right moment. The rhythm of it is genuinely satisfying for the first few encounters, though community consensus is fair that once you have decoded a boss pattern, the fights turn mechanical. One wrinkle that impressed me: the Scythian does not grow stronger as her journey deepens. She grows weaker. By the final session, a single hit is more than she can absorb, which does something quiet and devastating to the tone that most games would never risk. The Sworcery side trades swords for environmental puzzles, most of them solved by careful observation and point-and-click poking. One puzzle is gated behind real-world lunar cycles, which is either a beautiful design philosophy or a genuine nuisance depending on your patience. PC players can bypass this by adjusting the system clock, which technically works but quietly kills part of the intention. Jim Guthrie's soundtrack is the load-bearing wall. The music does not sit behind the action; it participates in it, responding to small gestures, building motifs from incidental sounds and returning them later in transformed, weightier forms. Flowing water shifts in stereo as you cross a bridge. Weather churns in the trees. Every footstep has texture. Play this without headphones and you are leaving the best half of the experience in the box. The Steam purchase also includes the full soundtrack as downloadable files, which is the kind of quiet generosity that independent developers used to do more often. Where the game earns fair criticism: the mouse controls carry over the swipe-and-hold logic of the original touch interface, which can feel clunky on PC, particularly in combat where precise timing meets an input scheme that was designed for a finger on glass. The world is tiny, the NPC cast sparse, and the pixel art, while intentional, is more subdued in color than screenshots suggest. Some players expecting the density of a full adventure game will find the four-to-five hour runtime too brief and the ending too open. Those complaints are not wrong, they are just pointed at the wrong kind of game. This was always built to be an EP, not an album: a concentrated, self-aware thing that knows exactly when to end. Kai, Scout Team

Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP

16 abr 2012CapybaraCapybara Games
GamerScout opina

Four hours of mytho-poetic point-and-click wandering scored by Jim Guthrie's prog-rock wizardry. Worth every quiet minute if atmosphere is your currency.

PCMacLinux
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €0.74

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Acerca de Superbrothers: Sword & Sworcery EP

I finished Sworcery on a rainy afternoon with headphones in, and I genuinely sat still for a moment after the credits rolled. That is not nothing. This is a game that arrived on PC via Capybara in 2012 after finding its feet on iOS, and the conversion shows its seams in places, but the soul underneath is untouched. You guide a nameless warrior called the Scythian across a handful of pixelated screens set in a bronze-age mountain wilderness, hunting three pieces of cosmic geometry called the Trigon Trifecta, while something old and antlered and very angry pursues you through both the waking world and a dream layer that mirrors it. The story is told in four distinct sessions, and the game actively invites you to put it down between them. If you respect that pacing, it lands. If you marathon it in one sitting, some of the spell breaks. The two mechanical pillars are as literal as the title. The Sword side means timed combat: you watch the enemy telegraph an attack, then press attack or shield at the right moment. The rhythm of it is genuinely satisfying for the first few encounters, though community consensus is fair that once you have decoded a boss pattern, the fights turn mechanical. One wrinkle that impressed me: the Scythian does not grow stronger as her journey deepens. She grows weaker. By the final session, a single hit is more than she can absorb, which does something quiet and devastating to the tone that most games would never risk. The Sworcery side trades swords for environmental puzzles, most of them solved by careful observation and point-and-click poking. One puzzle is gated behind real-world lunar cycles, which is either a beautiful design philosophy or a genuine nuisance depending on your patience. PC players can bypass this by adjusting the system clock, which technically works but quietly kills part of the intention. Jim Guthrie's soundtrack is the load-bearing wall. The music does not sit behind the action; it participates in it, responding to small gestures, building motifs from incidental sounds and returning them later in transformed, weightier forms. Flowing water shifts in stereo as you cross a bridge. Weather churns in the trees. Every footstep has texture. Play this without headphones and you are leaving the best half of the experience in the box. The Steam purchase also includes the full soundtrack as downloadable files, which is the kind of quiet generosity that independent developers used to do more often. Where the game earns fair criticism: the mouse controls carry over the swipe-and-hold logic of the original touch interface, which can feel clunky on PC, particularly in combat where precise timing meets an input scheme that was designed for a finger on glass. The world is tiny, the NPC cast sparse, and the pixel art, while intentional, is more subdued in color than screenshots suggest. Some players expecting the density of a full adventure game will find the four-to-five hour runtime too brief and the ending too open. Those complaints are not wrong, they are just pointed at the wrong kind of game. This was always built to be an EP, not an album: a concentrated, self-aware thing that knows exactly when to end.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:aaaPoint-and-ClickMytho-PoeticLunar MechanicArt-HouseFemale ProtagonistReactive SoundtrackShort CampaignEnvironmental PuzzlesMobile Port

Requisitos del sistema

Mínimos

OS
Microsoft® Windows® 10
Sound
DirectX 9.0 compliant sound card
Memory
4 GB RAM
Graphics
Graphics Card with 128 MB of RAM
DirectX®
9.0
Processor
AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
Hard Drive
500 MB HD space

Recomendados

OS
Microsoft® Windows® 10
Sound
DirectX 9.0 compliant sound card
Memory
4 GB RAM
Graphics
Graphics Card with 256 MB of RAM
DirectX®
9.0
Hard Drive
1 GB HD space

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Reseñas y valoraciones

Metacritic
83

Información del juego

Desarrolladora
Capybara
Distribuidora
Capybara Games
Fecha de lanzamiento
16 abr 2012

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¿En qué plataformas está disponible Superbrothers: Sword & Sworcery EP?

Superbrothers: Sword & Sworcery EP está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Superbrothers: Sword & Sworcery EP?

Superbrothers: Sword & Sworcery EP se lanzó el 16 de abril de 2012.

¿Quién desarrolló Superbrothers: Sword & Sworcery EP?

Superbrothers: Sword & Sworcery EP fue desarrollado por Capybara y publicado por Capybara Games.

¿Merece la pena comprar Superbrothers: Sword & Sworcery EP?

Superbrothers: Sword & Sworcery EP tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.