Compara los precios de Super Rude Bear Resurrection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alex Rose. Publicado por Alex Rose Games. Lanzado el 5/5/2017. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 78/100.

Dying is the whole mechanic here, and one solo dev somehow made it feel generous rather than punishing. A rare masocore platformer that actually wants you to reach the end.

I have a soft spot for one-person labors of love that do something structurally odd with a familiar genre, and Super Rude Bear Resurrection is exactly that. Alex Rose spent years building a hard platformer around a single question: what if death wasn't a setback, but a tool? Every corpse you leave behind persists in the level, turning spike pits into platforms, blocking swinging axes, shortening jumps that felt impossible a moment ago. The more you fail, the more the geometry of each level quietly reshapes itself in your favor. That is an elegant idea, and the execution earns the Metacritic 78 it landed on release. The structure is a 2D action platformer spread across seven themed worlds, each capped with a boss fight. Worlds range from ancient ruins and castle corridors through to something the developer cheerfully calls a convulsing flesh dungeon, and the hazard vocabulary grows as you go: snowballs that nudge you sideways into spikes, homing missiles, pressure plates that your own corpse pile can accidentally trigger. Your only moves are a run, a jump, and a wall jump, but the level design wrings enormous variety from that small toolkit. Longer stage lengths than Super Meat Boy mean checkpoints matter, and the fairy companion that follows you around does more than quip in East London slang. It can scout ahead, dissolve corpses blocking a mechanism, and serve as your early-warning system for traps just off screen. The art style leans hand-drawn rather than pixel-art, with a dark and slightly grotesque tone that sits somewhere between a grime music video and a fever dream. The soundtrack by Deeco is 73 tracks of grime, one per level, and it won the DevGAMM audio award for good reason. It gives the whole thing a specific, unusual atmosphere that no other platformer in the genre shares. If the music does not click for you personally, that is a real friction point, because it is inseparable from the pacing. The criticisms that followed the game on release were specific and fair. Movement is slippery, with drag-based physics that make stopping precisely harder than in comparable games. Some hazards are positioned just out of sight, producing deaths that feel arbitrary before you learn the layout. And while the corpse system is generous by design, a small number of sections require enough stacked deaths to feel exhausting rather than clever. The no-death run mode, time trials, leaderboard rankings, and hidden secret worlds give the game real replay depth for players who want to push further, but the default path through is completable even for players who would never call themselves good at hard platformers. For a solo-developed indie with no marketing budget and a niche audience, the craft here is quietly remarkable. The level design is meticulously considered, the corpse mechanic is designed from the ground up so that stacking bodies actually solves the specific geometry of each obstacle rather than just burying it. That kind of intentional design thinking is rarer than it should be. Grab a controller, not a keyboard, and give it at least three stages before judging it. Kai, Scout Team

Super Rude Bear Resurrection

Super Rude Bear Resurrection

5 may 2017Alex RoseAlex Rose Games
GamerScout opina

Dying is the whole mechanic here, and one solo dev somehow made it feel generous rather than punishing. A rare masocore platformer that actually wants you to reach the end.

PC
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Mínimo histórico: €1.99

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I have a soft spot for one-person labors of love that do something structurally odd with a familiar genre, and Super Rude Bear Resurrection is exactly that. Alex Rose spent years building a hard platformer around a single question: what if death wasn't a setback, but a tool? Every corpse you leave behind persists in the level, turning spike pits into platforms, blocking swinging axes, shortening jumps that felt impossible a moment ago. The more you fail, the more the geometry of each level quietly reshapes itself in your favor. That is an elegant idea, and the execution earns the Metacritic 78 it landed on release. The structure is a 2D action platformer spread across seven themed worlds, each capped with a boss fight. Worlds range from ancient ruins and castle corridors through to something the developer cheerfully calls a convulsing flesh dungeon, and the hazard vocabulary grows as you go: snowballs that nudge you sideways into spikes, homing missiles, pressure plates that your own corpse pile can accidentally trigger. Your only moves are a run, a jump, and a wall jump, but the level design wrings enormous variety from that small toolkit. Longer stage lengths than Super Meat Boy mean checkpoints matter, and the fairy companion that follows you around does more than quip in East London slang. It can scout ahead, dissolve corpses blocking a mechanism, and serve as your early-warning system for traps just off screen. The art style leans hand-drawn rather than pixel-art, with a dark and slightly grotesque tone that sits somewhere between a grime music video and a fever dream. The soundtrack by Deeco is 73 tracks of grime, one per level, and it won the DevGAMM audio award for good reason. It gives the whole thing a specific, unusual atmosphere that no other platformer in the genre shares. If the music does not click for you personally, that is a real friction point, because it is inseparable from the pacing. The criticisms that followed the game on release were specific and fair. Movement is slippery, with drag-based physics that make stopping precisely harder than in comparable games. Some hazards are positioned just out of sight, producing deaths that feel arbitrary before you learn the layout. And while the corpse system is generous by design, a small number of sections require enough stacked deaths to feel exhausting rather than clever. The no-death run mode, time trials, leaderboard rankings, and hidden secret worlds give the game real replay depth for players who want to push further, but the default path through is completable even for players who would never call themselves good at hard platformers. For a solo-developed indie with no marketing budget and a niche audience, the craft here is quietly remarkable. The level design is meticulously considered, the corpse mechanic is designed from the ground up so that stacking bodies actually solves the specific geometry of each obstacle rather than just burying it. That kind of intentional design thinking is rarer than it should be. Grab a controller, not a keyboard, and give it at least three stages before judging it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMasocoreCorpse PlatformingPrecision PlatformerNo-Death RunWall JumpGrime SoundtrackSecret WorldsBoss FightsSolo DevCheckpoint-Based

Requisitos del sistema

Mínimos

OS
Windows XP SP2+
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
Dedicated GPU, 1GB VRAM+
Processor
Intel Core 2 Duo 2.8GHz processor equivalent

Recomendados

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
4GB VRAM
Processor
i5 Quad Core

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Reseñas y valoraciones

Metacritic
78

Información del juego

Desarrolladora
Alex Rose
Distribuidora
Alex Rose Games
Fecha de lanzamiento
5 may 2017

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¿En qué plataformas está disponible Super Rude Bear Resurrection?

Super Rude Bear Resurrection está disponible en PC.

¿Cuándo se lanzó Super Rude Bear Resurrection?

Super Rude Bear Resurrection se lanzó el 5 de mayo de 2017.

¿Quién desarrolló Super Rude Bear Resurrection?

Super Rude Bear Resurrection fue desarrollado por Alex Rose y publicado por Alex Rose Games.

¿Merece la pena comprar Super Rude Bear Resurrection?

Super Rude Bear Resurrection tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.