Compara los precios de Super Mixtape en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Polygrammatic Limited. Publicado por Polygrammatic Limited. Lanzado el 24/10/2016. Disponible en PC. Géneros: Indie, Early Access.

A solo-dev physics-platformer built around a cassette tape protagonist and a world you can literally flip over - charming in concept, but frozen in Early Access alpha since 2016 with no finish line in sight.

I have a soft spot for the kind of game that arrives with one genuinely weird idea and commits to it completely, so Super Mixtape caught my attention the moment I understood its central gimmick: you are a cassette tape called Mix, and the entire 2D world can be flipped like a physical tape from A-Side to B-Side. That world-flip mechanic is not cosmetic. It restructures the level geometry, reverses the direction of traversal, and sits at the heart of every puzzle the game asks you to solve. On paper, that is a beautiful metaphor for the medium it is named after. The platforming itself asks more from you than a standard left-to-right hop-and-bop. Jumping in Super Mixtape is directional in an unusual way - you push off from either the left or the right side to determine height versus distance, which means muscle memory built in other platformers will work against you early on. The tumble move lets you correct your rotation mid-air, which is a genuinely thoughtful concession to the physics system rather than a throwaway ability. Add Beat Switches, which remix the audio layer and cause sections of the level to react and shift in colour-coded patterns (with accessibility options for colour-vision differences baked in from the start), and you have a mechanical palette that feels thought through by someone who genuinely cares about how games feel to hold. Here is where I have to be straight with you: this game has not received a developer update in over nine years. It entered Early Access in October 2016 in an alpha state, gathered a handful of community voices, and then went quiet. The community forum shows players who bounced off a jump in the second tutorial stage that was altered in an update and never adjusted back. That is the level of completion you are buying into. Polygrammatic Limited was a solo-developer project, and what exists is a promising alpha with ideas that deserved a longer runway. The audio reacts as you progress through levels, the character's expression shifts with its orientation, and early show-floor coverage from EGX 2015 suggested real momentum. But momentum stalled. For players who collect curios - unfinished experiments that show creative fingerprints clearly enough to be worth the hour of curiosity - Super Mixtape is genuinely interesting to poke around in. The concept alone would justify a conversation. For anyone wanting a complete, polished game with a beginning, middle, and satisfying end, this is not it, and I cannot pretend otherwise. The game does not know when to end because it has not found one yet. That is the honest picture. Kai, Scout Team

Super Mixtape
IndieEarly Access

Super Mixtape

24 oct 2016Polygrammatic Limited
GamerScout opina

A solo-dev physics-platformer built around a cassette tape protagonist and a world you can literally flip over - charming in concept, but frozen in Early Access alpha since 2016 with no finish line in sight.

PC
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I have a soft spot for the kind of game that arrives with one genuinely weird idea and commits to it completely, so Super Mixtape caught my attention the moment I understood its central gimmick: you are a cassette tape called Mix, and the entire 2D world can be flipped like a physical tape from A-Side to B-Side. That world-flip mechanic is not cosmetic. It restructures the level geometry, reverses the direction of traversal, and sits at the heart of every puzzle the game asks you to solve. On paper, that is a beautiful metaphor for the medium it is named after. The platforming itself asks more from you than a standard left-to-right hop-and-bop. Jumping in Super Mixtape is directional in an unusual way - you push off from either the left or the right side to determine height versus distance, which means muscle memory built in other platformers will work against you early on. The tumble move lets you correct your rotation mid-air, which is a genuinely thoughtful concession to the physics system rather than a throwaway ability. Add Beat Switches, which remix the audio layer and cause sections of the level to react and shift in colour-coded patterns (with accessibility options for colour-vision differences baked in from the start), and you have a mechanical palette that feels thought through by someone who genuinely cares about how games feel to hold. Here is where I have to be straight with you: this game has not received a developer update in over nine years. It entered Early Access in October 2016 in an alpha state, gathered a handful of community voices, and then went quiet. The community forum shows players who bounced off a jump in the second tutorial stage that was altered in an update and never adjusted back. That is the level of completion you are buying into. Polygrammatic Limited was a solo-developer project, and what exists is a promising alpha with ideas that deserved a longer runway. The audio reacts as you progress through levels, the character's expression shifts with its orientation, and early show-floor coverage from EGX 2015 suggested real momentum. But momentum stalled. For players who collect curios - unfinished experiments that show creative fingerprints clearly enough to be worth the hour of curiosity - Super Mixtape is genuinely interesting to poke around in. The concept alone would justify a conversation. For anyone wanting a complete, polished game with a beginning, middle, and satisfying end, this is not it, and I cannot pretend otherwise. The game does not know when to end because it has not found one yet. That is the honest picture.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttrading-cardstier:sub-5Abandoned Early AccessPhysics PlatformerWorld Flip MechanicSolo DeveloperRetro AestheticRhythm IntegrationColorblind Accessibility

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Direct X9.0c Compatible Card
Processor
Dual Core 2 GHZ
Sound Card
Direct X9.0c Compatible Card

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Información del juego

Desarrolladora
Polygrammatic Limited
Distribuidora
Polygrammatic Limited
Fecha de lanzamiento
24 oct 2016

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¿En qué plataformas está disponible Super Mixtape?

Super Mixtape está disponible en PC.

¿Cuándo se lanzó Super Mixtape?

Super Mixtape se lanzó el 24 de octubre de 2016.

¿Quién desarrolló Super Mixtape?

Super Mixtape fue desarrollado por Polygrammatic Limited.