Compara los precios de Super Galaxy Squadron EX Turbo en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Synset. Publicado por New Blood Interactive. Lanzado el 23/1/2015. Disponible en PC, Linux. Géneros: Action, Indie.

Seventeen ships, a chiptune soundtrack that hits hard, and enough difficulty settings to make any shmup-phobe feel welcome, until Stage 6 reminds you this thing has teeth.

I have a soft spot for games that started as one person's college project and somehow grew into something genuinely worth recommending years later, and Super Galaxy Squadron EX Turbo is exactly that story. What began as a Kickstarter-funded solo effort by developer Nick Clinkscales went through two rounds of revision, arriving at this Turbo edition as its most complete, most generous form. The pixel art got a near-total overhaul. Three extra ships were added, bringing the roster to seventeen. And then the developers patched in a health bar for the infamously brutal final boss years after launch, because they were still listening. That kind of attentiveness is rarer than it should be. The core is a top-down vertical shooter with six stages of Arcade Mode action, an Endless Mode for high-score chasing, and a Boss Rush that doubles as a skill lab. Each of the seventeen ships carries distinct stats across offense, defense, and speed, with its own primary weapon, secondary fire, and hyper attack charged by collecting blue drops from downed enemies. One ship swipes with an energy blade at close range; another peppers the screen with Vulcan rounds and homing missiles. The spread-shot versus focus-fire decision is always present, trading movement speed for concentrated damage. The EX Turbo edition adds two mechanics that quietly change how the whole thing feels: Overdrive, which ramps up firing rate and scoring potential through sustained aggression, and Focus, a limited slow-motion gauge that becomes a genuine resource to manage at higher difficulties rather than just a panic button for newcomers. Difficulty deserves its own paragraph here, because the game's reputation as accessible is both accurate and slightly misleading. Casual mode hands out health boosts periodically and gives you infinite lives, and it genuinely works as an on-ramp for people who have never touched a shmup. But the ladder climbs steeply, and the final boss, even after its post-launch rework, represents a real wall. Multiple reviewers across the years logged an hour or more on that single fight at mid-difficulty. The game knows what it is once the gloves come off, and Hardcore mode strips out checkpoints entirely for the crowd that wants their quarters eaten. The breadth is honest and well-implemented; just don't let Casual fool you into skipping the difficulty readjustment before Stage 6. The soundtrack, composed by Random Encounter, is the kind of retro synth and chiptune work that earns the "Great Soundtrack" tag without irony, loud, kinetic, reminiscent of the CD-era arcade cabinets this game clearly grew up loving. The pixel art is clean and readable, which matters more than it sounds: your hitbox is easier to track here than in most of the genre, a small mercy that pays off constantly in dense bullet patterns. Voiced cutscenes exist, lovingly mocked by the developers themselves as being "for the two people looking for a good story." They are charming and brief, and if you happen to be one of those two people, the pilot bios and star-system settings add a little texture worth reading. The original Super Galaxy Squadron is bundled in as well, so you can see exactly how much ground was covered between 2015 and now. The only honest gripes are structural: six stages is a short campaign, the controls have historically lacked rebinding, and the Endless Mode, while solid, can feel repetitive without modifier variety to shake things up. This is a tight, well-crafted package that knows its lane and stays in it. Kai, Scout Team

Super Galaxy Squadron EX Turbo

Super Galaxy Squadron EX Turbo

23 ene 2015SynsetNew Blood Interactive
GamerScout opina

Seventeen ships, a chiptune soundtrack that hits hard, and enough difficulty settings to make any shmup-phobe feel welcome, until Stage 6 reminds you this thing has teeth.

PCLinux
Steam Deck Verified
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.51

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.5117 Jun 2026
Keyshops
€0.49€0.55€0.60€0.667 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Super Galaxy Squadron EX Turbo

I have a soft spot for games that started as one person's college project and somehow grew into something genuinely worth recommending years later, and Super Galaxy Squadron EX Turbo is exactly that story. What began as a Kickstarter-funded solo effort by developer Nick Clinkscales went through two rounds of revision, arriving at this Turbo edition as its most complete, most generous form. The pixel art got a near-total overhaul. Three extra ships were added, bringing the roster to seventeen. And then the developers patched in a health bar for the infamously brutal final boss years after launch, because they were still listening. That kind of attentiveness is rarer than it should be. The core is a top-down vertical shooter with six stages of Arcade Mode action, an Endless Mode for high-score chasing, and a Boss Rush that doubles as a skill lab. Each of the seventeen ships carries distinct stats across offense, defense, and speed, with its own primary weapon, secondary fire, and hyper attack charged by collecting blue drops from downed enemies. One ship swipes with an energy blade at close range; another peppers the screen with Vulcan rounds and homing missiles. The spread-shot versus focus-fire decision is always present, trading movement speed for concentrated damage. The EX Turbo edition adds two mechanics that quietly change how the whole thing feels: Overdrive, which ramps up firing rate and scoring potential through sustained aggression, and Focus, a limited slow-motion gauge that becomes a genuine resource to manage at higher difficulties rather than just a panic button for newcomers. Difficulty deserves its own paragraph here, because the game's reputation as accessible is both accurate and slightly misleading. Casual mode hands out health boosts periodically and gives you infinite lives, and it genuinely works as an on-ramp for people who have never touched a shmup. But the ladder climbs steeply, and the final boss, even after its post-launch rework, represents a real wall. Multiple reviewers across the years logged an hour or more on that single fight at mid-difficulty. The game knows what it is once the gloves come off, and Hardcore mode strips out checkpoints entirely for the crowd that wants their quarters eaten. The breadth is honest and well-implemented; just don't let Casual fool you into skipping the difficulty readjustment before Stage 6. The soundtrack, composed by Random Encounter, is the kind of retro synth and chiptune work that earns the "Great Soundtrack" tag without irony, loud, kinetic, reminiscent of the CD-era arcade cabinets this game clearly grew up loving. The pixel art is clean and readable, which matters more than it sounds: your hitbox is easier to track here than in most of the genre, a small mercy that pays off constantly in dense bullet patterns. Voiced cutscenes exist, lovingly mocked by the developers themselves as being "for the two people looking for a good story." They are charming and brief, and if you happen to be one of those two people, the pilot bios and star-system settings add a little texture worth reading. The original Super Galaxy Squadron is bundled in as well, so you can see exactly how much ground was covered between 2015 and now. The only honest gripes are structural: six stages is a short campaign, the controls have historically lacked rebinding, and the Endless Mode, while solid, can feel repetitive without modifier variety to shake things up. This is a tight, well-crafted package that knows its lane and stays in it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Vertical ShooterSHMUP-FriendlyChiptune SoundtrackHardcore ModeBoss RushOverdrive MechanicBullet-Hell TimeShip VarietyDifficulty RangeBundled Classic Version

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8 or 10
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
DX 9 compatible GPU
Processor
1.2GHz processor
Sound Card
Want One

Sigue explorando

Community Discussion

Be the first to comment on Super Galaxy Squadron EX Turbo.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Synset
Distribuidora
New Blood Interactive
Fecha de lanzamiento
23 ene 2015

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Super Galaxy Squadron EX Turbo →

Preguntas frecuentes sobre Super Galaxy Squadron EX Turbo

¿Cuánto cuesta Super Galaxy Squadron EX Turbo?

El precio de Super Galaxy Squadron EX Turbo cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Super Galaxy Squadron EX Turbo más barato?

Compara los precios de Super Galaxy Squadron EX Turbo en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Super Galaxy Squadron EX Turbo?

Super Galaxy Squadron EX Turbo está disponible en PC, Linux.

¿Cuándo se lanzó Super Galaxy Squadron EX Turbo?

Super Galaxy Squadron EX Turbo se lanzó el 23 de enero de 2015.

¿Quién desarrolló Super Galaxy Squadron EX Turbo?

Super Galaxy Squadron EX Turbo fue desarrollado por Synset y publicado por New Blood Interactive.