Compara los precios de Sultan's Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Double Cross. Publicado por 2P Games. Lanzado el 30/3/2025. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, RPG, Simulation, Strategy. Puntuación Metacritic: 83/100.

Seven days, one card, one impossible choice: Sultan's Game forces you to build a court intrigue engine from scratch every run or lose your head to a bored tyrant.

I put this one down twice in my first three hours and came back both times, which tells you something important. Sultan's Game is a card-driven resource management roguelite that mixes worker-placement logic with a sprawling branching narrative, and it does not hand you its mechanics on a silver platter. The tutorial puts you in the Sultan's throne before flipping perspective entirely, leaving you to manage a minister's precarious life under the same tyrant you just roleplayed. That structural bait-and-switch is intentional and clever, but reviewers are right to flag it as disorienting. Stick through the confusion and you land in one of the more mechanically layered games of 2025. The core loop runs like this: draw one of four Sultan Cards each week (Carnality, Extravagance, Conquest, or Bloodshed), then spend seven in-game turns allocating ally cards, resources, equipment, and dirty secrets to meet the card's tiered demand, Stone through Gold. Miss the deadline and you're beheaded; run ends. That sounds simple until you realize the seven days are also your window to build up your estate, level your companions' attributes, shop at the bookstore, recruit through NPC quests, and feed the side stories that unlock late-game options. The pressure is permanent: do you crack the Sultan Card on day three and waste four turns of prep, or gamble for a stronger resource base and risk falling short? That tension is where the strategy lives, and it is genuinely satisfying to optimize once you understand the rhythm. Companions carry individual trait cards (a "book lover" who scales intelligence, hired muscle for Bloodshed assignments) and their usefulness compounds across runs thanks to a Fate Points meta-progression system that carries unlocked allies and equipment forward. The moral weight is real and deliberately uncomfortable. A Bloodshed card at Gold tier is not an abstraction. The game gives you options ranging from sacrificing a beggar to ordering a loved one's death, and the narrative tracks the consequences of each. Characters react, relationships fracture, and the Sultan's court shifts around your choices. Multiple endings, reportedly over fifty, branch from whether you stay a loyal instrument, plot regicide, or pursue more cosmically catastrophic goals involving dark gods. The writing is tight enough that those branches feel earned rather than arbitrary, though the English translation carries errors that occasionally break immersion mid-scene. That is a real flaw worth naming: some instructions and dialogue arrive garbled, and new players without external guides will occasionally be left guessing at mechanics. The Steam Workshop already has community mods (mostly in Chinese at launch, expanding over time) that suggest the mod ecosystem will eventually paper over some of these rough edges. What stops Sultan's Game from being a straightforward recommendation is the repetition problem. The card-placement UI is fiddly, outcome previews are sparse, and RNG can hand you three consecutive Bloodshed draws with no viable alternatives. Critics and players both note that the loop starts to drag on extended playthroughs once you have seen most of the event pool. Three difficulty settings, including one that allows card rerolls, blunt the early frustration but do not fix the underlying balance. The game also has no real-time combat whatsoever; resolution is text, dice rolls, and card matchups, so action-oriented players will bounce off immediately. For everyone else, particularly fans of Cultist Simulator's vibe who wanted a more legible narrative wrapped around it, this scratches an itch that almost nothing else on the market currently does. The hand-drawn art, rich crimson-and-gold aesthetic, and Arabian-Nights-influenced soundtrack are all legitimately excellent and worth the attention on their own. Diego, Scout Team

Sultan's Game

Sultan's Game

30 mar 2025Double Cross2P Games
GamerScout opina

Seven days, one card, one impossible choice: Sultan's Game forces you to build a court intrigue engine from scratch every run or lose your head to a bored tyrant.

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I put this one down twice in my first three hours and came back both times, which tells you something important. Sultan's Game is a card-driven resource management roguelite that mixes worker-placement logic with a sprawling branching narrative, and it does not hand you its mechanics on a silver platter. The tutorial puts you in the Sultan's throne before flipping perspective entirely, leaving you to manage a minister's precarious life under the same tyrant you just roleplayed. That structural bait-and-switch is intentional and clever, but reviewers are right to flag it as disorienting. Stick through the confusion and you land in one of the more mechanically layered games of 2025. The core loop runs like this: draw one of four Sultan Cards each week (Carnality, Extravagance, Conquest, or Bloodshed), then spend seven in-game turns allocating ally cards, resources, equipment, and dirty secrets to meet the card's tiered demand, Stone through Gold. Miss the deadline and you're beheaded; run ends. That sounds simple until you realize the seven days are also your window to build up your estate, level your companions' attributes, shop at the bookstore, recruit through NPC quests, and feed the side stories that unlock late-game options. The pressure is permanent: do you crack the Sultan Card on day three and waste four turns of prep, or gamble for a stronger resource base and risk falling short? That tension is where the strategy lives, and it is genuinely satisfying to optimize once you understand the rhythm. Companions carry individual trait cards (a "book lover" who scales intelligence, hired muscle for Bloodshed assignments) and their usefulness compounds across runs thanks to a Fate Points meta-progression system that carries unlocked allies and equipment forward. The moral weight is real and deliberately uncomfortable. A Bloodshed card at Gold tier is not an abstraction. The game gives you options ranging from sacrificing a beggar to ordering a loved one's death, and the narrative tracks the consequences of each. Characters react, relationships fracture, and the Sultan's court shifts around your choices. Multiple endings, reportedly over fifty, branch from whether you stay a loyal instrument, plot regicide, or pursue more cosmically catastrophic goals involving dark gods. The writing is tight enough that those branches feel earned rather than arbitrary, though the English translation carries errors that occasionally break immersion mid-scene. That is a real flaw worth naming: some instructions and dialogue arrive garbled, and new players without external guides will occasionally be left guessing at mechanics. The Steam Workshop already has community mods (mostly in Chinese at launch, expanding over time) that suggest the mod ecosystem will eventually paper over some of these rough edges. What stops Sultan's Game from being a straightforward recommendation is the repetition problem. The card-placement UI is fiddly, outcome previews are sparse, and RNG can hand you three consecutive Bloodshed draws with no viable alternatives. Critics and players both note that the loop starts to drag on extended playthroughs once you have seen most of the event pool. Three difficulty settings, including one that allows card rerolls, blunt the early frustration but do not fix the underlying balance. The game also has no real-time combat whatsoever; resolution is text, dice rolls, and card matchups, so action-oriented players will bounce off immediately. For everyone else, particularly fans of Cultist Simulator's vibe who wanted a more legible narrative wrapped around it, this scratches an itch that almost nothing else on the market currently does. The hand-drawn art, rich crimson-and-gold aesthetic, and Arabian-Nights-influenced soundtrack are all legitimately excellent and worth the attention on their own.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaRogueliteWorker PlacementMoral HorrorArabian NightsMeta-ProgressionBranching NarrativeCourt IntrigueDice Mechanics50+ EndingsMisery Sim

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1 GB RAM
Storage
3 GB available space
Graphics
GTX 560
Processor
i5-3570K

Recomendados

OS
Windows 10
Memory
4 GB RAM
Storage
5 GB available space
Graphics
GTX 1070
Processor
i7 7700k

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Reseñas y valoraciones

Metacritic
83

Información del juego

Desarrolladora
Double Cross
Distribuidora
2P Games
Fecha de lanzamiento
30 mar 2025

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¿En qué plataformas está disponible Sultan's Game?

Sultan's Game está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Sultan's Game?

Sultan's Game se lanzó el 30 de marzo de 2025.

¿Quién desarrolló Sultan's Game?

Sultan's Game fue desarrollado por Double Cross y publicado por 2P Games.

¿Merece la pena comprar Sultan's Game?

Sultan's Game tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.