Compara los precios de Sudden Strike 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fireglow. Publicado por Kalypso Media Digital. Lanzado el 22/5/2017. Disponible en PC. Géneros: Strategy.

A 3D-upgraded WW2 RTS from Fireglow that adds naval and airborne units to the Sudden Strike formula, but carries some baggage from its mixed reception.

Sudden Strike 3 is a real-time strategy game set in World War 2, built by Fireglow and published by Kalypso. It takes the top-down tactical formula of the earlier entries in the series and moves it into full 3D, which sounds like a clean win on paper. The pitch is joint operations across land, sea, and air on maps described as the largest in the series. If you have played the older Sudden Strike titles and liked their emphasis on unit positioning, supply lines, and reading terrain rather than spamming production queues, the core loop here will feel familiar. This is not a base-builder. It leans more toward operational tactics, where the units you start with largely define what you can accomplish. The addition of naval and airborne units is the headline feature, and it does open up multi-vector attack plans that the previous games could not really support. Coordinating a beach landing while paratroops hit an inland objective is exactly the kind of thing this engine was designed to show off, and in those moments it delivers something that feels strategically meaningful. Map scale works in its favor here. There is real distance to manage, supply routes matter, and a poorly timed advance can strand an armored column without fuel or fire support. For players who enjoy that kind of logistical friction, the bones are solid. Where the game struggles is in polish and execution. The mixed Steam score (72 percent positive across around 220 reviews) reflects a release that felt unfinished at launch and has not seen the kind of post-release support that would bring it up to modern expectations. AI behavior is inconsistent. Enemy units can make aggressive and competent pushes in one scenario, then stall inexplicably in the next. The tutorial does a functional job of introducing mechanics but does not spend much time on the finer points of combined-arms timing, which means new players may hit a difficulty wall before they understand why they keep losing. Veteran RTS players will adapt; complete newcomers to the genre will probably bounce off. The mod ecosystem is essentially nonexistent at a practical level, which is a real gap for a game in this space. Paradox-style grand-strategy titles survive for decades partly because the community rebuilds them. Sudden Strike 3 does not have that safety net. What you see is largely what you get. There are several national factions covering the major WW2 theaters, and the scenario variety is reasonable, but replay value depends almost entirely on whether the built-in missions hold your attention after a first completion. For someone specifically chasing a WW2 tactical RTS that is slightly more grounded than Company of Heroes and willing to tolerate some rough edges, Sudden Strike 3 is worth examining. It is not a game that competes with the best the genre has produced, but the core decision-making around unit types, terrain exploitation, and multi-domain coordination gives it a niche. Approach it as a budget tactical exercise rather than a definitive series entry, and calibrate expectations to match a 72-percent reception, and there is genuine content here for a certain type of strategy player. Diego, Scout Team

Sudden Strike 3

Sudden Strike 3

22 may 2017FireglowKalypso Media Digital
GamerScout opina

A 3D-upgraded WW2 RTS from Fireglow that adds naval and airborne units to the Sudden Strike formula, but carries some baggage from its mixed reception.

PC
Steam Deck Playable
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Mínimo histórico: €0.32

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Sudden Strike 3 is a real-time strategy game set in World War 2, built by Fireglow and published by Kalypso. It takes the top-down tactical formula of the earlier entries in the series and moves it into full 3D, which sounds like a clean win on paper. The pitch is joint operations across land, sea, and air on maps described as the largest in the series. If you have played the older Sudden Strike titles and liked their emphasis on unit positioning, supply lines, and reading terrain rather than spamming production queues, the core loop here will feel familiar. This is not a base-builder. It leans more toward operational tactics, where the units you start with largely define what you can accomplish. The addition of naval and airborne units is the headline feature, and it does open up multi-vector attack plans that the previous games could not really support. Coordinating a beach landing while paratroops hit an inland objective is exactly the kind of thing this engine was designed to show off, and in those moments it delivers something that feels strategically meaningful. Map scale works in its favor here. There is real distance to manage, supply routes matter, and a poorly timed advance can strand an armored column without fuel or fire support. For players who enjoy that kind of logistical friction, the bones are solid. Where the game struggles is in polish and execution. The mixed Steam score (72 percent positive across around 220 reviews) reflects a release that felt unfinished at launch and has not seen the kind of post-release support that would bring it up to modern expectations. AI behavior is inconsistent. Enemy units can make aggressive and competent pushes in one scenario, then stall inexplicably in the next. The tutorial does a functional job of introducing mechanics but does not spend much time on the finer points of combined-arms timing, which means new players may hit a difficulty wall before they understand why they keep losing. Veteran RTS players will adapt; complete newcomers to the genre will probably bounce off. The mod ecosystem is essentially nonexistent at a practical level, which is a real gap for a game in this space. Paradox-style grand-strategy titles survive for decades partly because the community rebuilds them. Sudden Strike 3 does not have that safety net. What you see is largely what you get. There are several national factions covering the major WW2 theaters, and the scenario variety is reasonable, but replay value depends almost entirely on whether the built-in missions hold your attention after a first completion. For someone specifically chasing a WW2 tactical RTS that is slightly more grounded than Company of Heroes and willing to tolerate some rough edges, Sudden Strike 3 is worth examining. It is not a game that competes with the best the genre has produced, but the core decision-making around unit types, terrain exploitation, and multi-domain coordination gives it a niche. Approach it as a budget tactical exercise rather than a definitive series entry, and calibrate expectations to match a 72-percent reception, and there is genuine content here for a certain type of strategy player.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamWorld War 2Tactical RTSJoint OperationsNaval CombatAirborne UnitsSupply LinesHistorical StrategyNo Base BuildingReal-Time TacticsCombined ArmsHistorical WWIIFive FactionsNaval WarfareMap EditorCommunity ModsOperational Scale

Requisitos del sistema

Mínimos

Processor
Intel or AMD 2Ghz Dual-Core CPU
Memory
1 GB RAM
Graphics
DirectX 9.0c hardware compatible, 256 MB RAM
DirectX
Version 9.0c
Storage
1 GB available space

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Steam
72%(221)

Información del juego

Desarrolladora
Fireglow
Distribuidora
Kalypso Media Digital
Fecha de lanzamiento
22 may 2017

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¿En qué plataformas está disponible Sudden Strike 3?

Sudden Strike 3 está disponible en PC.

¿Cuándo se lanzó Sudden Strike 3?

Sudden Strike 3 se lanzó el 22 de mayo de 2017.

¿Quién desarrolló Sudden Strike 3?

Sudden Strike 3 fue desarrollado por Fireglow y publicado por Kalypso Media Digital.