Compara los precios de Submarine Survivor en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Bat Flight. Publicado por The Bat Flight. Lanzado el 16/12/2024. Disponible en PC, Xbox. Géneros: Action, Casual, Indie.

A solo-dev auto-shooter that earns its place in an overcrowded genre by wrapping five-minute deep-sea missions in a surprisingly layered meta-progression, though the grind after the first boss may test your patience.

My first honest instinct when I saw another Vampire Survivors clone drop into my queue was to flag it and move on. Solo developer The Bat Flight almost let me do exactly that. Almost. What pulled me back was the structure, because Submarine Survivor does not just plop you in an arena and ask you to outlast a timer. Instead, each run is built around a hex-style mission map, where you pick five-minute dives one node at a time, raise a threat threshold, and only summon the boss when you decide you are ready. That small choice, the ability to delay the confrontation, gives the loop a rhythm that most auto-shooters skip entirely. The combat itself follows the genre blueprint: your sub moves, your weapons fire automatically, you position to let the hits land. Where it distinguishes itself is in the weapon mixing. Reviewers and players have singled out the build variety as a genuine draw, with combinations running from torpedoes and harpoons that fit the theme to plasma balls, laser beams, and melee broadswords that absolutely do not, but feel absurdly satisfying regardless. Alongside the in-mission weapon pickups, a chip-slot system lets you bolt modifiers onto your loadout, and multiple unlockable submarine models each carry distinct stat profiles and active abilities, so switching hulls is not purely cosmetic. The visual side holds up too: a cartoony, clean art direction with bright projectiles punching out against inky black water keeps the screen readable even when things get chaotic. Here is where I have to be straight with you. The meta-progression layered on top of all that is a genuine weak point. There are shells, ores, blueprints, randomly generated equippable chips, research trees, and a cash-based passive upgrade system, all scattered across a menu that even dedicated players have described as confusing to navigate after hours of play. None of these systems are broken, but they pile up awkwardly, and the payoff per hour of grinding slows to a crawl once you clear the first of three bosses. That difficulty spike is not really a skill wall, it is a stat wall, and the loop of replaying missions for incremental blueprint gains can wear out its welcome fast. The developer has been active post-launch, shipping several patches that addressed movement precision, enemy spawn rates, and submarine unlock costs, which counts for something, but the core progression pacing still benefits from patience you may or may not have. For a game at this price tier, the overall craft level is genuinely above average. The presentation is cleaner than most budget-bracket auto-shooters, the run structure adds real decision-making between dives, and the bonus wave option after a cleared mission, a tougher two-minute extension that rewards blueprints if you survive, is the kind of optional pressure valve that shows the developer was thinking about player agency. It is not a genre-shifter, and it does not pretend to be. But for anyone who has developed a taste for the survivor-style loop and wants something that respects the formula without being sloppy about it, this one is worth the time to work through the messy menu and see what builds open up. Kai, Scout Team

Submarine Survivor

Submarine Survivor

16 dic 2024The Bat Flight
GamerScout opina

A solo-dev auto-shooter that earns its place in an overcrowded genre by wrapping five-minute deep-sea missions in a surprisingly layered meta-progression, though the grind after the first boss may test your patience.

PCXbox
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.30

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€4.3017 Jun 2026
Keyshops
€3.96€4.19€4.42€4.657 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Submarine Survivor

My first honest instinct when I saw another Vampire Survivors clone drop into my queue was to flag it and move on. Solo developer The Bat Flight almost let me do exactly that. Almost. What pulled me back was the structure, because Submarine Survivor does not just plop you in an arena and ask you to outlast a timer. Instead, each run is built around a hex-style mission map, where you pick five-minute dives one node at a time, raise a threat threshold, and only summon the boss when you decide you are ready. That small choice, the ability to delay the confrontation, gives the loop a rhythm that most auto-shooters skip entirely. The combat itself follows the genre blueprint: your sub moves, your weapons fire automatically, you position to let the hits land. Where it distinguishes itself is in the weapon mixing. Reviewers and players have singled out the build variety as a genuine draw, with combinations running from torpedoes and harpoons that fit the theme to plasma balls, laser beams, and melee broadswords that absolutely do not, but feel absurdly satisfying regardless. Alongside the in-mission weapon pickups, a chip-slot system lets you bolt modifiers onto your loadout, and multiple unlockable submarine models each carry distinct stat profiles and active abilities, so switching hulls is not purely cosmetic. The visual side holds up too: a cartoony, clean art direction with bright projectiles punching out against inky black water keeps the screen readable even when things get chaotic. Here is where I have to be straight with you. The meta-progression layered on top of all that is a genuine weak point. There are shells, ores, blueprints, randomly generated equippable chips, research trees, and a cash-based passive upgrade system, all scattered across a menu that even dedicated players have described as confusing to navigate after hours of play. None of these systems are broken, but they pile up awkwardly, and the payoff per hour of grinding slows to a crawl once you clear the first of three bosses. That difficulty spike is not really a skill wall, it is a stat wall, and the loop of replaying missions for incremental blueprint gains can wear out its welcome fast. The developer has been active post-launch, shipping several patches that addressed movement precision, enemy spawn rates, and submarine unlock costs, which counts for something, but the core progression pacing still benefits from patience you may or may not have. For a game at this price tier, the overall craft level is genuinely above average. The presentation is cleaner than most budget-bracket auto-shooters, the run structure adds real decision-making between dives, and the bonus wave option after a cleared mission, a tougher two-minute extension that rewards blueprints if you survive, is the kind of optional pressure valve that shows the developer was thinking about player agency. It is not a genre-shifter, and it does not pretend to be. But for anyone who has developed a taste for the survivor-style loop and wants something that respects the formula without being sloppy about it, this one is worth the time to work through the messy menu and see what builds open up.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Auto-ShooterHex Mission MapWeapon BuildsChip SystemFleet UnlocksDifficulty ModifiersBoss Rush ThresholdMeta-ProgressionBudget Roguelite

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Memory
1 GB RAM
DirectX
Version 11
Storage
1500 MB available space
Graphics
DX11, DX12
Processor
x64 architecture with SSE2 instruction set support

Sigue explorando

Community Discussion

Be the first to comment on Submarine Survivor.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
The Bat Flight
Distribuidora
The Bat Flight
Fecha de lanzamiento
16 dic 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Submarine Survivor

¿Cuánto cuesta Submarine Survivor?

El precio de Submarine Survivor cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Submarine Survivor más barato?

Compara los precios de Submarine Survivor en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Submarine Survivor?

Submarine Survivor está disponible en PC, Xbox.

¿Cuándo se lanzó Submarine Survivor?

Submarine Survivor se lanzó el 16 de diciembre de 2024.

¿Quién desarrolló Submarine Survivor?

Submarine Survivor fue desarrollado por The Bat Flight.