Compara los precios de Subject 13 Steam key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paul Cuisset. Publicado por Microids. Lanzado el 28/5/2015. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 59/100.

A point-and-click puzzler where a grieving physics professor wakes up trapped in a mystery facility, short, atmospheric, but frustratingly uneven.

Subject 13 is a classic point-and-click adventure built around one man's claustrophobic isolation. You play as Franklin Fargo, a physics professor who has quietly hollowed himself out since his fiancée was killed in a robbery that was meant to claim his life instead. He wakes up in an abandoned scientific facility with no memory of how he got there, and the only contact he has with anything beyond those walls is a disembodied voice that addresses him only as Subject 13. The setup is genuinely interesting, and developer Paul Cuisset (the creator of Flashback) clearly has a feel for atmosphere. The facility feels cold and purposeful, and the early moments carry real unease. The game is short, sitting somewhere around three to four hours depending on how much you fight the puzzle logic. That runtime is not necessarily a flaw. I will defend a tight, focused experience over a padded one every time. The problem is that Subject 13 is not consistently tight. Some puzzles feel satisfying and grounded in the physics-professor premise, asking you to observe the environment and apply a bit of lateral thinking. Others land in that frustrating classic adventure-game territory where the solution is either pixel-hunt obscure or demands a leap of logic that feels disconnected from anything the game has established. When you hit those walls, the short runtime starts to feel longer than it is. Visually it is clean, rendered in a muted, slightly sterile 3D style rather than hand-drawn pixel art. It suits the facility setting but does not have the tactile warmth that makes some indie adventures genuinely memorable to look at. The audio does more work, keeping a low ambient tension running under most scenes. Franklin himself is a quietly compelling protagonist on paper, a man whose grief has made him passive and detached, which is an interesting fit for the silent observer role that point-and-click heroes often occupy. The story does not fully cash in on that emotional premise, though. It sketches the grief, uses it for motivation, then pivots toward a more conventional sci-fi conspiracy thread that feels thinner than the personal story it displaced. The mixed reception on Steam is fair. This is a game made by one experienced developer with a specific vision, and you can feel the craft in the better moments. It is not a cynical release. But it also does not fully clear the bar it sets for itself in the opening hour. If you grew up on Myst or the older Microids adventure catalogue and you want something you can finish in an evening without a massive time investment, Subject 13 offers a tolerable and occasionally moody time. If you are hoping for a story that lands its emotional weight or puzzles that feel consistently elegant, you may finish it feeling like the facility itself: mostly empty, with some interesting rooms. Kai, Scout Team

Subject 13 Steam key

Subject 13 Steam key

28 may 2015Paul CuissetMicroids
GamerScout opina

A point-and-click puzzler where a grieving physics professor wakes up trapped in a mystery facility, short, atmospheric, but frustratingly uneven.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Subject 13 is a classic point-and-click adventure built around one man's claustrophobic isolation. You play as Franklin Fargo, a physics professor who has quietly hollowed himself out since his fiancée was killed in a robbery that was meant to claim his life instead. He wakes up in an abandoned scientific facility with no memory of how he got there, and the only contact he has with anything beyond those walls is a disembodied voice that addresses him only as Subject 13. The setup is genuinely interesting, and developer Paul Cuisset (the creator of Flashback) clearly has a feel for atmosphere. The facility feels cold and purposeful, and the early moments carry real unease. The game is short, sitting somewhere around three to four hours depending on how much you fight the puzzle logic. That runtime is not necessarily a flaw. I will defend a tight, focused experience over a padded one every time. The problem is that Subject 13 is not consistently tight. Some puzzles feel satisfying and grounded in the physics-professor premise, asking you to observe the environment and apply a bit of lateral thinking. Others land in that frustrating classic adventure-game territory where the solution is either pixel-hunt obscure or demands a leap of logic that feels disconnected from anything the game has established. When you hit those walls, the short runtime starts to feel longer than it is. Visually it is clean, rendered in a muted, slightly sterile 3D style rather than hand-drawn pixel art. It suits the facility setting but does not have the tactile warmth that makes some indie adventures genuinely memorable to look at. The audio does more work, keeping a low ambient tension running under most scenes. Franklin himself is a quietly compelling protagonist on paper, a man whose grief has made him passive and detached, which is an interesting fit for the silent observer role that point-and-click heroes often occupy. The story does not fully cash in on that emotional premise, though. It sketches the grief, uses it for motivation, then pivots toward a more conventional sci-fi conspiracy thread that feels thinner than the personal story it displaced. The mixed reception on Steam is fair. This is a game made by one experienced developer with a specific vision, and you can feel the craft in the better moments. It is not a cynical release. But it also does not fully clear the bar it sets for itself in the opening hour. If you grew up on Myst or the older Microids adventure catalogue and you want something you can finish in an evening without a massive time investment, Subject 13 offers a tolerable and occasionally moody time. If you are hoping for a story that lands its emotional weight or puzzles that feel consistently elegant, you may finish it feeling like the facility itself: mostly empty, with some interesting rooms.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPoint-and-ClickPuzzle-AdventureAtmosphericSingle ProtagonistShort PlaytimeSci-Fi MysteryController SupportSolo Dev

Requisitos del sistema

Mínimos

Processor
Processor Intel dual core 2 duo 2.2 Ghz or AMD equivalent
Memory
2 GB RAM
Graphics
3D Graphic card with 256 Mo (NVIDIA GeForce 8800GT or higher)
DirectX
Version…

Recomendados

Processor
Processor Intel i7 3 Ghz
Memory
4 GB RAM
Graphics
3D Graphic card 2 Go like GeForce GTX 560 or higher
DirectX
Version 11

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Reseñas y valoraciones

Metacritic
59
Steam
58%(319)

Información del juego

Desarrolladora
Paul Cuisset
Distribuidora
Microids
Fecha de lanzamiento
28 may 2015

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¿En qué plataformas está disponible Subject 13 Steam key?

Subject 13 Steam key está disponible en PC, Xbox.

¿Cuándo se lanzó Subject 13 Steam key?

Subject 13 Steam key se lanzó el 28 de mayo de 2015.

¿Quién desarrolló Subject 13 Steam key?

Subject 13 Steam key fue desarrollado por Paul Cuisset y publicado por Microids.

¿Merece la pena comprar Subject 13 Steam key?

Subject 13 Steam key tiene una puntuación Metacritic de 59/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.