Stubbs the Zombie in Rebel Without a Pulse
Playing as the zombie for once sounds fun on paper, and Stubbs actually delivers on that premise, even if the six-hour joyride runs out of tricks well before the credits roll.
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I went into this one curious rather than nostalgic, which turned out to be the best possible mindset. Stubbs the Zombie in Rebel Without a Pulse is a 2005 third-person action game running on the Halo engine, re-released in 2021 with modernized controls, widescreen support, 60fps, and Steam Remote Play Together co-op tacked on. The core pitch is simple and genuinely novel even now: you are the zombie, not the survivor. You shamble through a retro-futuristic 1950s city called Punchbowl, eating brains, converting every unlucky human into a shambling ally, and slowly building a horde that does your dirty work while you push toward the next objective. The horde-building loop is where the game earns its 87% Steam rating. Watching a crowd of fresh zombies overwhelm a squad of soldiers armed with plasma pistols, or sending your undead mob crashing into a wall defended by jetpack-riding barbershop quartet singers, delivers a specific kind of chaotic joy that almost nothing else in the genre replicates. Stubbs himself has a handful of body-horror tools to work with: gut grenades, a detachable bowling-ball head, poisonous flatulence to stun groups, and a detachable hand that scuttles up to enemies and lets you possess them, briefly turning their own weapons against their friends. None of these abilities are deep, but they keep the moment-to-moment action feeling weirder than a standard brawler. The humor is lowbrow B-movie stuff and it lands more often than critics give it credit for, particularly a police chief boss fight that escalates into a full disco dance-off. The problems are real, though, and they are not small. The game is aggressively linear: locked doors and funnelled corridors mean there is basically one path forward at all times, and the lack of a persistent map or clear objective markers means you will occasionally wander for a few minutes with no idea what the game wants from you. Combat repetition sets in around the halfway point. Arena after arena asks you to clear humans, grow your horde, move on, repeat. The possession mechanic and vehicle sections (tanks that handle like a rubber dinghy on ice) break the pattern, but not enough. Hit detection is inconsistent on some enemy types, and the checkpoint system can occasionally leave you replaying a chunk of a level after a bad death. For a first-timer the runtime (roughly six hours on a straight playthrough) is both its saving grace and its biggest limitation. It never quite grinds you down to frustration because it ends before that happens, but it also means you clock out right when the novelty might have worn off anyway. The 2021 remaster does not overhaul the visuals in any meaningful way, so expect a game that looks its age even with the green film filter disabled in options. Co-op with a second player controlling a zombie called Grubbs adds genuine chaos value, and that mode alone justifies a revisit for anyone who bounced off the solo pace. If you have zero nostalgia for the original and a tolerance for mid-2000s jank, this is still a curio worth experiencing: the horde-building fantasy is executed with a personality that modern zombie games rarely bother with. If your memory of Punchbowl is rose-tinted, prepare for some of that tint to fade.

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Requisitos del sistema
Mínimos
- Processor
- Intel Core i3-4170 @ 3.7 GHz, AMD A8-7600 @ 3.1 GHz
- Memory
- 8 GB Hard Drive Space: 5 GB Video Card (ATI): Radeon R9 M270 Video Card (NVIDIA): GeForce GTX 660 VRAM: 2 GB
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Información del juego
- Desarrolladora
- Aspyr
- Distribuidora
- Aspyr
- Fecha de lanzamiento
- 16 mar 2021

