Compara los precios de Stranded Deep en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Beam Team Games. Publicado por Beam Team Publishing. Lanzado el 10/8/2022. Disponible en PC, Mac, Linux, Xbox. Géneros: Adventure, Indie.

Slow, solitary, and surprisingly meditative once it clicks, but persistent bugs and clunky controls mean you earn every quiet sunset.

I want to be honest with you about what kind of patience Stranded Deep actually demands, because the first couple of hours can feel like the game is quietly testing whether you deserve to stay. You wash ashore with a survival knife, a compass, and the long Pacific horizon doing absolutely nothing to help you. The opening is not generous. It is, however, intentional, and if you treat it that way something genuinely atmospheric starts to emerge. Beam Team Games built a first-person survival sim around one very specific feeling: isolation as a physical weight. The procedurally generated archipelago means every playthrough deals you a different hand of islands, shipwrecks, and sea floor to comb through. Early hours are spent fashioning stone tools, lashing together a crude axe, and desperately locating fibrous leaves for a Water Still before dehydration ends your run on day two. The crafting system is leveled, which divides opinion, but it does force a satisfying arc from flint and coconut flasks up through a refined knife, a speargun, and eventually a gyrocopter assembled from engine parts salvaged in sunken cargo ships. That arc, primitive scavenger to archipelago-master, is the real game. The tension living underneath all of it comes from the ocean itself. Crossing open water on a raft you lashed together from salvage has a specific dread that few games replicate. Sharks patrol with intent. Lionfish and Crown-of-Thorns starfish punish careless diving. The medical crafting, mixing Pipi Plant antidotes in a coconut flask to counter poisoning, adds a careful resource puzzle to every underwater excursion. Three boss creatures guard the components you need to build your escape vehicle, and those encounters are legitimately stressful in a way the ambient grind is not. The weather system, with its tropical storms and shifting tides, keeps open-sea travel feeling dangerous even once you know the mechanics cold. The honest problems are worth naming plainly. Controls carry a stiffness that never fully resolves. Item disappearance bugs have frustrated players across multiple update cycles, and recent Steam reviews reflect that frustration. The crafting UI takes getting used to, the tutorial does not hold your hand well enough for the complexity on offer, and islands can start to blur together after a dozen hours. Co-op exists, both online and local, but it has been criticized for feeling underdeveloped relative to the solo experience. If you come in expecting the polish of a major-studio survival game, the seams will bother you. Where Stranded Deep earns its place is in the quiet spaces between crises. The light on the water at hour six, the eerie calm of a lagoon at night, the particular satisfaction of finally building a sail and feeling the wind take your raft somewhere new. It is a game that rewards patience and punishes rushing, and it knows what kind of game it wants to be even when the execution stumbles. If the castaway fantasy, the slow resource puzzle, the open-ocean dread, speaks to you at all, give it the time the opening asks for. Kai, Scout Team

Stranded Deep

Stranded Deep

10 ago 2022Beam Team GamesBeam Team Publishing
GamerScout opina

Slow, solitary, and surprisingly meditative once it clicks, but persistent bugs and clunky controls mean you earn every quiet sunset.

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Steam Deck PlayableProtonDB Platinum
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I want to be honest with you about what kind of patience Stranded Deep actually demands, because the first couple of hours can feel like the game is quietly testing whether you deserve to stay. You wash ashore with a survival knife, a compass, and the long Pacific horizon doing absolutely nothing to help you. The opening is not generous. It is, however, intentional, and if you treat it that way something genuinely atmospheric starts to emerge. Beam Team Games built a first-person survival sim around one very specific feeling: isolation as a physical weight. The procedurally generated archipelago means every playthrough deals you a different hand of islands, shipwrecks, and sea floor to comb through. Early hours are spent fashioning stone tools, lashing together a crude axe, and desperately locating fibrous leaves for a Water Still before dehydration ends your run on day two. The crafting system is leveled, which divides opinion, but it does force a satisfying arc from flint and coconut flasks up through a refined knife, a speargun, and eventually a gyrocopter assembled from engine parts salvaged in sunken cargo ships. That arc, primitive scavenger to archipelago-master, is the real game. The tension living underneath all of it comes from the ocean itself. Crossing open water on a raft you lashed together from salvage has a specific dread that few games replicate. Sharks patrol with intent. Lionfish and Crown-of-Thorns starfish punish careless diving. The medical crafting, mixing Pipi Plant antidotes in a coconut flask to counter poisoning, adds a careful resource puzzle to every underwater excursion. Three boss creatures guard the components you need to build your escape vehicle, and those encounters are legitimately stressful in a way the ambient grind is not. The weather system, with its tropical storms and shifting tides, keeps open-sea travel feeling dangerous even once you know the mechanics cold. The honest problems are worth naming plainly. Controls carry a stiffness that never fully resolves. Item disappearance bugs have frustrated players across multiple update cycles, and recent Steam reviews reflect that frustration. The crafting UI takes getting used to, the tutorial does not hold your hand well enough for the complexity on offer, and islands can start to blur together after a dozen hours. Co-op exists, both online and local, but it has been criticized for feeling underdeveloped relative to the solo experience. If you come in expecting the polish of a major-studio survival game, the seams will bother you. Where Stranded Deep earns its place is in the quiet spaces between crises. The light on the water at hour six, the eerie calm of a lagoon at night, the particular satisfaction of finally building a sail and feeling the wind take your raft somewhere new. It is a game that rewards patience and punishes rushing, and it knows what kind of game it wants to be even when the execution stumbles. If the castaway fantasy, the slow resource puzzle, the open-ocean dread, speaks to you at all, give it the time the opening asks for.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supportworkshoptier:indiePacific SurvivalRaft BuildingCrafting ProgressionBoss EncountersOcean ExplorationCastaway FantasyProcedural ArchipelagoMedical Crafting

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
2GB VRAM
Processor
X64 Quad Core CPU 2.0GHz+

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OS
Windows 10 (64-bit)
Memory
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DirectX
Version 11
Storage
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Graphics
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Processor
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Información del juego

Desarrolladora
Beam Team Games
Distribuidora
Beam Team Publishing
Fecha de lanzamiento
10 ago 2022

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¿En qué plataformas está disponible Stranded Deep?

Stranded Deep está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Stranded Deep?

Stranded Deep se lanzó el 10 de agosto de 2022.

¿Quién desarrolló Stranded Deep?

Stranded Deep fue desarrollado por Beam Team Games y publicado por Beam Team Publishing.