Compara los precios de STRAFE: Gold Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pixel Titans. Publicado por Devolver Digital. Lanzado el 9/5/2017. Disponible en PC, Mac, Linux. Géneros: Action, Indie. Puntuación Metacritic: 65/100.

Fast, loud, and brutally stingy with health pickups: STRAFE rewards players who know what they're signing up for and punishes everyone who doesn't.

I went in hoping for the scrappy underdog that pulls through on pure attitude, and STRAFE is exactly that, with every asterisk that sentence implies. Pixel Titans built a roguelite FPS drenched in early-90s CRT nostalgia, four procedurally generated zones of escalating chaos, permadeath, and a soundtrack that genuinely belongs in the same conversation as much bigger productions. That part, at least, is not a small thing. The music is alive in a way that carries you through the runs where everything else is going wrong. The structure is straightforward: you pick a starting weapon from three options (shotgun, railgun, or machine gun), and that primary follows you through the whole run, mutating via upgrades and weapon perks into something considerably more interesting than it started. Swap a shotgun barrel upgrade twice and you can end up with a triple-barreled grenade launcher that rewrites how you approach corridors. Secondary weapons drop along the way and can be swapped back at will, which gives individual runs a satisfying improvisational quality. The gore is persistent and excessive by design, and the secrets are genuinely hidden rather than just tucked behind a thin wall. STRAFE Zone, the daily leaderboard challenge, adds a pressure-cooker mode for anyone chasing high scores. Here is the honest trouble. STRAFE sits uncomfortably between two genres without fully committing to either. The roguelite half offers no persistent progression between runs, no meta-currency, no unlocks that carry forward. You die, you start over, you bring nothing with you. For players who love the pure run-and-done structure of something like Nuclear Throne, that is fine. For players expecting the compounding reward loop of a Rogue Legacy or even a Hades, STRAFE will feel bare. The difficulty is also the wrong kind of hard in places: enemy AI is straightforward and content to rush you in straight lines, so the challenge comes from being overrun by numbers rather than outplayed by design. Resource drops in the first zone (called Icarus) feel punishing because the game is inherently stingy with health in a way that old-school Quake could afford to be, since Quake had handcrafted levels calibrated around those drops. Procedural generation and tight resource budgets do not always get along here. The Gold Edition matters because the original launch was rougher. A notorious one-frame-per-second bug that could end a run mid-stride was addressed, health drops in the opening zone were rebalanced, and audio and performance received attention across multiple patches. The version available now is a meaningfully better product than what reviewers and early players encountered in 2017, and the community reception shifted accordingly. Is it a flawed game? Yes. Is it a bad one? Not for the right player. If 20-minute chaos runs with a hot soundtrack and secrets that actually surprise you sound appealing, and if you can make peace with a roguelite that does not hold your hand between sessions, STRAFE has a specific and genuine pulse to it. Go in with clear eyes, not with nostalgia-soaked expectations for a lost Quake sequel, and it rewards that honesty. Kai, Scout Team

STRAFE: Gold Edition

STRAFE: Gold Edition

9 may 2017Pixel TitansDevolver Digital
GamerScout opina

Fast, loud, and brutally stingy with health pickups: STRAFE rewards players who know what they're signing up for and punishes everyone who doesn't.

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Steam Deck PlayableProtonDB Gold
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Acerca de STRAFE: Gold Edition

I went in hoping for the scrappy underdog that pulls through on pure attitude, and STRAFE is exactly that, with every asterisk that sentence implies. Pixel Titans built a roguelite FPS drenched in early-90s CRT nostalgia, four procedurally generated zones of escalating chaos, permadeath, and a soundtrack that genuinely belongs in the same conversation as much bigger productions. That part, at least, is not a small thing. The music is alive in a way that carries you through the runs where everything else is going wrong. The structure is straightforward: you pick a starting weapon from three options (shotgun, railgun, or machine gun), and that primary follows you through the whole run, mutating via upgrades and weapon perks into something considerably more interesting than it started. Swap a shotgun barrel upgrade twice and you can end up with a triple-barreled grenade launcher that rewrites how you approach corridors. Secondary weapons drop along the way and can be swapped back at will, which gives individual runs a satisfying improvisational quality. The gore is persistent and excessive by design, and the secrets are genuinely hidden rather than just tucked behind a thin wall. STRAFE Zone, the daily leaderboard challenge, adds a pressure-cooker mode for anyone chasing high scores. Here is the honest trouble. STRAFE sits uncomfortably between two genres without fully committing to either. The roguelite half offers no persistent progression between runs, no meta-currency, no unlocks that carry forward. You die, you start over, you bring nothing with you. For players who love the pure run-and-done structure of something like Nuclear Throne, that is fine. For players expecting the compounding reward loop of a Rogue Legacy or even a Hades, STRAFE will feel bare. The difficulty is also the wrong kind of hard in places: enemy AI is straightforward and content to rush you in straight lines, so the challenge comes from being overrun by numbers rather than outplayed by design. Resource drops in the first zone (called Icarus) feel punishing because the game is inherently stingy with health in a way that old-school Quake could afford to be, since Quake had handcrafted levels calibrated around those drops. Procedural generation and tight resource budgets do not always get along here. The Gold Edition matters because the original launch was rougher. A notorious one-frame-per-second bug that could end a run mid-stride was addressed, health drops in the opening zone were rebalanced, and audio and performance received attention across multiple patches. The version available now is a meaningfully better product than what reviewers and early players encountered in 2017, and the community reception shifted accordingly. Is it a flawed game? Yes. Is it a bad one? Not for the right player. If 20-minute chaos runs with a hot soundtrack and secrets that actually surprise you sound appealing, and if you can make peace with a roguelite that does not hold your hand between sessions, STRAFE has a specific and genuine pulse to it. Go in with clear eyes, not with nostalgia-soaked expectations for a lost Quake sequel, and it rewards that honesty.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5PermadeathRun-and-DoneWeapon UpgradesDaily ChallengePersistent GoreNo Meta-ProgressionHigh Skill CeilingStrafe-Jumping

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
4 GB RAM
Storage
3 GB available space
Graphics
Nvidia GeForce 9800 GT (1024 MB) | Intel HD Graphics 4600 (Shared memory) | AMD Radeon HD 5770 (1024 MB)
Processor
Intel Pentium G3250 (2 * 3200) or equivalent AMD Phenom II X4 965 (4 * 3400) or equivalent

Recomendados

OS
Windows 7 or later
Memory
8 GB RAM
Storage
3 GB available space
Graphics
Nvidia GeForce GTX 460 (1024 MB) AMD Radeon R7 260X (2048 MB)
Processor
Intel Core i3-4160 (2 * 3600) or equivalent AMD FX-6350 (6 * 3900) or equivalent

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Reseñas y valoraciones

Metacritic
65

Información del juego

Desarrolladora
Pixel Titans
Distribuidora
Devolver Digital
Fecha de lanzamiento
9 may 2017

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¿En qué plataformas está disponible STRAFE: Gold Edition?

STRAFE: Gold Edition está disponible en PC, Mac, Linux.

¿Cuándo se lanzó STRAFE: Gold Edition?

STRAFE: Gold Edition se lanzó el 9 de mayo de 2017.

¿Quién desarrolló STRAFE: Gold Edition?

STRAFE: Gold Edition fue desarrollado por Pixel Titans y publicado por Devolver Digital.

¿Merece la pena comprar STRAFE: Gold Edition?

STRAFE: Gold Edition tiene una puntuación Metacritic de 65/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.