Compara los precios de Stealth Inc 2: A Game of Clones en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Carbon. Publicado por Curve Digital. Lanzado el 30/4/2015. Disponible en PC. Géneros: Action, Adventure, Indie.

A puzzle-stealth platformer where you guide expendable clones through 60 levels of deadly corporate testing facilities. Brain and reflexes both get a workout.

Stealth Inc 2 is a stealth-puzzle platformer set inside a cold, corporate testing complex that clearly has no regard for its clone workforce. You play as one such clone, slipping through shadow, ducking laser grids, and outsmarting guards across 60 levels connected inside a single overworld hub. That hub structure is the game's most interesting structural choice - rather than a rigid level select screen, you move between zones organically, which gives the whole experience a modest Metroidvania feel. It is not a deep one, but it adds just enough connective tissue to make progress feel earned rather than arbitrary. The puzzle design is where this game earns its keep. Each zone introduces a new gadget - things like decoys, grapple hooks, and light-bending tools - and then methodically builds scenarios around them. The difficulty curve is real. Early levels teach patiently, middle sections start combining mechanics in ways that require actual lateral thinking, and the later stages will punish you for treating this like a straightforward action game. The stealth is lightweight compared to something like Mark of the Ninja, but the level geometry and guard patrol timing create genuine tension in the better stages. You will die a lot, and respawning is fast enough that it rarely feels punishing, which is the right call for this style of game. Visually the game leans into its sterile, clinical aesthetic with clean sprite work and neon hazard lighting that reads clearly at a glance. It is not trying to be gorgeous, but the art direction is functional and consistent - you always know what will kill you and why. The soundtrack sits underneath the action with low ambient tones and tense electronic loops that suit the atmosphere without demanding your attention. It is the kind of audio design that does its job without showboating, and for a facility that is supposed to feel dehumanizing and vast, the soundscape lands correctly. The Mixed review score on Steam is worth addressing honestly. A chunk of complaints trace back to control feel on keyboard and some level design in the back half that tips from challenging into opaque. A few late puzzles rely on trial and error in ways that feel less designed and more accidental. If you are someone who prefers tight, short puzzle campaigns with a clear identity over sprawling content, the 60-level count might actually work against the game in spots. There is padding here that a sharper editorial pass could have cut. That said, the first two-thirds deliver consistent, satisfying work, and the gadget variety keeps things from going stale. This is a game for people who liked the original Stealth Inc, fans of puzzle-platformers with genuine mechanical progression, or anyone who enjoys the slow satisfaction of watching a complex guard route finally collapse under a well-timed plan. It does not reinvent the genre, but it is a competent, occasionally clever take on it from a small team that clearly understood what they were making. Kai, Scout Team

Stealth Inc 2: A Game of Clones

Stealth Inc 2: A Game of Clones

30 abr 2015CarbonCurve Digital
GamerScout opina

A puzzle-stealth platformer where you guide expendable clones through 60 levels of deadly corporate testing facilities. Brain and reflexes both get a workout.

PC
Steam Deck UnsupportedProtonDB Silver
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Mínimo histórico: €0.55

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Stealth Inc 2 is a stealth-puzzle platformer set inside a cold, corporate testing complex that clearly has no regard for its clone workforce. You play as one such clone, slipping through shadow, ducking laser grids, and outsmarting guards across 60 levels connected inside a single overworld hub. That hub structure is the game's most interesting structural choice - rather than a rigid level select screen, you move between zones organically, which gives the whole experience a modest Metroidvania feel. It is not a deep one, but it adds just enough connective tissue to make progress feel earned rather than arbitrary. The puzzle design is where this game earns its keep. Each zone introduces a new gadget - things like decoys, grapple hooks, and light-bending tools - and then methodically builds scenarios around them. The difficulty curve is real. Early levels teach patiently, middle sections start combining mechanics in ways that require actual lateral thinking, and the later stages will punish you for treating this like a straightforward action game. The stealth is lightweight compared to something like Mark of the Ninja, but the level geometry and guard patrol timing create genuine tension in the better stages. You will die a lot, and respawning is fast enough that it rarely feels punishing, which is the right call for this style of game. Visually the game leans into its sterile, clinical aesthetic with clean sprite work and neon hazard lighting that reads clearly at a glance. It is not trying to be gorgeous, but the art direction is functional and consistent - you always know what will kill you and why. The soundtrack sits underneath the action with low ambient tones and tense electronic loops that suit the atmosphere without demanding your attention. It is the kind of audio design that does its job without showboating, and for a facility that is supposed to feel dehumanizing and vast, the soundscape lands correctly. The Mixed review score on Steam is worth addressing honestly. A chunk of complaints trace back to control feel on keyboard and some level design in the back half that tips from challenging into opaque. A few late puzzles rely on trial and error in ways that feel less designed and more accidental. If you are someone who prefers tight, short puzzle campaigns with a clear identity over sprawling content, the 60-level count might actually work against the game in spots. There is padding here that a sharper editorial pass could have cut. That said, the first two-thirds deliver consistent, satisfying work, and the gadget variety keeps things from going stale. This is a game for people who liked the original Stealth Inc, fans of puzzle-platformers with genuine mechanical progression, or anyone who enjoys the slow satisfaction of watching a complex guard route finally collapse under a well-timed plan. It does not reinvent the genre, but it is a competent, occasionally clever take on it from a small team that clearly understood what they were making.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamStealth-PuzzleMetroidvania-LiteSingle-Player PlatformerGadget MechanicsTrial and DeathAmbient SoundtrackGuard Patrol AILevel Variety

Requisitos del sistema

Mínimos

Processor
Intel Core 2 Quad @ 2.40Ghz
Memory
3 GB RAM
Graphics
Nvidia GTS 275
DirectX
Version 10
Network
Broadband Internet connection
Storage
410 MB available space

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Reseñas y valoraciones

Steam
75%(1,041)

Información del juego

Desarrolladora
Carbon
Distribuidora
Curve Digital
Fecha de lanzamiento
30 abr 2015

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¿En qué plataformas está disponible Stealth Inc 2: A Game of Clones?

Stealth Inc 2: A Game of Clones está disponible en PC.

¿Cuándo se lanzó Stealth Inc 2: A Game of Clones?

Stealth Inc 2: A Game of Clones se lanzó el 30 de abril de 2015.

¿Quién desarrolló Stealth Inc 2: A Game of Clones?

Stealth Inc 2: A Game of Clones fue desarrollado por Carbon y publicado por Curve Digital.