Compara los precios de Star Wars™: X-Wing (Special Edition) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lucasfim. Publicado por LucasArts. Lanzado el 28/4/2015. Disponible en PC. Géneros: Action, Simulation.

The 1993 space combat classic that defined dogfighting sims, now on Steam. Janky by modern standards, but the bones are still there.

Star Wars: X-Wing Special Edition is a space combat simulation originally developed by Lawrence Holland's team and released in 1993, with this Steam version landing much later as a preserved re-release. You fly Rebel Alliance starfighters - X-Wings, Y-Wings, A-Wings - on missions ranging from convoy escorts and base defenses to direct assaults on Imperial installations. It is not a modern game wearing a retro costume. It is an actual relic, and you need to walk in with that expectation fully loaded. The core loop is mission-based. You are assigned a craft, you manage shields and laser power via energy allocation across three systems (engines, shields, weapons), and you survive or you do not. That energy management triangle is the mechanical heart of the whole experience, and it still holds up surprisingly well. Diverting laser recharge to shields while a TIE Interceptor is on your tail is a genuine decision point, not a tutorial tooltip you click through once and forget. The mission design respects the fiction - you feel like a small cog in a large war rather than a superhero pilot, which is exactly what the Rebellion setting calls for. Where things get rough is predictable for a game of this age. The AI is exploitable once you understand the engagement patterns. Mission briefings can be vague about objectives in ways that read as deliberately cryptic rather than elegantly terse. There is no in-mission checkpoint system, so a long escort mission that falls apart at the final waypoint means starting over from the first jump point. Controller support requires third-party configuration, and HOTAS users will need to do setup work the game itself does not hold your hand through. The tutorial is functional but shows its age hard. For strategy and sim players specifically, the appeal is in mastering the systems under the hood. Win rates improve dramatically once you stop treating X-Wing like an arcade shooter and start reading the tactical situation before engaging. Target priority, power allocation timing, and knowing when to break off and reset an engagement are the real skills being tested. There is a reason this title shaped an entire generation of sim designers. The decision density per flight hour is higher than it looks from the outside. The mod ecosystem via external tools and the GOG/Steam preservation community is modest but functional. Do not expect the kind of overhaul mods you would find for something like Freespace 2. This is closer to a museum piece you can actually play than a living game with ongoing community development. Worth picking up if 90s space sim history interests you, or if you want to understand the mechanical DNA behind every space dogfighter that came after it. Newcomers expecting a smooth modern onboarding experience will struggle. Veterans of the era will feel at home inside twenty minutes. Diego, Scout Team

Star Wars™: X-Wing (Special Edition)

Star Wars™: X-Wing (Special Edition)

28 abr 2015LucasfimLucasArts
GamerScout opina

The 1993 space combat classic that defined dogfighting sims, now on Steam. Janky by modern standards, but the bones are still there.

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Star Wars: X-Wing Special Edition is a space combat simulation originally developed by Lawrence Holland's team and released in 1993, with this Steam version landing much later as a preserved re-release. You fly Rebel Alliance starfighters - X-Wings, Y-Wings, A-Wings - on missions ranging from convoy escorts and base defenses to direct assaults on Imperial installations. It is not a modern game wearing a retro costume. It is an actual relic, and you need to walk in with that expectation fully loaded. The core loop is mission-based. You are assigned a craft, you manage shields and laser power via energy allocation across three systems (engines, shields, weapons), and you survive or you do not. That energy management triangle is the mechanical heart of the whole experience, and it still holds up surprisingly well. Diverting laser recharge to shields while a TIE Interceptor is on your tail is a genuine decision point, not a tutorial tooltip you click through once and forget. The mission design respects the fiction - you feel like a small cog in a large war rather than a superhero pilot, which is exactly what the Rebellion setting calls for. Where things get rough is predictable for a game of this age. The AI is exploitable once you understand the engagement patterns. Mission briefings can be vague about objectives in ways that read as deliberately cryptic rather than elegantly terse. There is no in-mission checkpoint system, so a long escort mission that falls apart at the final waypoint means starting over from the first jump point. Controller support requires third-party configuration, and HOTAS users will need to do setup work the game itself does not hold your hand through. The tutorial is functional but shows its age hard. For strategy and sim players specifically, the appeal is in mastering the systems under the hood. Win rates improve dramatically once you stop treating X-Wing like an arcade shooter and start reading the tactical situation before engaging. Target priority, power allocation timing, and knowing when to break off and reset an engagement are the real skills being tested. There is a reason this title shaped an entire generation of sim designers. The decision density per flight hour is higher than it looks from the outside. The mod ecosystem via external tools and the GOG/Steam preservation community is modest but functional. Do not expect the kind of overhaul mods you would find for something like Freespace 2. This is closer to a museum piece you can actually play than a living game with ongoing community development. Worth picking up if 90s space sim history interests you, or if you want to understand the mechanical DNA behind every space dogfighter that came after it. Newcomers expecting a smooth modern onboarding experience will struggle. Veterans of the era will feel at home inside twenty minutes.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSpace SimRetroMission-BasedEnergy ManagementHistorical PreservationDogfightingSingle-Player Campaign

Requisitos del sistema

Mínimos

Processor
1.8 GHz
Memory
1 GB RAM
Graphics
3D graphics card compatible with DirectX 7 (DirectX 9 recommended)
DirectX
Version 7.0
Storage
216 MB available space Additional…

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Información del juego

Desarrolladora
Lucasfim
Distribuidora
LucasArts
Fecha de lanzamiento
28 abr 2015

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¿En qué plataformas está disponible Star Wars™: X-Wing (Special Edition)?

Star Wars™: X-Wing (Special Edition) está disponible en PC.

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Star Wars™: X-Wing (Special Edition) se lanzó el 28 de abril de 2015.

¿Quién desarrolló Star Wars™: X-Wing (Special Edition)?

Star Wars™: X-Wing (Special Edition) fue desarrollado por Lucasfim y publicado por LucasArts.