Compara los precios de STAR WARS™: Squadrons en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MOTIVE. Publicado por Electronic Arts. Lanzado el 1/10/2020. Disponible en PC, Xbox. Géneros: Action, Simulation. Puntuación Metacritic: 79/100.

Power management, cockpit-locked dogfighting, and zero microtransactions make Squadrons the most honest Star Wars game EA has shipped. Just know the multiplayer population thinned out years ago.

I went into Squadrons expecting the usual EA compromise, and instead got something that felt like a genuine simulation product with a Star Wars skin on top. The flight model is built around real-time power diversion between engines, weapons, and shields, and that single mechanic is responsible for everything interesting that happens in the game. Shoving power to engines to charge a speed burst out of a furball, then flipping everything to lasers the moment a TIE Defender lines up in your crosshairs, then dumping it all into rear shields as you run for cover, all while tracking two capital ships trading fire in the background. That loop, once internalized, is genuinely satisfying and closer to the 90s X-Wing and TIE Fighter simulators than anything in the past two decades. The single-player campaign runs roughly ten hours and alternates between New Republic Vanguard Squadron and the Imperial Titan Squadron in the post-Return of the Jedi era, letting you fly both factions' ship rosters. You get four classes per side, including the fragile but terrifying A-Wing, the sturdy X-Wing, the shieldless TIE Fighter, and the slower support-oriented U-Wing and TIE Reaper. The campaign acts as a long tutorial for multiplayer, which is smart structuring, and the difficulty ramp respects the player enough to introduce advanced maneuvers like drifting gradually rather than front-loading everything. The story itself is serviceable without being memorable. Critics noted weak character development, and that assessment is fair. The missions, though, do a solid job of showcasing setpieces and making you feel like a participant in a larger conflict rather than a protagonist watching cutscenes. Multiplayer launched with just two modes: Dogfight, a 5v5 team deathmatch, and Fleet Battles, the more interesting offering where both teams coordinate fighters, bombers, and support ships across attack and defense phases to destroy an enemy capital ship. Fleet Battles is where the asymmetric faction design matters most, because TIE ships without shields require completely different power management habits than their New Republic counterparts, and a coordinated team that mixes roles correctly will dismantle one that treats it like a simple deathmatch. Post-launch, free updates added the B-Wing and TIE Defender to the ship roster, which was a welcome gesture. The bad news is that Motive treated the game as a complete product at launch and did not build a content pipeline around it. Queue times as of 2025 and 2026 are long, the remaining player base is experienced and min-maxed, and jumping into multiplayer cold today means getting run over by veterans who have refined their loadouts for years. If multiplayer is your primary reason for buying, manage your expectations accordingly. The hardware support deserves a mention because it is unusually thorough. Full HOTAS support is present on PC from launch, VR headsets are compatible on PC, and the cockpit-only first-person perspective, which some players find claustrophobic, transforms into something extraordinary with a headset on. The sound design throughout is authentic to the franchise, and the visual design of the maps, filled with nebulae, wreckage, and capital ships exchanging fire, holds up well. For players approaching this as primarily a single-player or co-op versus AI experience, the game delivers more than its Mixed Steam rating suggests. For players hoping to find a thriving ranked 5v5 scene today, the math is harder to justify. Diego, Scout Team

STAR WARS™: Squadrons

STAR WARS™: Squadrons

1 oct 2020MOTIVEElectronic Arts
GamerScout opina

Power management, cockpit-locked dogfighting, and zero microtransactions make Squadrons the most honest Star Wars game EA has shipped. Just know the multiplayer population thinned out years ago.

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I went into Squadrons expecting the usual EA compromise, and instead got something that felt like a genuine simulation product with a Star Wars skin on top. The flight model is built around real-time power diversion between engines, weapons, and shields, and that single mechanic is responsible for everything interesting that happens in the game. Shoving power to engines to charge a speed burst out of a furball, then flipping everything to lasers the moment a TIE Defender lines up in your crosshairs, then dumping it all into rear shields as you run for cover, all while tracking two capital ships trading fire in the background. That loop, once internalized, is genuinely satisfying and closer to the 90s X-Wing and TIE Fighter simulators than anything in the past two decades. The single-player campaign runs roughly ten hours and alternates between New Republic Vanguard Squadron and the Imperial Titan Squadron in the post-Return of the Jedi era, letting you fly both factions' ship rosters. You get four classes per side, including the fragile but terrifying A-Wing, the sturdy X-Wing, the shieldless TIE Fighter, and the slower support-oriented U-Wing and TIE Reaper. The campaign acts as a long tutorial for multiplayer, which is smart structuring, and the difficulty ramp respects the player enough to introduce advanced maneuvers like drifting gradually rather than front-loading everything. The story itself is serviceable without being memorable. Critics noted weak character development, and that assessment is fair. The missions, though, do a solid job of showcasing setpieces and making you feel like a participant in a larger conflict rather than a protagonist watching cutscenes. Multiplayer launched with just two modes: Dogfight, a 5v5 team deathmatch, and Fleet Battles, the more interesting offering where both teams coordinate fighters, bombers, and support ships across attack and defense phases to destroy an enemy capital ship. Fleet Battles is where the asymmetric faction design matters most, because TIE ships without shields require completely different power management habits than their New Republic counterparts, and a coordinated team that mixes roles correctly will dismantle one that treats it like a simple deathmatch. Post-launch, free updates added the B-Wing and TIE Defender to the ship roster, which was a welcome gesture. The bad news is that Motive treated the game as a complete product at launch and did not build a content pipeline around it. Queue times as of 2025 and 2026 are long, the remaining player base is experienced and min-maxed, and jumping into multiplayer cold today means getting run over by veterans who have refined their loadouts for years. If multiplayer is your primary reason for buying, manage your expectations accordingly. The hardware support deserves a mention because it is unusually thorough. Full HOTAS support is present on PC from launch, VR headsets are compatible on PC, and the cockpit-only first-person perspective, which some players find claustrophobic, transforms into something extraordinary with a headset on. The sound design throughout is authentic to the franchise, and the visual design of the maps, filled with nebulae, wreckage, and capital ships exchanging fire, holds up well. For players approaching this as primarily a single-player or co-op versus AI experience, the game delivers more than its Mixed Steam rating suggests. For players hoping to find a thriving ranked 5v5 scene today, the math is harder to justify.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supportsteamSpace CombatFlight SimVR Compatible5v5 MultiplayerPower ManagementFleet BattlesHOTAS SupportAsymmetric FactionsCockpit ViewPower Diversion MechanicsCockpit-Only PerspectiveHOTAS RecommendedPost-Endor SettingSim-Arcade HybridVR ShowcaseNo MicrotransactionsDead Multiplayer

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Processor
Ryzen 3 1300X or better/i5 6600k or better
Memory
8 GB RAM
Graphics
Radeon HD 7850 or better/GeForce GTX 660 or better Di…

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OS
Windows 10 64-bit
Processor
Ryzen 7 2700X or better/ i7-7700 or better
Memory
16 GB RAM
Graphics
Radeon RX 480 (Non-VR/Minimum VR) or Radeon RX 57…

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Reseñas y valoraciones

Metacritic
79
Steam
65%(27,917)

Información del juego

Desarrolladora
MOTIVE
Distribuidora
Electronic Arts
Fecha de lanzamiento
1 oct 2020
Clasificación por edad
PEGI 12

Modos de juego

singleplayer
multiplayer
coop
online coop
Cooperativo en línea

Idiomas

Audio (4)
EnglishFrenchGermanSpanish - Spain
Subtítulos (13)
EnglishFrenchItalianGermanSpanish - SpainJapanese+7 más

Características

AchievementsController Support

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¿En qué plataformas está disponible STAR WARS™: Squadrons?

STAR WARS™: Squadrons está disponible en PC, Xbox.

¿Cuándo se lanzó STAR WARS™: Squadrons?

STAR WARS™: Squadrons se lanzó el 1 de octubre de 2020.

¿Quién desarrolló STAR WARS™: Squadrons?

STAR WARS™: Squadrons fue desarrollado por MOTIVE y publicado por Electronic Arts.

¿Merece la pena comprar STAR WARS™: Squadrons?

STAR WARS™: Squadrons tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.