Compara los precios de Star Wars Jedi Knight: Jedi Academy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Raven Software. Publicado por LucasArts. Lanzado el 16/9/2009. Disponible en PC, Nintendo Switch. Géneros: Action. Puntuación Metacritic: 81/100.

A lightsaber combat sandbox disguised as a Star Wars story, with enough weapon and Force customization to keep you experimenting for hours.

Star Wars Jedi Knight: Jedi Academy is a third-person action game developed by Raven Software that puts you in the boots of a new Jedi student training under Luke Skywalker at the Jedi Academy on Yavin 4. It is the fourth entry in the Jedi Knight series, and it remains the one most people return to decades later because the core loop of mixing lightsaber styles with Force powers still holds up in a way that very few action games from that era can claim. The headline feature is the loadout system. Before each mission you choose a lightsaber configuration - single blade, dual sabers, or double-bladed staff - and each handles meaningfully differently in combat. On top of that you allocate Force points across light-side powers like Force Heal and Mind Trick, dark-side powers like Force Lightning and Drain, or neutral abilities like Speed and Push. That decision tree creates something resembling a build, and while the game never uses that word, players who enjoy optimizing will immediately recognize the logic. A staff-wielding Force Speed character plays completely differently from a dual-saber user stacking Force Grip. The mission structure, which lets you tackle many levels in any order, gives you room to experiment rather than railroading you into a single playstyle. Combat itself is fast, physical, and satisfying in a way that rewards timing over button mashing. Enemy Jedi and Sith opponents read your stance, deflect blaster shots, and counter your combos, so fights against other lightsaber users feel genuinely tense rather than mechanical. The level design is uneven - some stages are creative and spacious, others are corridor shooters that feel like they belong to a different game entirely - but the high points are high enough that the lows are forgettable rather than damaging. The multiplayer component, though no longer officially supported, has kept a dedicated community alive through fan servers, and the mod scene on PC is extensive. Total conversions, new maps, expanded Force powers, and animation overhauls are all out there if you want to spend a weekend down that rabbit hole. For newcomers the learning curve is gentler than the game's age might suggest. Controls map cleanly, there is no punishing progression gate early on, and the mission-select structure means you are never stuck on a single bottleneck. The story is functional Star Wars canon rather than anything surprising - you play a customizable character whose choices nudge toward light or dark outcomes - but the narrative is a frame for the action rather than the point. Anyone who tried the later Jedi Survivor or Fallen Order and wanted more mechanical freedom in lightsaber combat will find Jedi Academy scratches exactly that itch, even if the visuals require some tolerance for their age. The honest drawbacks are worth naming. The gunplay sections feel thin compared to the saber combat. The AI for standard enemies is exploitable once you learn Force Push spam. And while the graphics were respectable at release, nothing has been done to modernize them, so you are getting the original presentation with no quality-of-life updates baked in. That said, the community has produced enough visual mods to address most of that if you care to look. For a game this old with a 96% positive rating across nearly fourteen thousand Steam reviews, the floor is clearly high enough that most players find the package worth it. Diego, Scout Team

Star Wars Jedi Knight: Jedi Academy

Star Wars Jedi Knight: Jedi Academy

16 sept 2009Raven SoftwareLucasArts
GamerScout opina

A lightsaber combat sandbox disguised as a Star Wars story, with enough weapon and Force customization to keep you experimenting for hours.

PCNintendo Switch
Steam Deck UnsupportedProtonDB Gold
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Acerca de Star Wars Jedi Knight: Jedi Academy

Star Wars Jedi Knight: Jedi Academy is a third-person action game developed by Raven Software that puts you in the boots of a new Jedi student training under Luke Skywalker at the Jedi Academy on Yavin 4. It is the fourth entry in the Jedi Knight series, and it remains the one most people return to decades later because the core loop of mixing lightsaber styles with Force powers still holds up in a way that very few action games from that era can claim. The headline feature is the loadout system. Before each mission you choose a lightsaber configuration - single blade, dual sabers, or double-bladed staff - and each handles meaningfully differently in combat. On top of that you allocate Force points across light-side powers like Force Heal and Mind Trick, dark-side powers like Force Lightning and Drain, or neutral abilities like Speed and Push. That decision tree creates something resembling a build, and while the game never uses that word, players who enjoy optimizing will immediately recognize the logic. A staff-wielding Force Speed character plays completely differently from a dual-saber user stacking Force Grip. The mission structure, which lets you tackle many levels in any order, gives you room to experiment rather than railroading you into a single playstyle. Combat itself is fast, physical, and satisfying in a way that rewards timing over button mashing. Enemy Jedi and Sith opponents read your stance, deflect blaster shots, and counter your combos, so fights against other lightsaber users feel genuinely tense rather than mechanical. The level design is uneven - some stages are creative and spacious, others are corridor shooters that feel like they belong to a different game entirely - but the high points are high enough that the lows are forgettable rather than damaging. The multiplayer component, though no longer officially supported, has kept a dedicated community alive through fan servers, and the mod scene on PC is extensive. Total conversions, new maps, expanded Force powers, and animation overhauls are all out there if you want to spend a weekend down that rabbit hole. For newcomers the learning curve is gentler than the game's age might suggest. Controls map cleanly, there is no punishing progression gate early on, and the mission-select structure means you are never stuck on a single bottleneck. The story is functional Star Wars canon rather than anything surprising - you play a customizable character whose choices nudge toward light or dark outcomes - but the narrative is a frame for the action rather than the point. Anyone who tried the later Jedi Survivor or Fallen Order and wanted more mechanical freedom in lightsaber combat will find Jedi Academy scratches exactly that itch, even if the visuals require some tolerance for their age. The honest drawbacks are worth naming. The gunplay sections feel thin compared to the saber combat. The AI for standard enemies is exploitable once you learn Force Push spam. And while the graphics were respectable at release, nothing has been done to modernize them, so you are getting the original presentation with no quality-of-life updates baked in. That said, the community has produced enough visual mods to address most of that if you care to look. For a game this old with a 96% positive rating across nearly fourteen thousand Steam reviews, the floor is clearly high enough that most players find the package worth it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamLightsaber CombatForce PowersBuild CustomizationMission SelectFan Server MultiplayerDark Side / Light Side ChoicesMod-FriendlyOld-School Action

Requisitos del sistema

Mínimos

Processor
Pentium II or Athlon 450 MHz
Memory
128 MB
Graphics
32 MB OpenGL compatible DirectX®: 9.0a Hard Drive: 1.3 GB Sound: 16 bit Direct x 9.0a Multiplayer Requirements: Pentium II or At…

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Reseñas y valoraciones

Metacritic
81
Steam
96%(13,685)

Información del juego

Desarrolladora
Raven Software
Distribuidora
LucasArts
Fecha de lanzamiento
16 sept 2009

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¿En qué plataformas está disponible Star Wars Jedi Knight: Jedi Academy?

Star Wars Jedi Knight: Jedi Academy está disponible en PC, Nintendo Switch.

¿Cuándo se lanzó Star Wars Jedi Knight: Jedi Academy?

Star Wars Jedi Knight: Jedi Academy se lanzó el 16 de septiembre de 2009.

¿Quién desarrolló Star Wars Jedi Knight: Jedi Academy?

Star Wars Jedi Knight: Jedi Academy fue desarrollado por Raven Software y publicado por LucasArts.

¿Merece la pena comprar Star Wars Jedi Knight: Jedi Academy?

Star Wars Jedi Knight: Jedi Academy tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.