Compara los precios de Star Wars Jedi Knight II: Jedi Outcast en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Raven Software. Publicado por LucasArts. Lanzado el 16/9/2009. Disponible en PC, Xbox, Nintendo Switch. Géneros: Action. Puntuación Metacritic: 89/100.

Classic Star Wars action-slasher where Kyle Katarn regains his Force powers and proceeds to wreck Stormtroopers with lightsaber combos. Still holds up.

Jedi Outcast is a third-person (and occasionally first-person) action game from Raven Software that sits at a very specific intersection: half-decent gunplay for the first act, then a complete gear-shift into lightsaber-focused melee combat once Kyle Katarn reconnects with the Force. That transition is the whole hook. The opening hours hand you blasters and a crossbow and make you feel competent enough, then yank the rug and replace everything with Force powers, a lightsaber, and the genuine satisfaction of deflecting blaster bolts back into an enemy's face. From a systems perspective, the depth here is real. Force powers split across Light and Dark paths give you meaningful build decisions even in a linear action game. Jedi Mind Trick lets you turn enemies on each other; Force Speed turns corridor gunfights into embarrassingly one-sided slaughters; Grip lets you hurl Stormtroopers off ledges like a budget Darth Vader. The lightsaber stances - Fast, Medium, Strong - each change your attack speed and damage profile in ways that actually matter against different enemy types. Strong stance one-shots most human enemies but leaves you open; Fast stance chains well but tickles armored targets. That kind of mechanical texture is rare for a game this old. What does not hold up as well: the level design occasionally tips from 'classic puzzle-platformer' into 'where on earth is the trigger for this door,' and the early gun-only sections can feel sluggish by modern standards. The AI is competent for its era but will not surprise anyone who has played contemporary games. Multiplayer servers have thinned out considerably, though a small dedicated community still runs games and the modding scene has kept things alive longer than anyone had a right to expect. OpenJK, the community source port, is worth grabbing alongside the Steam version for stability and widescreen support. For strategy-adjacent players who think they have no business buying a lightsaber action game: think of it as a resource-management puzzle where your Force pool is the economy and every room is an encounter to solve with the tools available. That framing is only half joking. Enemy placement rewards reading the room before charging in, and higher difficulties punish button-mashing aggressively. It is not grand strategy, but there is more decision-making per fight than its 2002 release date might suggest. With 91% positive Steam reviews and a Metacritic score of 89, the critical consensus has been stable for over two decades. If you played this as a teenager and remember it fondly, it still earns that memory. If you missed it entirely, the campaign runs roughly eight to ten hours on a first playthrough and rewards a second run once you understand which Force powers actually break the encounter design wide open. Diego, Scout Team

Star Wars Jedi Knight II: Jedi Outcast

Star Wars Jedi Knight II: Jedi Outcast

16 sept 2009Raven SoftwareLucasArts
GamerScout opina

Classic Star Wars action-slasher where Kyle Katarn regains his Force powers and proceeds to wreck Stormtroopers with lightsaber combos. Still holds up.

PCXboxNintendo Switch
Steam Deck UnsupportedProtonDB Gold
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Acerca de Star Wars Jedi Knight II: Jedi Outcast

Jedi Outcast is a third-person (and occasionally first-person) action game from Raven Software that sits at a very specific intersection: half-decent gunplay for the first act, then a complete gear-shift into lightsaber-focused melee combat once Kyle Katarn reconnects with the Force. That transition is the whole hook. The opening hours hand you blasters and a crossbow and make you feel competent enough, then yank the rug and replace everything with Force powers, a lightsaber, and the genuine satisfaction of deflecting blaster bolts back into an enemy's face. From a systems perspective, the depth here is real. Force powers split across Light and Dark paths give you meaningful build decisions even in a linear action game. Jedi Mind Trick lets you turn enemies on each other; Force Speed turns corridor gunfights into embarrassingly one-sided slaughters; Grip lets you hurl Stormtroopers off ledges like a budget Darth Vader. The lightsaber stances - Fast, Medium, Strong - each change your attack speed and damage profile in ways that actually matter against different enemy types. Strong stance one-shots most human enemies but leaves you open; Fast stance chains well but tickles armored targets. That kind of mechanical texture is rare for a game this old. What does not hold up as well: the level design occasionally tips from 'classic puzzle-platformer' into 'where on earth is the trigger for this door,' and the early gun-only sections can feel sluggish by modern standards. The AI is competent for its era but will not surprise anyone who has played contemporary games. Multiplayer servers have thinned out considerably, though a small dedicated community still runs games and the modding scene has kept things alive longer than anyone had a right to expect. OpenJK, the community source port, is worth grabbing alongside the Steam version for stability and widescreen support. For strategy-adjacent players who think they have no business buying a lightsaber action game: think of it as a resource-management puzzle where your Force pool is the economy and every room is an encounter to solve with the tools available. That framing is only half joking. Enemy placement rewards reading the room before charging in, and higher difficulties punish button-mashing aggressively. It is not grand strategy, but there is more decision-making per fight than its 2002 release date might suggest. With 91% positive Steam reviews and a Metacritic score of 89, the critical consensus has been stable for over two decades. If you played this as a teenager and remember it fondly, it still earns that memory. If you missed it entirely, the campaign runs roughly eight to ten hours on a first playthrough and rewards a second run once you understand which Force powers actually break the encounter design wide open.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamLightsaber CombatForce PowersClassic FPSSingle-Player CampaignMelee-FocusedMod SupportStar Wars UniverseReplayable

Requisitos del sistema

Mínimos

Processor
Pentium II or Athlon 350 MHz
Memory
64 MB
Graphics
16 MB OpenGL compatible DirectX®: 9.0c Hard Drive: 800 MB Sound: Direct X 8.0a Multiplayer Requirements: Pentium II or Athlon 400…

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Reseñas y valoraciones

Metacritic
89
Steam
91%(4,882)

Información del juego

Desarrolladora
Raven Software
Distribuidora
LucasArts
Fecha de lanzamiento
16 sept 2009

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¿En qué plataformas está disponible Star Wars Jedi Knight II: Jedi Outcast?

Star Wars Jedi Knight II: Jedi Outcast está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Star Wars Jedi Knight II: Jedi Outcast?

Star Wars Jedi Knight II: Jedi Outcast se lanzó el 16 de septiembre de 2009.

¿Quién desarrolló Star Wars Jedi Knight II: Jedi Outcast?

Star Wars Jedi Knight II: Jedi Outcast fue desarrollado por Raven Software y publicado por LucasArts.

¿Merece la pena comprar Star Wars Jedi Knight II: Jedi Outcast?

Star Wars Jedi Knight II: Jedi Outcast tiene una puntuación Metacritic de 89/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.