Compara los precios de Star Wars: Dark Forces Remaster en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nightdive Studios, LucasArts. Publicado por Nightdive Studios. Lanzado el 28/2/2024. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 78/100.

The 1995 shooter that launched Kyle Katarn gets a full Nightdive remaster - sharper visuals, modern controls, same maze-like Imperial bases to blast through.

Star Wars: Dark Forces Remaster is a first-person shooter built on the bones of a mid-90s PC classic, polished up by Nightdive Studios using their KEX engine. You play Kyle Katarn, a mercenary working for the Rebel Alliance, fighting through fourteen missions of distinctly old-school level design - multi-floor warehouses, sewer networks, Imperial research facilities - all rendered now at modern resolutions with improved lighting, smoother textures, and a control scheme that won't make your wrist revolt. If you ever played the original, this is exactly the reunion you hoped for. If you never did, it's a solid window into where console and PC shooters diverged in the mid-90s. The core loop is pure corridor-FPS with genuine verticality for its era. Dark Forces was notable back in 1995 for letting you look up and down, crouch, jump, and interact with layered environments in ways that id Software's Doom engine couldn't handle. That design philosophy holds up better than you might expect. Levels reward exploration - keycards are hidden, secrets are stashed behind unremarkable walls, and finding your way through a base without a waypoint marker is the whole point. Nightdive hasn't rebalanced difficulty or added checkpoints, so expect to save often and occasionally lose ten minutes of progress to a dark room full of stormtroopers. The arsenal covers the essentials: blaster pistol, rifle, thermal detonators, a Jedi-adjacent Dark Troopers-themed arc cannon, and more. Enemy variety is functional rather than deep - you're mostly shooting Imperials and the occasional creature - but the level design keeps engagements feeling different enough that repetition doesn't set in badly until the back half. Boss fights are the weakest link, mostly amounting to "tank the big thing while circle-strafing," which was already tired in 1995. Where Nightdive earns their fee is the presentation work. Cutscenes have been fully redone with higher-resolution assets, there's an optional CRT filter if you want nostalgia with a capital N, and full controller support means you can finally play this comfortably on a couch setup. The remaster doesn't reinvent or modernize the game's structure - it's still fourteen linear missions with no waypoints, no map markers, and a save system that respects your time exactly as much as 1995 PC gaming did, which is to say not much. That's a feature for some players and a dealbreaker for others. For anyone who grew up with this game, or who's working through the extended Kyle Katarn arc before Jedi Knight, this is the definitive way to play it. For players raised on modern shooters expecting tight pacing and hand-holding, the maze-like level design will feel actively hostile. It's a short campaign by current standards - around five to seven hours - and there's no multiplayer or post-game content. What it is, is a careful, respectful restoration of a game that mattered, done by a studio that clearly cares about getting the details right. Alex, Scout Team

Star Wars: Dark Forces Remaster

Star Wars: Dark Forces Remaster

28 feb 2024Nightdive Studios, LucasArtsNightdive Studios
GamerScout opina

The 1995 shooter that launched Kyle Katarn gets a full Nightdive remaster - sharper visuals, modern controls, same maze-like Imperial bases to blast through.

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Star Wars: Dark Forces Remaster is a first-person shooter built on the bones of a mid-90s PC classic, polished up by Nightdive Studios using their KEX engine. You play Kyle Katarn, a mercenary working for the Rebel Alliance, fighting through fourteen missions of distinctly old-school level design - multi-floor warehouses, sewer networks, Imperial research facilities - all rendered now at modern resolutions with improved lighting, smoother textures, and a control scheme that won't make your wrist revolt. If you ever played the original, this is exactly the reunion you hoped for. If you never did, it's a solid window into where console and PC shooters diverged in the mid-90s. The core loop is pure corridor-FPS with genuine verticality for its era. Dark Forces was notable back in 1995 for letting you look up and down, crouch, jump, and interact with layered environments in ways that id Software's Doom engine couldn't handle. That design philosophy holds up better than you might expect. Levels reward exploration - keycards are hidden, secrets are stashed behind unremarkable walls, and finding your way through a base without a waypoint marker is the whole point. Nightdive hasn't rebalanced difficulty or added checkpoints, so expect to save often and occasionally lose ten minutes of progress to a dark room full of stormtroopers. The arsenal covers the essentials: blaster pistol, rifle, thermal detonators, a Jedi-adjacent Dark Troopers-themed arc cannon, and more. Enemy variety is functional rather than deep - you're mostly shooting Imperials and the occasional creature - but the level design keeps engagements feeling different enough that repetition doesn't set in badly until the back half. Boss fights are the weakest link, mostly amounting to "tank the big thing while circle-strafing," which was already tired in 1995. Where Nightdive earns their fee is the presentation work. Cutscenes have been fully redone with higher-resolution assets, there's an optional CRT filter if you want nostalgia with a capital N, and full controller support means you can finally play this comfortably on a couch setup. The remaster doesn't reinvent or modernize the game's structure - it's still fourteen linear missions with no waypoints, no map markers, and a save system that respects your time exactly as much as 1995 PC gaming did, which is to say not much. That's a feature for some players and a dealbreaker for others. For anyone who grew up with this game, or who's working through the extended Kyle Katarn arc before Jedi Knight, this is the definitive way to play it. For players raised on modern shooters expecting tight pacing and hand-holding, the maze-like level design will feel actively hostile. It's a short campaign by current standards - around five to seven hours - and there's no multiplayer or post-game content. What it is, is a careful, respectful restoration of a game that mattered, done by a studio that clearly cares about getting the details right.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamRemasterClassic FPSLinear LevelsExplorationNo WaypointsSecret HuntingRetro ShooterKyle Katarn

Requisitos del sistema

Mínimos

Processor
Intel or AMD Dual-Core at 2.0 GHz
Memory
2 GB RAM
Graphics
GPU with DirectX 11 or Vulkan 1.1 support
Storage
420 MB available space
Sound Card
100% DirectX compatible sound car…

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OS
Windows 10 (64-bit required)
Processor
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
Memory
4 GB RAM
Graphics
GPU with Dir…

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Reseñas y valoraciones

Metacritic
78
Steam
90%(1,544)

Información del juego

Desarrolladora
Nightdive Studios, LucasArts
Distribuidora
Nightdive Studios
Fecha de lanzamiento
28 feb 2024

Características

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Star Wars: Dark Forces Remaster está disponible en PC, Xbox.

¿Cuándo se lanzó Star Wars: Dark Forces Remaster?

Star Wars: Dark Forces Remaster se lanzó el 28 de febrero de 2024.

¿Quién desarrolló Star Wars: Dark Forces Remaster?

Star Wars: Dark Forces Remaster fue desarrollado por Nightdive Studios, LucasArts y publicado por Nightdive Studios.

¿Merece la pena comprar Star Wars: Dark Forces Remaster?

Star Wars: Dark Forces Remaster tiene una puntuación Metacritic de 78/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.