Compara los precios de STAR WARS™ Battlefront™ II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DICE. Publicado por Electronic Arts. Lanzado el 11/6/2020. Disponible en PC, Xbox. Géneros: Action, Adventure.

Probably the most dramatic redemption arc in multiplayer gaming: a class-based Star Wars shooter that went from industry pariah to genuine community favourite, now with servers more alive than EA deserves.

I've watched this game's entire life arc from a spreadsheet of patch notes and community data, and the story is genuinely strange. Star Wars Battlefront II launched in November 2017 to one of the most toxic monetization controversies in gaming history: pay-gated heroes, Star Card loot boxes that tilted balance toward paying players, and an EA Reddit comment defending it all that became the most downvoted post in the site's history. That disaster dominated every headline. What got buried underneath was the fact that the actual shooting, the class combat, and the sheer spectacle of large-scale Star Wars battles were already very good. The core multiplayer suite is the reason anyone still logs in today. Galactic Assault pits two 20-player teams in objective-based attack-and-defend across maps spanning all three Star Wars eras, from Naboo to Crait to Endor. Capital Supremacy adds a persistent tug-of-war layer. Starfighter Assault is the sleeper standout: dynamic space dogfights with actual objectives to attack or defend rather than pure fragging, and it holds up better than most space combat games released since. Heroes vs. Villains lets you run Darth Maul, Yoda, Kylo Ren, and a rotating cast of iconic characters in close-quarters brawls, though hero balancing has always been uneven and veteran players who know every dodge frame will punish newcomers hard. The Arcade mode, importantly, runs fully offline against AI bots across most maps, which makes this a viable purchase even if competitive queues ever dry up. The campaign follows Iden Versio, commander of Imperial special-forces unit Inferno Squad, across a story that spans from the fall of the second Death Star to events bridging into The Force Awakens. It is visually stunning and the Imperial perspective is a genuinely interesting hook, but the writing loses its nerve midway through, and the roughly four-to-five hour runtime leans too heavily on cameo appearances from Luke, Leia, and Han to paper over a thin main narrative. Treat it as an extended tutorial with production values and you won't be disappointed. Here is where the current picture gets interesting from a pure value calculus standpoint. EA ended active development in April 2020, meaning no new content is arriving and no post-launch roadmap exists. But the community did not leave. In 2025, a coordinated fan-led campaign called Resurgence Day pushed concurrent player counts to an all-time Steam peak, and Resurgence Day 2026 ran again in late May, sustaining a Steam 24-hour peak around 9,000 players. The Kyber community project hosts dedicated servers and provides mod support on PC. A fan-made mod titled Battlefront 3 Alpha on NexusMods adds over 20 new playable heroes and villains. The playerbase is fragmented across EA's own launcher and Steam, so raw numbers underrepresent actual population. Practically speaking, Galactic Assault and Heroes vs. Villains lobbies are still findable in 2026, particularly around community event windows. What you are buying is a content-complete, post-support game with an unusually committed community keeping the lights on. The honest warnings: the skill gap is steep for returning or new players, the campaign is short, and there is no guarantee EA keeps the servers running indefinitely. But strip away the launch controversy history, which no longer affects the in-game experience since loot boxes were reworked into a straightforward Star Card progression tied to gameplay, and what remains is the best-looking large-scale Star Wars multiplayer game available on PC, period, with mode variety that most live games twice its age cannot match. Diego, Scout Team

STAR WARS™ Battlefront™ II

STAR WARS™ Battlefront™ II

11 jun 2020DICEElectronic Arts
GamerScout opina

Probably the most dramatic redemption arc in multiplayer gaming: a class-based Star Wars shooter that went from industry pariah to genuine community favourite, now with servers more alive than EA deserves.

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I've watched this game's entire life arc from a spreadsheet of patch notes and community data, and the story is genuinely strange. Star Wars Battlefront II launched in November 2017 to one of the most toxic monetization controversies in gaming history: pay-gated heroes, Star Card loot boxes that tilted balance toward paying players, and an EA Reddit comment defending it all that became the most downvoted post in the site's history. That disaster dominated every headline. What got buried underneath was the fact that the actual shooting, the class combat, and the sheer spectacle of large-scale Star Wars battles were already very good. The core multiplayer suite is the reason anyone still logs in today. Galactic Assault pits two 20-player teams in objective-based attack-and-defend across maps spanning all three Star Wars eras, from Naboo to Crait to Endor. Capital Supremacy adds a persistent tug-of-war layer. Starfighter Assault is the sleeper standout: dynamic space dogfights with actual objectives to attack or defend rather than pure fragging, and it holds up better than most space combat games released since. Heroes vs. Villains lets you run Darth Maul, Yoda, Kylo Ren, and a rotating cast of iconic characters in close-quarters brawls, though hero balancing has always been uneven and veteran players who know every dodge frame will punish newcomers hard. The Arcade mode, importantly, runs fully offline against AI bots across most maps, which makes this a viable purchase even if competitive queues ever dry up. The campaign follows Iden Versio, commander of Imperial special-forces unit Inferno Squad, across a story that spans from the fall of the second Death Star to events bridging into The Force Awakens. It is visually stunning and the Imperial perspective is a genuinely interesting hook, but the writing loses its nerve midway through, and the roughly four-to-five hour runtime leans too heavily on cameo appearances from Luke, Leia, and Han to paper over a thin main narrative. Treat it as an extended tutorial with production values and you won't be disappointed. Here is where the current picture gets interesting from a pure value calculus standpoint. EA ended active development in April 2020, meaning no new content is arriving and no post-launch roadmap exists. But the community did not leave. In 2025, a coordinated fan-led campaign called Resurgence Day pushed concurrent player counts to an all-time Steam peak, and Resurgence Day 2026 ran again in late May, sustaining a Steam 24-hour peak around 9,000 players. The Kyber community project hosts dedicated servers and provides mod support on PC. A fan-made mod titled Battlefront 3 Alpha on NexusMods adds over 20 new playable heroes and villains. The playerbase is fragmented across EA's own launcher and Steam, so raw numbers underrepresent actual population. Practically speaking, Galactic Assault and Heroes vs. Villains lobbies are still findable in 2026, particularly around community event windows. What you are buying is a content-complete, post-support game with an unusually committed community keeping the lights on. The honest warnings: the skill gap is steep for returning or new players, the campaign is short, and there is no guarantee EA keeps the servers running indefinitely. But strip away the launch controversy history, which no longer affects the in-game experience since loot boxes were reworked into a straightforward Star Card progression tied to gameplay, and what remains is the best-looking large-scale Star Wars multiplayer game available on PC, period, with mode variety that most live games twice its age cannot match.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerachievementssteamHero ShooterClass-BasedLarge-Scale BattlesCo-op vs AIStar WarsObjective-BasedPost-Launch Complete EditionArcade ModeRedemption Arc TitleCommunity-SustainedOffline Arcade ModeStarfighter CombatHero BrawlerSkill-Gap WarningPost-Support Complete EditionFan Modded

Requisitos del sistema

Mínimos

OS
64-bit Windows 10
Processor
Processor (AMD): AMD FX 6350 Processor (Intel): Intel Core i5 6600K
Memory
8 GB RAM
Graphics
Graphics card (AMD): AMD Rade…

Recomendados

OS
64-bit Windows 10 or later
Processor
Processor (AMD): AMD FX 8350 Wraith Processor (Intel): Intel Core i7 6700 or equivalent
Memory
16 GB RAM Graph…

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Información del juego

Desarrolladora
DICE
Distribuidora
Electronic Arts
Fecha de lanzamiento
11 jun 2020
Clasificación por edad
PEGI 16

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (8)
EnglishFrenchSpanish - Latin AmericaItalianGermanSpanish - Spain+2 más
Subtítulos (11)
EnglishFrenchSpanish - Latin AmericaItalianGermanSpanish - Spain+5 más

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¿En qué plataformas está disponible STAR WARS™ Battlefront™ II?

STAR WARS™ Battlefront™ II está disponible en PC, Xbox.

¿Cuándo se lanzó STAR WARS™ Battlefront™ II?

STAR WARS™ Battlefront™ II se lanzó el 11 de junio de 2020.

¿Quién desarrolló STAR WARS™ Battlefront™ II?

STAR WARS™ Battlefront™ II fue desarrollado por DICE y publicado por Electronic Arts.