Compara los precios de Star Hunter DX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 1CC Games. Publicado por Chorus Worldwide Games. Lanzado el 5/8/2021. Disponible en PC. Géneros: Action, Indie.

Revenge served at 60fps through neon hellfire: Luna Starr's horizontal bullet-hell earns its bruises with one of the tightest graze-and-bomb loops the genre has produced in years.

I have a soft spot for small developers who clearly grew up worshipping CAVE arcade boards, and 1CC Games wears that love like a badge. Star Hunter DX is a horizontal shoot 'em up with a six-stage campaign, three selectable pilots, and a mechanical heart that keeps beating in interesting ways the longer you sit with it. The premise is pure 80s Saturday-morning camp: Luna Starr, disgraced space pirate captain turned bounty hunter, tears across five exotic planets hunting down the crewmates who betrayed her. The cutscenes are cheesy in a deliberate, warm way, and that tone carries through the whole game. The mechanics are where things get genuinely thoughtful. Each ship carries a spread shot, a concentrated laser, a bomb, and a Bullet Time gauge. The bomb is not a screen-clearing nuke; it throws up a radial shield that shreds incoming projectiles and converts them into energy, recharging your gauge. Grazing bullets, letting them skim your hull without connecting, refills your bomb stock and charges Bullet Time simultaneously. Activate Bullet Time and the world slows around you while you keep firing at full speed. Kill an enemy in that state and every bullet on screen transmutes into gold cubes worth big score multipliers. The interplay between grazing, bombing, and Bullet Time creates a flowing risk-reward loop that rewards aggression over passive dodging, and that is rarer and more satisfying than it sounds. Boss fights add another layer: destroying the white sections of an enemy ship while in Bullet Time triggers an escape pod phase, which means you have to think about when to burn your gauge even during the hardest pattern sequences. The three playable characters are genuinely distinct rather than cosmetically different. Luna is the balanced starting pick, with equal spread and laser capability. CAT-99, the maintenance robot, leans on a homing rapid shot that makes it the most forgiving option for newcomers. Edgar, the last unlock, carries a powerful laser stream that slows his movement significantly, making him a high-skill, high-reward pick for players chasing leaderboard runs. Unlocking them requires racking up high scores rather than simply progressing, which might frustrate players who wanted an easier route in from the beginning. The difficulty curve is steep across all three settings: Space Cadet, Bounty Hunter, and Bullet Hell. Even the entry tier demands respect, and Bullet Hell mode is an earnest test of memorisation and reflex that will humble most players. The presentation holds up its end. The pixel art leans into a 16-bit arcade aesthetic with neon purples, pinks, and blues that pop without making enemy projectiles unreadable. The synth-heavy soundtrack is the game's quiet triumph: upbeat in the action corridors, drifting into something cooler and more atmospheric in stage transitions. It does the job that good shmup music is supposed to do and then some. On the criticism side, the game lacks online leaderboards on PC, and there is no dedicated score attack or training mode for isolated practice on specific enemy patterns beyond the stage-select practice tool. For a game that practically begs you to optimise your runs, those omissions sting. The campaign is also short; experienced shmup players will clear it in under two hours, and the replay value rests almost entirely on difficulty hunting and score chasing. If you are a lapsed arcade shooter fan who has not thought about a shmup since R-Type, this is a warm, handcrafted way back in. If you want a sprawling content package, look elsewhere. But if the phrase "graze-to-reload bomb that converts enemy fire into currency" makes something light up in your brain, Star Hunter DX is exactly what that sentence promises. Kai, Scout Team

Star Hunter DX

Star Hunter DX

5 ago 20211CC GamesChorus Worldwide Games
GamerScout opina

Revenge served at 60fps through neon hellfire: Luna Starr's horizontal bullet-hell earns its bruises with one of the tightest graze-and-bomb loops the genre has produced in years.

PC
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I have a soft spot for small developers who clearly grew up worshipping CAVE arcade boards, and 1CC Games wears that love like a badge. Star Hunter DX is a horizontal shoot 'em up with a six-stage campaign, three selectable pilots, and a mechanical heart that keeps beating in interesting ways the longer you sit with it. The premise is pure 80s Saturday-morning camp: Luna Starr, disgraced space pirate captain turned bounty hunter, tears across five exotic planets hunting down the crewmates who betrayed her. The cutscenes are cheesy in a deliberate, warm way, and that tone carries through the whole game. The mechanics are where things get genuinely thoughtful. Each ship carries a spread shot, a concentrated laser, a bomb, and a Bullet Time gauge. The bomb is not a screen-clearing nuke; it throws up a radial shield that shreds incoming projectiles and converts them into energy, recharging your gauge. Grazing bullets, letting them skim your hull without connecting, refills your bomb stock and charges Bullet Time simultaneously. Activate Bullet Time and the world slows around you while you keep firing at full speed. Kill an enemy in that state and every bullet on screen transmutes into gold cubes worth big score multipliers. The interplay between grazing, bombing, and Bullet Time creates a flowing risk-reward loop that rewards aggression over passive dodging, and that is rarer and more satisfying than it sounds. Boss fights add another layer: destroying the white sections of an enemy ship while in Bullet Time triggers an escape pod phase, which means you have to think about when to burn your gauge even during the hardest pattern sequences. The three playable characters are genuinely distinct rather than cosmetically different. Luna is the balanced starting pick, with equal spread and laser capability. CAT-99, the maintenance robot, leans on a homing rapid shot that makes it the most forgiving option for newcomers. Edgar, the last unlock, carries a powerful laser stream that slows his movement significantly, making him a high-skill, high-reward pick for players chasing leaderboard runs. Unlocking them requires racking up high scores rather than simply progressing, which might frustrate players who wanted an easier route in from the beginning. The difficulty curve is steep across all three settings: Space Cadet, Bounty Hunter, and Bullet Hell. Even the entry tier demands respect, and Bullet Hell mode is an earnest test of memorisation and reflex that will humble most players. The presentation holds up its end. The pixel art leans into a 16-bit arcade aesthetic with neon purples, pinks, and blues that pop without making enemy projectiles unreadable. The synth-heavy soundtrack is the game's quiet triumph: upbeat in the action corridors, drifting into something cooler and more atmospheric in stage transitions. It does the job that good shmup music is supposed to do and then some. On the criticism side, the game lacks online leaderboards on PC, and there is no dedicated score attack or training mode for isolated practice on specific enemy patterns beyond the stage-select practice tool. For a game that practically begs you to optimise your runs, those omissions sting. The campaign is also short; experienced shmup players will clear it in under two hours, and the replay value rests almost entirely on difficulty hunting and score chasing. If you are a lapsed arcade shooter fan who has not thought about a shmup since R-Type, this is a warm, handcrafted way back in. If you want a sprawling content package, look elsewhere. But if the phrase "graze-to-reload bomb that converts enemy fire into currency" makes something light up in your brain, Star Hunter DX is exactly what that sentence promises.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Graze MechanicScore AttackBullet TimeUnlockable CharactersPractice ModeHorizontal Shmup16-bit AestheticSynth SoundtrackRevenge Narrative

Requisitos del sistema

Mínimos

OS
Windows 7, 8 or 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
125 MB available space
Graphics
GPU with 2GB VRAM or more
Processor
2.5 GHz Dual Core or more

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Información del juego

Desarrolladora
1CC Games
Distribuidora
Chorus Worldwide Games
Fecha de lanzamiento
5 ago 2021

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¿En qué plataformas está disponible Star Hunter DX?

Star Hunter DX está disponible en PC.

¿Cuándo se lanzó Star Hunter DX?

Star Hunter DX se lanzó el 5 de agosto de 2021.

¿Quién desarrolló Star Hunter DX?

Star Hunter DX fue desarrollado por 1CC Games y publicado por Chorus Worldwide Games.