Compara los precios de Squareface en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por VAN CUBO. Publicado por VAN CUBO. Lanzado el 11/9/2016. Disponible en PC, Mac. Géneros: Action, Indie, RPG.

A paper figurine action-RPG with a concept this charming deserves more eyeballs than it ever got. Over 40 missions, base building, pets, vehicles, and a weapons arsenal crammed into a sub-5-dollar world worth a curious afternoon.

My first instinct when I loaded up Squareface was to laugh, gently and warmly, at how earnestly the whole thing commits to its premise. You are a tiny cardboard person. You have a square head. You wake up in a giant world you do not understand, and from that single absurdist seed, VAN CUBO builds out a surprisingly dense third-person action-RPG with more moving parts than its low profile would ever suggest. The breadth of systems here is what catches you off guard. Character creation lets you mix and match clothing per body part regardless of gender selection, pick your backpack, and load out your starting weapons. From a matchstick at the beginning, you expand into grenades, mines, guns, and cannons across more than 40 story missions. Alongside the main campaign sit survival waves, race levels, and what the developer calls experimental modes, which gives the whole package a scrappy, everything-including-the-kitchen-sink energy. Base building slots in as a light management layer, with a Barracks where your ally pets shelter between sorties. Those pets carry attributes like pocket size, damage output, and speed, and can be issued attack commands, which is a detail that speaks to how seriously the game takes its own toybox logic. A garage and vehicle system adds driving to the mix. For a title sitting in the sub-5-dollar tier, that is a genuinely generous pile of content. The visual identity is where Squareface earns real affection. Built on Unreal Engine 3, it renders its papery protagonist and surrounding world with a tactile specificity that feels hand-assembled rather than procedurally smoothed. Reviewers on mobile compared it favorably to Tearaway and LittleBigPlanet in its craft-inspired sensibility, and the PC version carries that same cozy materiality into larger environments. The original soundtrack reinforces the strangeness without overselling it. There is a quietness to the audio design that suits a tiny paper creature tiptoeing through a world built for giants. Where the game shows its seams is in polish and community signal. Steam sits at a modest 76% positive across fewer than 40 reviews, and the forum threads reveal some players needing to force DirectX 9 mode via launch options to get the game running reliably. The achievements are, by community admission, confusingly implemented, enough that a dedicated guide exists to parse them. This is a one-team production wearing its ambition visibly, and some rough joins are part of the deal. The game never quite shakes its mobile origins either, with mission structure that feels episodic rather than open-ended, which may frustrate players expecting a seamless world to wander. For the right person, none of that is a dealbreaker. If you have ever folded a paper crane and felt something, if you find the Tearaway lineage of craft-aesthetic games spiritually nourishing, if you want an action-RPG that fits in an afternoon or three rather than a month, Squareface is the kind of obscure little gem that sits on your drive and occasionally gets shown to friends as a curiosity worth defending. VAN CUBO took five years to make this thing, and that devotion shows in the details, even where the execution stumbles. Kai, Scout Team

Squareface

Squareface

11 sept 2016VAN CUBO
GamerScout opina

A paper figurine action-RPG with a concept this charming deserves more eyeballs than it ever got. Over 40 missions, base building, pets, vehicles, and a weapons arsenal crammed into a sub-5-dollar world worth a curious afternoon.

PCMac
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Mínimo histórico: €1.59

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My first instinct when I loaded up Squareface was to laugh, gently and warmly, at how earnestly the whole thing commits to its premise. You are a tiny cardboard person. You have a square head. You wake up in a giant world you do not understand, and from that single absurdist seed, VAN CUBO builds out a surprisingly dense third-person action-RPG with more moving parts than its low profile would ever suggest. The breadth of systems here is what catches you off guard. Character creation lets you mix and match clothing per body part regardless of gender selection, pick your backpack, and load out your starting weapons. From a matchstick at the beginning, you expand into grenades, mines, guns, and cannons across more than 40 story missions. Alongside the main campaign sit survival waves, race levels, and what the developer calls experimental modes, which gives the whole package a scrappy, everything-including-the-kitchen-sink energy. Base building slots in as a light management layer, with a Barracks where your ally pets shelter between sorties. Those pets carry attributes like pocket size, damage output, and speed, and can be issued attack commands, which is a detail that speaks to how seriously the game takes its own toybox logic. A garage and vehicle system adds driving to the mix. For a title sitting in the sub-5-dollar tier, that is a genuinely generous pile of content. The visual identity is where Squareface earns real affection. Built on Unreal Engine 3, it renders its papery protagonist and surrounding world with a tactile specificity that feels hand-assembled rather than procedurally smoothed. Reviewers on mobile compared it favorably to Tearaway and LittleBigPlanet in its craft-inspired sensibility, and the PC version carries that same cozy materiality into larger environments. The original soundtrack reinforces the strangeness without overselling it. There is a quietness to the audio design that suits a tiny paper creature tiptoeing through a world built for giants. Where the game shows its seams is in polish and community signal. Steam sits at a modest 76% positive across fewer than 40 reviews, and the forum threads reveal some players needing to force DirectX 9 mode via launch options to get the game running reliably. The achievements are, by community admission, confusingly implemented, enough that a dedicated guide exists to parse them. This is a one-team production wearing its ambition visibly, and some rough joins are part of the deal. The game never quite shakes its mobile origins either, with mission structure that feels episodic rather than open-ended, which may frustrate players expecting a seamless world to wander. For the right person, none of that is a dealbreaker. If you have ever folded a paper crane and felt something, if you find the Tearaway lineage of craft-aesthetic games spiritually nourishing, if you want an action-RPG that fits in an afternoon or three rather than a month, Squareface is the kind of obscure little gem that sits on your drive and occasionally gets shown to friends as a curiosity worth defending. VAN CUBO took five years to make this thing, and that devotion shows in the details, even where the execution stumbles.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Paper AestheticBase DefensePet ManagementVehicle CombatMission-BasedCraft-InspiredThird-Person ActionUnreal Engine 3Costume Unlocks

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
2 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
512 MB NVIDIA GeForce 9800 / ATI
Processor
2.4GHz Dual Core
Sound Card
DirectSound-compatible sound device

Recomendados

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
1 GB NVIDIA 460 / AMD Radeon 5870
Processor
3 Ghz Quad-Core
Sound Card
DirectSound-compatible sound device

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Información del juego

Desarrolladora
VAN CUBO
Distribuidora
VAN CUBO
Fecha de lanzamiento
11 sept 2016

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¿En qué plataformas está disponible Squareface?

Squareface está disponible en PC, Mac.

¿Cuándo se lanzó Squareface?

Squareface se lanzó el 11 de septiembre de 2016.

¿Quién desarrolló Squareface?

Squareface fue desarrollado por VAN CUBO.