
Spyro™ Reignited Trilogy
Three rebuilt PS1 collect-athons in one package - nostalgia done right for platformer fans, though newcomers should know the camera and low stakes are very much by design.
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I went in expecting a competent nostalgia delivery vehicle and came out genuinely charmed. Toys for Bob didn't just slap a coat of paint on three PS1-era platformers - they rebuilt Spyro the Dragon, Spyro 2: Ripto's Rage, and Spyro: Year of the Dragon from scratch in Unreal Engine 4, and the results look closer to a Pixar short than anything that shipped in 1998. The visual overhaul is probably the single most impressive thing the package does. Each hub world pops with colour and detail that the original polygon counts could never have suggested, and the classic Stewart Copeland soundtrack is still present - switchable against the remastered score if you want to do a direct comparison. As a pure gameplay proposition, all three games are collect-athons at heart. You flame enemies, charge through obstacles, glide between platforms, and hoover up gems, dragon eggs, or orbs depending on which entry you're in. The loop is simple on purpose - almost every enemy goes down in a single hit, and Spyro's trusty dragonfly companion Sparx absorbs hits so you rarely feel punished for a sloppy approach. Year of the Dragon adds the most variety, folding in multiple playable characters and mini-games like skateboarding that feel very much of their late-90s era. Across all three games, completionists chasing 100% will find the difficulty genuinely ticks up: timed flight levels and gem-hunting in larger open worlds can cause real frustration even if the core traversal rarely does. The honest caveats: the camera is a recurring nuisance. It was awkward in 1998 and the remaster did not fix it structurally - it just made the environment you're fighting it in look better. The physics rebuilding in Unreal Engine 4 introduced subtle differences from the originals that purists will notice, particularly in jump arcs and collision. And playing all three games back-to-back is a real test of tolerance, because the formula shifts only incrementally between entries. A marathon session amplifies the sense that you're eating the same meal three times. Dip in and out instead. For newcomers, this is a genuinely welcoming entry point into a genre that doesn't ask much of you mechanically. For returning fans, it's the version of these games that finally matches the memory rather than the reality of squinting at a CRT. The PC version specifically runs at an unlocked framerate, which is a quiet but meaningful upgrade over the 30fps console original. The port itself is broadly solid - loading times are more noticeable than they were on original hardware, but that's a minor friction on any modern drive. If your nostalgia for the PS1 era is theoretical rather than personal, manage expectations: the design language is genuinely old, and the low difficulty and short feedback loops can read as shallow. But if you know what you're signing up for - a bright, breezy, low-stress collect-athon that looks sensational and respects the source material - this trilogy delivers that with real competence.

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Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 40 GB available space
- Graphics
- NVIDIA GeForce GTX 660 (2 GB) | AMD Radeon HD 7850 (2 GB)
- Processor
- Intel Core i3-2100 | AMD FX-6300
- Sound Card
- DirectX Compatible
Recomendados
- OS
- Windows 7
- Memory
- 8 GB RAM
- DirectX
- Version 9.0
- Storage
- 40 GB available space
- Graphics
- NVIDIA GeForce GTX 960 (2 GB) | AMD Radeon RX 480
- Processor
- Intel Core i5-2500K | AMD FX-8350
- Sound Card
- DirectX Compatible
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Información del juego
- Desarrolladora
- Toys for Bob
- Distribuidora
- Activision
- Fecha de lanzamiento
- 3 sept 2019

