Compara los precios de Spoiler Alert en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MEGAFUZZ. Publicado por tinyBuild. Lanzado el 30/6/2014. Disponible en PC, Mac, Linux. Géneros: Adventure, Casual, Indie.

A one-hour reverse-runner with a genuinely clever idea at its core, let down by shallow depth and a gimmick that outstays its brief welcome.

I want to love what MEGAFUZZ attempted here, because the seed of the idea is genuinely charming. You pick up Spoiler Alert and the game is already over. The Chili Pepper Knight has slain Mr. Deathbunny, rescued Princess Tomato, and the credits have rolled. Your job, for reasons the game gleefully refuses to explain, is to un-do all of it: running right-to-left through 100 levels across four worlds, reviving enemies by reverse-stomping them, coughing coins back into their spots, and catching your own fireballs as they streak backwards out of resurrected foes. The moment that logic clicks, there is a small, genuine thrill. Platformers have trained your muscle memory for decades, and Spoiler Alert weaponises that against you. The core mechanic has real texture in its first few minutes. Seeing a dead enemy ahead means you must land on it precisely to bring it back to life. Seeing a live enemy means you must dodge the urge to stomp, because that kill never happened. Coins that were collected must be un-collected; coins that were left must be left alone. Trigger any contradiction and a time paradox resets the level, which is forgiving only because each stage lasts roughly ten seconds. The bronze, silver, and gold grade system gives completionists a reason to replay individual stages, and a speedrun mode unlocks once you clear the main campaign. There is also a level editor bundled in, with a simple drag-and-drop interface that lets you build your own reverse stages using all the game's assets. Here is where honesty has to step in. The concept, as lovely as it is, plateaus almost immediately. The game introduces environmental modifiers like oil patches and mud that alter your run speed, and a dragon-suit power-up that makes you catch your own fireballs, but none of these build into anything more complex. What you understand in level five is essentially what you are doing in level ninety. The hand-drawn art is clean and cartoony, with a loose Adventure Time energy in the boss designs and world themes (there is a Mariachi World, which is exactly as silly as it sounds), and the soundtrack has an intentional reverse-tape quality that fits the mood. But charm and a good soundtrack can only paper over so much repetition. Most reviewers and Steam community voices agree the entire run takes under an hour, and the level editor's Steam Workshop output has been uneven at best. Who should play this? Honestly, players who have a fondness for micro-format indie experiments, people who want a quick 100-percent run for achievements, or anyone who just appreciates a small team from Denmark (two people, by most accounts) committing fully to one strange idea. The macOS warning is worth noting: the game is not compatible with macOS 10.15 Catalina or above, so Mac players should check their OS before buying. On PC, it runs without issue and the sub-hour runtime means the ask is low. It is a game that makes you wish it were twice as long and twice as mechanically inventive, which might be the kindest criticism you can give a small indie from 2014. Kai, Scout Team

Spoiler Alert

Spoiler Alert

30 jun 2014MEGAFUZZtinyBuild
GamerScout opina

A one-hour reverse-runner with a genuinely clever idea at its core, let down by shallow depth and a gimmick that outstays its brief welcome.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.28

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.2826 Jun 2026
Keyshops
€0.27€0.31€0.36€0.407 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Spoiler Alert

I want to love what MEGAFUZZ attempted here, because the seed of the idea is genuinely charming. You pick up Spoiler Alert and the game is already over. The Chili Pepper Knight has slain Mr. Deathbunny, rescued Princess Tomato, and the credits have rolled. Your job, for reasons the game gleefully refuses to explain, is to un-do all of it: running right-to-left through 100 levels across four worlds, reviving enemies by reverse-stomping them, coughing coins back into their spots, and catching your own fireballs as they streak backwards out of resurrected foes. The moment that logic clicks, there is a small, genuine thrill. Platformers have trained your muscle memory for decades, and Spoiler Alert weaponises that against you. The core mechanic has real texture in its first few minutes. Seeing a dead enemy ahead means you must land on it precisely to bring it back to life. Seeing a live enemy means you must dodge the urge to stomp, because that kill never happened. Coins that were collected must be un-collected; coins that were left must be left alone. Trigger any contradiction and a time paradox resets the level, which is forgiving only because each stage lasts roughly ten seconds. The bronze, silver, and gold grade system gives completionists a reason to replay individual stages, and a speedrun mode unlocks once you clear the main campaign. There is also a level editor bundled in, with a simple drag-and-drop interface that lets you build your own reverse stages using all the game's assets. Here is where honesty has to step in. The concept, as lovely as it is, plateaus almost immediately. The game introduces environmental modifiers like oil patches and mud that alter your run speed, and a dragon-suit power-up that makes you catch your own fireballs, but none of these build into anything more complex. What you understand in level five is essentially what you are doing in level ninety. The hand-drawn art is clean and cartoony, with a loose Adventure Time energy in the boss designs and world themes (there is a Mariachi World, which is exactly as silly as it sounds), and the soundtrack has an intentional reverse-tape quality that fits the mood. But charm and a good soundtrack can only paper over so much repetition. Most reviewers and Steam community voices agree the entire run takes under an hour, and the level editor's Steam Workshop output has been uneven at best. Who should play this? Honestly, players who have a fondness for micro-format indie experiments, people who want a quick 100-percent run for achievements, or anyone who just appreciates a small team from Denmark (two people, by most accounts) committing fully to one strange idea. The macOS warning is worth noting: the game is not compatible with macOS 10.15 Catalina or above, so Mac players should check their OS before buying. On PC, it runs without issue and the sub-hour runtime means the ask is low. It is a game that makes you wish it were twice as long and twice as mechanically inventive, which might be the kindest criticism you can give a small indie from 2014.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:sub-5Reverse MechanicsAuto-RunnerSub-1-HourLevel EditorComedy PlatformerTime ParadoxCompletionist-FriendlyMicro-Format Indie

Requisitos del sistema

Mínimos

OS
Windows XP and up
Memory
1024 MB RAM
Storage
27 MB available space
Graphics
Integrated
Processor
A basic dual core

DLC y complementos de Spoiler Alert1

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Spoiler Alert.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
MEGAFUZZ
Distribuidora
tinyBuild
Fecha de lanzamiento
30 jun 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de MEGAFUZZ

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Spoiler Alert →

Preguntas frecuentes sobre Spoiler Alert

¿Cuánto cuesta Spoiler Alert?

El precio de Spoiler Alert cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Spoiler Alert más barato?

Compara los precios de Spoiler Alert en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Spoiler Alert?

Spoiler Alert está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Spoiler Alert?

Spoiler Alert se lanzó el 30 de junio de 2014.

¿Quién desarrolló Spoiler Alert?

Spoiler Alert fue desarrollado por MEGAFUZZ y publicado por tinyBuild.